Discussion Status

I think Thomas is needed for that since this is his Forum (for The Arda Mod)I believe. He and Elda King were the originators of this idea.

Are you guys still interested in running the show? Or would you rather pass it on to others?
 
Well! I just figured out how stupid I am. :mad:

I finally figured out where Sengir and Berenthor were getting all of their information. Some of it mine that I couldn't find! :eek:

I only had it show the lists from the last year and not from the biginning. There is a lot of great stuff back there!

Stupid xmen510!:mad:

Now I know, and knowing is half the Battle!

Hopefully I learn from this mistake!

:blush:
 
Wait, what did you do wrong?

And sweet, welcome Zerver!
 
Look for the differences in the pictures:
Spoiler :

snapshot2.png

snapshot3.png

That's the reason he couldn't find some old threads.


And welcome Zerver!
 
Allright. There are a few things that need to get done before some of the others. I would like to finish off the discussion on Civs first.

What Civs, how many, more than 1 shadow, etc. We can do this in the Civ Thread.

Then:

City List (If it needs to be changed)

Units
Unique Units

Buildings
Unique Buildings

Leaders/Kings/Heroes

Tech Tree

-------

That is the order I think is best. We can still work on the other stuff, but these need to get finalized as quickly as possible.

Lets get the Civs done. Then we can move on to the Tech Tree and all of its glorious mass confusion :crazyeye:!
 
Another thing. I believe I mentioned this in the Civ thread, but here goes again in a clearer manner:

We should get this Mod up and working on Random Maps (as soon as possible without sacrificing quality).

Then we should start on the creation of specific Arda based scenarios where we could have the different civs and Specific Maps (i.e., Beleriand, Valinor, Arda, Middle-Earth, Numenor, etc.).

First get the Mod working, then worry about the Maps and Scenarios.
 
I have noticed an upsurge in people checking out this Forum. Because of this, I have posted a small note at the end of all 4 Original Sticky Threads stating that the info in them is out of date and to check out the threads dated 2009 for the most recent information.

I have also contacted Padma and she agreed to sticky the Discussion Thread and the Arda Mod Team Members Thread. This way you don't have to look all over the place. Everything that gets updated will get posted here in the end anyway, so this will be much easier for everyone. It will also be easier for the new people coming in to check us out to see who is involved.

Just thought I would share this update with everyone.
 
Maybe you can ask to unsticky the others so that they fall from the first page by themselves? Besides that: good work on the stickies :D
 
I found this in the FAQ of the FFH Forum. We now don't need to worry about using it. We just need to make sure we give proper credit where it is due. Thanks to Berenthor for reminding me to check to see if this would be alright.

Q: What is the developers' stance on usage of the artwork and modifications from FfH2 in other mods? I'm at the very start of a mod, and several of the FfH2 modifications but also artwork would fit very well there. With proper credits of course.

A: Not only is it allowed, it is encouraged! The more good mods the better. We just ask that you please credit the member that made the resource you are using.

I have still formally asked for permission however and am awaiting a reply.
 
Also, once we have a few things finalized we can start assigning Coding tasks.

So my preference would be to get the Civs & Alignments Finalized. The Civs are going to be quite a bit of work.

Things to do:

Which Civs are Included: Almost Done (1 Shadow or 2 Shadow Civs?)
Assign Alignments: Almost Done
City Lists: Almost Done (Depends on # of Shadow Civs)
Leaders:
King Units: Based on Leader Chosen?
Heroes:
Unique Units:
Unique Buildings:
Starting Techs:

This is what we need to get done.

After Civs and Alignments are Finalized. We then move on to the Units (+Unique) & Buildings (+Unique).

We also need to finish the Tech Tree. We need to decide on Alignment Techs & Race/Civ Techs. Then we need to assign everthing to the Techs.

We have a lot of work to do!
 
:woohoo:

:worship:
(Kael that is, not you xmen, not quite yet :D)
 
:woohoo:

:worship:
(Kael that is, not you xmen, not quite yet :D)
 
Eight minutes apart no less. Kinda strange.

A dancing banana you can get though:
:banana:
 
I hope he doesn't mind me sharing it, but here is some great advice from Elda King:

The first thing we were doing was the civs, but we messed up a bit when we made a few UUs, buildings and other things. I sugest focusing a lot, and dividing the files among everyone instead of many people editing the same file. Oh, and one of the hardest parts of civ design is the diplo files; it can crack the whole mod and requires a lot of work. I sugest using regular diplo from the game (for example, make each leader use diplo from one vanilla leader - this way is good because later you can only use Find->Replace All to change all references at once), and then replace it as you make it.
About the comps, they probably should wait a little; they are not crucial. The quest is somewhat simpler if we are using itens from FFH, I believe - it's just a matter of making one event to create them, and giving them one ability like those of Great People (build something, give culture, etc). The "selective invisibility" could be hard, but if there are no Great Spies we could use this system.
The avatars predate the idea of king units, but they really work well together. It's great because it could be used for other units as well, like Gandalf or Glorfindel. It's also probably very simple to make - simply create a counter, and then spawn a unit.
 
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