To the brutal finish
Decide to push on with the war on Han, 1340 AD he's left with islands in the far east only so i take peace. Declare on SB same turn. He basically doesn't get up any resistance and is destroyed in 1440 AD. SB has 2 shrined cities, always helpful. That was the easy part. Liz will have infantry soon and it's clear from the power rating right now that a direct war on her is due to fail. I basically have 2 options,
1) research to flight/radio and begin a bomber offensive.
2) Go Al/artillery and just roll over her with some big siege stacks.
1) is the faster war but in this specific case 2) has a couple of advantages:
I have 4 cities with multipliers for military production and i'm running vassalage atm. For flight war 1 move units are almost useless and building even more cavs waiting for the flight units seems foolish. Setting these cities to normal production would be a waste.
Gunpowder units begin with an extra * from being aggressive. So i can get C3 infantry right out.
AL gives me cheap factories, i'll reach AL/artillery way sooner than radio/flight.
A good example imo that you should always look at the actual situation. I'd often favor the flight route but it would clearly be an error here. Everything points to an old fashioned siege war.
Well we're not there yet, i set research towards AL but go through an infra buying phase first.Civics were changed to US/Vassalage/Emancipation/SP/FR for this stage
I keep building infantry/siege in cities with military modifiers.
In the meantime Han who was at war with Charlie vassalizes to Sulei 1515 AD causing a war between Charlie and Sulei leading to the latter's downfall.
1685 AD i think i'm ready, i have a lot of units really, not only in my mainstack. Liz's power is still a bit higher than mine but scouting doesn't reveal really big stacks she'll have a lot of destroyers going around the world i think. Liz has tanks so you can see some antitank units in the stack. Have some at home too to be able to handle a counter. She suicides some units and i can handle the remainder easily. We're equal in power now. Basically i just marched though her land first with one big stack, later on i had several stacks. I got flight somewhere along the way. War takes 25 turns I seem to remember from the past that a siege war against a 10 city ai roughly equal in power always takes some 25 turns, a very reliable yardstick.
I have 40 cities now, research to those final war techs AF/Laser/Robots/Composites. Build/upgrade to modern units. I have some insane stacks to deal with Charlie but first i have to quench a cultural attempt from Sulei. I almost misjudge here but in the end i have enough marines/missiles to capture Istanbul.
I have 1.7 * Charlies power. I take one coastal city immediately from Charlie and i land an enormous stack near Aachen. Don't encounter any trouble so domination in 1916 after multiple capitulations in 1915.
I used guided missiles a lot in the endgame, they're sure fire and don't cost much in hammers. I wasn't too thrilled about them as they don't do more damage than fighters and they do cost an awful lot in unit cost. Fighters do survive ~80% and are far better. Only if you need to do a quick raze with limited units guided missiles seem to be better for their sure fire quality.
Vassalage was very useful this game. I needed prime units against Liz and vassalage gave me that third promo on infantry, second promo on siege. Theo wouldn't be effective here as fr was needed for diplo and not all cities had the religion. Artichoker has described in detail how to fight medieval wars using this civic, never tried that as i tend not to fight medieval wars, if you do i think cr2 on the trebs is especially important. I think vassalage shines in renaissance/industrial era if you're going with 1 move stacks as i did here. Buro isn't that good with 15 cities, nationhood is a crude device which you don't want to run for 40 turns FS is the natural contender, in a building phase it's better but once you're going for a large scale war with a 1 move stack Vassalage is very powerful. In this phase winning the war is all that's important so Vass is better than FS at that point. Question is if you are willing to sacrifice that 1 turn of anarchy. If you're going with 2 move stacks i feel vasslage will not be worth it most of the time.
I will probably do another game in the future. I may just crank up another random deity game. I could also post a game where we group the deity ais in teams, maybe get an ally ourselves too. Feel free to post preferences in this respect in this thread.
Techs as i discovered them/traded for them
Techs
1300 Research steel
1360 Miltrad + 230 gold for sm with Sulei
1490 Communism
1500 demo + 260 gold for communism with Sulei
1510 Bio/corp for sp/comm + 300 gold after 1 turn research in corp with Charlie
1525 Physics for bio and 30 gold with Sulei
+/- 1570 AL
1615 trade AL for RR
1630 Artillery
1635 trade Artillery for combustion with Charlie
1640 trade AL + 195 for electricity with Sulei
1735 Flight Research to industrialization/plastics from here, research is severely hampered from war with Liz
1824 Plastics Traded for radio with Sulei, researched on to comps and built the Internet.
1838 Robotics
> 1840 Laser/composites and AF. Got more techs of course but these were not relevant
Other events,
1290 Capture Hippo
1310 Utica
1330 Kekouane
1340 Get Charlie to friendly with the civic alignment
1350 Decl on Sb
1360 Mesa verde
1390 Poverty point
1420 Cahokia and Mound city
1440 Chaco Canyon Natives destroyed
1505 Switch to us/eman/sp
1515 Sulei engages in a war with Charlie after taking Han as a vassal, will prove to be his downfall
1685 decl on Liz
1700 Canterbury
1710 Barbcity in east
1715 Thapsus
1720 Nottingham
1735 Liverpool
1745 London
1750 Newcastle
1760 Hastings with cr switch fm/fs
found mining after switching to fm with cristo, would get an insane amount of hammers from it.
1770 York
1770 Revert vassalage to ask for a coin from Charlie, don't need a dogpile from him right now.
1780 Scythian
1790 Coventry
1795 Warwick, english destroyed
1822 oxford
1824 Assyrian
1901 Charlie launches the ship
1905 Decl on Charlie, take Instanbul to thwart the cultural attempt also capture Nuremberg
1906 Capture Aachen, spaceship returns to earth, virtually end of game
1908 Ulm
1909 Augsburg
1910 Vienna
1912 Luxembourg
1914 Pisa,
1915 multiple capitulations, only Sulei is a free state now
1916 domination
The Game in screenshots