Discovering resources in mines

Jotakami

Chieftain
Joined
Feb 4, 2006
Messages
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Question: Has anyone discovered the rhyme or reason to how new resources are discovered in normal mines?

The observations I've made thus far are somewhat limited, because this event doesn't happen often. Actually, I've only seen it occur in one of my games, and it happened THREE times before I was even halfway through the game. Yeah, ridiculously lucky, right? You don't even know the half of it. The first resource to pop was copper, on a hill in a city which already had copper. Next a gold mine appeared right next to my capital city, also adjacent to a river. Not three turns after that, silver was discovered near my snowy arctic city. The only common element behind all this seems to be that the mines were being worked by the city when the resources were discovered. This makes logical sense, since an empty mine isn't going to announce to the world that it has hidden mineral veins. However, I can't be sure that is the case... and if it's not the case, if mines can discover new resources without being worked, then it would behoove players to spam mines on every hill within their borders.

I figured this discussion might have taken place before on the forums, but I couldn't find any answers with a search, so here I present my query. Feedback, experiences, anecdotes and especially data from actual research would be great.

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EDIT: Ok I went and did a quick exercixe in the worldbuilder... Normal speed, made a city with all techs, 20 population and all 20 tiles grassland/mine, then ran through 500 turns to see what would appear. First was aluminum, which appeared in the first 20 turns. Gradually came copper, iron, gold, coal, another iron, then finally silver. So I got 7 new resources on 20 mines over the course of 500 turns. Roughly 0.07% chance per turn for a resource to pop on a mine if you just divide those numbers, but that math is wrong because a resource can't appear on top of an existing one, so adjust it upwards a little.... I'm guessing it's an even 0.1%. Which means if you mine one spot for, say, 100 turns, you've got a 9.5% chance that at some point it will discover something. For 200 turns it's about 18.1%, 300 turns is 25.9%, and 400 turns is 33%. A normal game is 460 turns, so you can't get much further than that. Just to toss some numbers around, let's say your main production city has 4 mined hills that don't already have resources. If you work these four spots for the vast majority of the game, and play until 20th century at least, you stand a very good chance of getting at least one new resource. Say you put in a total of 1000 mine-turns (working one mine for one turn = one mine-turn) in the game. The chances that something will pop in one of those mines is 63.2%. Now, that might be on the last turn or the first turn, but it's more likely than not to happen at some point. You just won't know when. :p Empire-wide, it would seem that a game played to completion would almost guarantee something appears. If you put in 5000 mine-turns, you've got a 99.3% chance.
 
Well, with Financial and Electricity, windmills generally prove to be more productive than mines. But yes, I have had games where I discovered more than one special resource in a mine. If I remember it was one I didn't already have in my Civ as well.
 
There is a 1/10000 chance for each mine each turn that it will discover a resource. It has to be being worked by a city for this to occur. As a result it's too rare an occurence to really plan for, or to just mine hills because of. I just mine or build windmills as best suits the city, and if I happen to find a resource I just look on it as a pleasant surprise (especially the time I was struggling in an ancient war with no resources and struck iron).
 
Jotakami said:
The only common element behind all this seems to be that the mines were being worked by the city when the resources were discovered.

For various reasons, I've increased the odds in a mod I am working on. Up to 1 in 500. As a result, I get to see mines pop up resources on a fairly regular basis.

I have seen resources pop up in mines outside of any fat cross, so it is safe to say that the mine being worked or nor does not enter into it.

As far as I can tell, each turn the game just goes down a list of all mines w/o resources and in some order (probably the order they are listed in the XML) rolls 1-(whatver is the listed range is) and if it comes up a 1, it gets the resource.
 
zyphyr said:
For various reasons, I've increased the odds in a mod I am working on. Up to 1 in 500. As a result, I get to see mines pop up resources on a fairly regular basis.
You have to keep in mind that resources can also pop even if you can't see them yet. So if aluminum or coal pops, chances are you won't see it 90% of the time -- there's actually more pops in a game than is visible to the player.
 
Also to add, later in the game its easy not to notice such a thing to happen. every turn brings a lot of events, You have numeros resources, so just one extra pop up without enybody noticing.
 
Build Mines on Grassland/Hills.

Build Windmills on everything else.
 
Dairuka said:
Build Mines on Grassland/Hills.

Build Windmills on everything else.

Why? That doesn't make any sense at all. Whether to build mines or windmills should depend on the city specialisation, not the terrain type. And if you're going to build a mine and a windmill in the same city, you'd be better off doing the opposite of what you propose, to allow for more customization through tile switching. It's better to have a tile with 2 food and one with 0 food than to have 2 tiles with 1 food each.
 
I usually build towns on Grassland/hills. Can anyone confirm that you can get a resource to pop out of a mine if its outside the city fat cross?




(edit, meant towns not cities)
 
Viper Daimao said:
I usually build cities on Grassland/hills. Can anyone confirm that you can get a resource to pop out of a mine if its outside the city fat cross?

not sure how you could, if you need to be activly working the mine... how can you work the mine if it's not in a cities workable square?!? :crazyeye:
 
ducker said:
not sure how you could, if you need to be activly working the mine... how can you work the mine if it's not in a cities workable square?!? :crazyeye:

You can't. You do need to work it.
 
Just to corroborate, you must be working a mine to pop a resource from it. Poorly documented feature. I have my own personal experience, and some of the guys who worked on the development team have mentioned this several times in the SG forums.
 
zyphyr said:
For various reasons, I've increased the odds in a mod I am working on. Up to 1 in 500. As a result, I get to see mines pop up resources on a fairly regular basis.
I'd say that's much too high a chance. The current odds are actually not that bad for discovering a resource in the course of a game.

For 1/10000 chance of discovering a resource, for 1000 mines worked*turns (1000 mines worked over 1 turn, 100 mines worked over 10 turns, 10 mines worked over 100 turns, etc), you have over a 9.5% chance of discovering a resource. Over 2500 mw*t, you have over a 22.1% chance. At 7000 mw*t, it's roughly 50/50.

Increase that to 1/500, and over 1000 mw*t you have over an 86% chance of discovering a resource. Over 2500 mw*t at 1/500, and it's over 99% of a chance.
 
Easier way of looking at it: with a 1 in 500 chance, if you work ten mines per turn (zero in the beginning, twenty or so towards the end) you'll have an average of 8 resources pop per game. That's just in your territory...if you conquer two other civs it's 24 popping per game. :)

Loopy said:
I'd say that's much too high a chance. The current odds are actually not that bad for discovering a resource in the course of a game.

For 1/10000 chance of discovering a resource, for 1000 mines worked*turns (1000 mines worked over 1 turn, 100 mines worked over 10 turns, 10 mines worked over 100 turns, etc), you have over a 9.5% chance of discovering a resource. Over 2500 mw*t, you have over a 22.1% chance. At 7000 mw*t, it's roughly 50/50.

Increase that to 1/500, and over 1000 mw*t you have over an 86% chance of discovering a resource. Over 2500 mw*t at 1/500, and it's over 99% of a chance.
 
Maybe this is totally wrong, but perhaps resources pop more easily on the lower difficulty levels? It's just a feeling, though, as I've only played up to Noble. Only got my first noble win recently and it was a close shave. :(

I've had multiple pops every game up until now, yet to play a game where I get no pops. (I mostly play Small/Normal games.) But pops are easy to recognize even in late game. Other than upon discovery of certain key technologies, you don't hear that pop sound often, and it's hard not to notice, I think.
 
ducker said:
not sure how you could, if you need to be activly working the mine... how can you work the mine if it's not in a cities workable square?!? :crazyeye:

I was going off of what zyphyr said:

zyphyr said:
I have seen resources pop up in mines outside of any fat cross, so it is safe to say that the mine being worked or nor does not enter into it.
 
Of course, zyphyr's modded resource appearance. It's not difficult to imagine that the mod inadvertently changed that too. If everyone but the person playing with a modded resource appearance reports that it's impossible, the obvious conclusion is that it isn't possible without a mod.
 
All he meant to do was change the odds. Speaking from my own modding experience, it's distressingly easy to change something you never intended to.
 
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