Originally posted by Arcite36575 I've downloaded your mod and played around with it. I havn't had a whole lot of time to mess with it, but it looks like the best one I've seen.
Thank you.
Great wonder:
KGB- Best spy agency in the world for its time
A good suggestion for a GW, but Civ3 editor doesn't give too much options for stats, especially in the field of espionage. Could however look into it among with the other GW suggestions.
Special forces should have VERY low defense and maybe a boost to their movement. After all, IRL, they're supposed to be fast raiders who work in small numbers who could be easily routed in a clear, open ambush.
Equivalent of mod's Special Forces in real world could be US Marines or Rangers. In game terms, it's an upgrade of both Marine and Paratrooper incorporating the special abilities of both. The name is something of a compromise as it hints towards commando units.
Nuclear subs need to be able to hold more missiles, maybe 4-8 each.
Realistic it might be, but I'm not a big fan of nuclear weapons. If the player wants to take his nuclear weapons to the seas, he's going to have to invest in his nuclear submarines. I think 4-8 would be simply too powerful. 2 I might consider, but it's very iffy.
Subs (all) need a "free one hp hit" ability on damaged ships. As in, they could kill a 1 hp ship and maybe other damaged ships. After all, subs have an initial advantage over other ships since they can ambush others (and they are pretty useless in their present form).
Again, Civ3 editor doesn't give much options here. I could try out giving subs lethal bombardment and making them engage their enemies from a range.
Make cruise missiles more like their real life counterparts. The current cruise missile could be the "V1" rocket, and could hit within 2 squares, and could be loaded from nuclear subs or carriers, destroyers, or battleships. The V2 rocket could have a range of 4, and the Tomahawk could have a range of 6.
Unfortunately, the AI can't handle transportable cruise missiles. Advanced cruise missile is possible, but not yet in the current plans.
Patriot Missiles Battery. This would counter the power of the cruise missile. Each battery could reduce the chances of a sucessful missile strike. There could be 3 generations of patriot missiles.
Can't do.

Editor doesn't have options for this.
Someone mentioned the Techno government and the religion effects. Perhaps The Techno government would reduce the effects of temples/cathedrals/sistine chaple/bach's cathedral by half. And make the government nuisanced corruption.
Government balancing is still ongoing so I have to look into the nuisance corruption. The halved effect on religious improvements can't naturally be done with the editor.
Green democracies need to ban nuclear and coal plants. Factories need to run at twice-3x the maintance costs (high regulations and taxes). Solar plants perhaps slightly higher maintance costs, or less efficiency. Make extra happy faces for this government.
Can't do nothing of the above due to editor restraints but the happy faces (which I feel are currently fine).
Communist governments need communist gurellias.
Units can't unfortunately be government specific.
As for the socialism, their bonus building, should cause more happiness and perhaps healthier citizens, with a some loss in production and taxes(not an increase in production as it currently is).
Production is there to counter the communal corruption that is a real problem for a peaceful builder civ. Modern Socialism is something I have yet to properly playtest.
Thanks for the feedback. I'm sorry about how most of your suggestions are simply impossible to do with the editor. It's not a very flexible tool.
