2. Amanitore/Nubia [15]
3. Catherine/France [24]
5. Cleopatra/Egypt [25]
8. Eleanor/France [21]
9. Eleanor/England [8]
11. Gandhi/India [20]
13. Gilgamesh/Sumeria [23]
14. Gitarja/Indonesia [21]
15. Gorgo/Greece [22] (21+1) - Poor man's Greece as far as Diplo goes but still good. You also get envoys, so the main advantage is there. You also get the wildcard slot. You just won't be making as much culture as Pericles;
17. Hojo Tokimune/Japan [17]
18. Jadwiga/Poland [20]
19. Jayavarman/Khmer [11] (14-3) - I agree that Khmer have nothing going for them. They are strong only for religious;
20. John Curtain/Australia [22]
21. Kristina/Sweden [28]
22. Kupe/Maori [24]
23. Lautaro/Mapuche [9]
24. Mansa Musa/Mali [24]
25. Matthias Corvinus/Hungary [28]
26. Montezuma/Aztec [3]
28. Pachacuti/Inca [17]
29. Pedro/Brazil. [17]
30. Pericles/Greece [30]
31. Peter/Russia [21]
32. Philip/Spain [8]
33. Poundmaker/Cree [21]
34. Qin Shi Huang/China [21]
35. Robert the Bruce/Scotland [21]
36. Saladin/Arabia [21]
37. Seondeok/Korea [14]
38. Suleiman/Ottomans [19]
40. Tamar/Georgia [26]
41. Teddy Roosevelt/America [27]
43. Trajan/Rome [20]
45. Wilfrid Laurier/Canada [22]
46. Wilhemina/Netherlands [14]
___________________________________________
Domination is especially important to cheese Diplomatic victory.
FTFY. I get it, the congress is one of the few things where the AI can compete toe to toe with the player, it can be scary for players that are used with exploiting the AI weaknesses. You need to eliminate the AI or, god forbid, they might actually have a chance to win the "fight" and offer some challenge to the player, who is used with steamrolling his way to victory. You gotta eliminate them, you can't risk having an actual opponent with a chance to take you down.
However if you play on standard setting instead of tricky huge and save/loading every congress just hoping to refresh for an aid request, you need to eliminate them.
That doesn't make any sense.
Lily likes to deal in extremes, to make his arguments look better than they actually are. It's always best or worst case scenarios, never the real experience you have playing the game. The AI won't all unlock Amani's last ability and you have an Amani yourself. The AI hoard envoys and can't be as effective as the player on using quests, policies, spies, religions and Civ abilities to suzerain City-States. The AI will conquer City-States but that's half the fun in a Diplomatic victory, to go on liberation campaigns and set free every CS, which also give you envoys and favors. Hungary is specially good for that since you have a mercenary army spread all over the map, there's no need to move units for long distances. Lily seems to forget that but you can liberate City-States and fight in protectorate wars without eliminating anyone or getting any grievances if you do good use of Casus Belli and Emergencies. You gonna get liberation Favors just the same.
You gonna have to fight for those City-States. It's almost like the point of a game is to offer problems for the player to solve, imagine that. Saying that you need to eliminate other AIs to suzerain City-states is nonsensical. Warmongering is OP, as I said before, so it might make things easier but it isn't necessary, unless you can't really take a challenge and the only way you ever play is by abusing OP mechanics and exploiting the AI while you steamroll to victory. Leaving the AI alive and kicking to have some competition might be too much for some players.
Religious emergency can be triggered without conquest. It cost more faith than an inquisitor but nothing that you can't handle. Be careful with grievances though. Something that you need to keep in mind when dealing with emergencies in a Diplo victory is that the AI might vote against it, so there's no guarantee that you will actually trigger one. You might have the same problem with City-State emergencies, so that 100 favors might not come clean, you might even end up paying more favors to trigger it than you will get in the emergency. If you're not save scumming, the only way to guarantee this emergency is by investing at least one more vote than the AI that captured the CS can pay for. You can assume that other Civs that had envoys on that CS will vote favorably with at least one vote and invest less favors. Again, Lily is dealing in extremes and opportunistically forgetting about nuances that doesn't fit the narrative. You gotta make that strategy looks good! Ironically, Canada gets double favors from emergencies, so they are better suited to guarantee a CS emergency and still make a profit.
You might be able to trigger more military emergencies being aggressive but that still a possibility if you keep all Civs alive and avoid friendships. Same for betrayal emergencies. Granted, it isn't common and you can't rely on that. You definitely won't trigger one every 15 turns, if at all. You also get less favors if you're not the target and might need to invest some favors to trigger it, same as CS emergencies.
So you're winning 400~500 diplomatic favor per 15 turn if you go for war, but only 10 per turn if you have 1,000 tourism as Canada. DP from alliances
Best case scenario. Lily's strategies need to come with a warning similar to food marketing: "This strategies are for illustrative purposes only and may differ from the actual experience".
You
CAN eliminate others in a Diplo victory if you want to take the easy route and cheese the victory, you don't need to. This goes back to my points on warmongering. This also isn't a binary choice, you either eliminate Civs or you don't. Eliminating every Civ is overkill and unnecessary but if a players wants, he can carefully eliminate some Civs, avoiding grievances as much as possible, and still play diplomatic... diplomatically... to a point. This is a good plan B, if things aren't going your way (you lost some resolutions). If you're playing on standard, eliminating just one or two Civs will be specially effective compared to huge, you don't need to go all the way and leave only one Civ alive, that strategy you can leave for players who rely on steamrolling to accomplish anything.
Criticism for playing with 20 CS (24 actually. I was looking to have some fun playing as Hungary, using my mercenary army to liberate City-States, and fun I had. Shame: zero) is funny coming from someone who thinks it's necessary to eliminate everyone to win a Diplo victory, mostly on standard, where you have less Civs voting and less Civs to eliminate. Considering how the cost of votes scale, More Civs have way more impact than more City-States, that if you leave them alive and not even that you're doing. As far as Diplo victory goes, Huge is hard mode.
Correct guessing isn't guessing if you know what the AI will vote for since it's consistent. I won't go through that again, there's enough written in other threads. Same for Aid Requests. I'll just add that even though assuming you won't get an Aid request is a good way to discuss strategies (assume the worst), it's part of a diplo victory and not that unlikely to happen. You can't just ignore that it's a factor.