Divine Yuri
Never Closes Chrome
Divine Yuri's Civilizations
Looking for Moe Anime girls, a Fast Food Mascot, or Something actually Historical. I got you covered.
Historical Civilizations
Greater Perm
Steam | Direct
Looking for Moe Anime girls, a Fast Food Mascot, or Something actually Historical. I got you covered.
Historical Civilizations
Greater Perm
Steam | Direct
Extra Compatible Mods (see below for others) : Spoiler :
I made two Components I wasn't a big fan of before the one used now. So I just went ahead, and made them activate with the 3rd, and 4th Unique Component Mod.
3rd Unique Component
4th Unique Component
Spoiler :
Leader : President Enomoto Takeaki
There have been further edits to this, and don't feel like uploading everytime I do. Mostly I've been touching it up to be darker.
Republic of Ezo
Deciding on UA :
Name : Ships of the West
Description : Can build the ships of the most advanced met civilization. Whenever a ship is built gain 20% of it's [ICON_HAMMER] production as [ICON_SCIENCE] Science.
Explanation : The leader Enomoto before he back president of Ezo went to the west to learn about modern warships. Even after the Fall of Ezo he served in the Japanese navy even later becoming the Navy Minister.
Name : Samurai Republic
Description : Something something probably going with Ships of the West
Explanation : Ezo was founded to be a Independent state to preserve Samurai Culture after the formation of Imperial Japan. They based their political system off the United States, and gave Samurai the right to vote.
Actually just throwing all my thoughts on Uniques :
UI : Goryoukaku Fort
Acts like a fort, but can only be built next to the sea.
Gives +15xp to navel units built in the city when worked, and +2 culture.
UU : Seven Point Star
Requires Steam Power (with Unique Ability Applied to this.)
Industrial period range ship. Only Ezo may build it.
45 Strength
50 RStrength (2 Range)
Foreign Military Adviser
Can act both as a Great General on land and a Great Admiral at sea.
Points are gained towards the Foreign Military Adviser while you have a Declaration of Friendship with a nation more advanced than you.
When enemy units are destroyed while near the Military Adviser gain science at the cost of Culture.
Spoiler :
Leader: Heinrich Sudermann (picture in progress. Quiting for the day so thought I'd at least show how it looks so far.
Lübeck - The Hanseatic League
Can't Produce Settlers. Long time City-State Trade Partners have a chance of joining the League based on how long they've been partners, and their relationship with Lubeck.
Hanse
- Unique Building
- Replaces Bank
- ------------------------------------------
- The German Building.
Staatenbund Musketiere
- Unique Unit
- Replace Musketmen
- Mods: Changes to a Ranged Unit with Zwei833's Renaissance Era Revised
- ------------------------------------------
- -3% Production Cost for every Puppeted City, or City-State Trade Partners.
Germany :
Krupp Works
- Unique Building
- Replaces Factory
- Requires one Iron
- ------------------------------------------
- +10% Production to Military Units.
- 5% of all Production of Military Units is turned into Science.
Spoiler :
Removed the old picture. Going to redo the leader screen. This is actually done though.
Okay just a slight explanation : I come from an area of Michigan known as "The U.P." (or Da U.P.), and there is a strange sense of lack of a better word a sort of Cultural Nationalism against the people of southern Michigan. So I decided with all that pent up nationalism needed it's own Civilization. It's mostly caused by where majority of our ancestors came from up here. Which if you haven't guessed by the picture is Finland.
I went with Bishop Baraga as the leader, a Siberian who came to Upper Michigan as a catholic missionary. His story mostly involves his determination as a story goes that he walked 60 Miles (~100 kilometers) in raging blizzard to baptize a young boy. So mostly because he seemed the most fit for the position I went with him.
UA :
Copper Country
After finding your first city gain the ability to see Iron Resources, and reveal nearby mining resources. When your cities are founded their borders spread to nearby mining resources. All mines give +1 Culture.
UU :
Snowshoe Missionary
Based on Baraga uptop.
These Missionaries don't suffer attrition, and gives a bonus based on the City-State's Type.
Cult
With JFD's Exploration Continued Expanded this is expanded not getting attrition from Snow Tiles.
UB :
Mining University
Replaces University
Has no slots for Scientist, but has slots for Engineers instead.
Doesn't give science for Jungle tiles, but gives +2 Science from mining sources.
Spoiler :
Leader : Otto Wille Kuusinen
This mod is more or less based on Karelo-Finnish Soviet Republic, Karelian Autonomous Soviet Socialist Republic, and Red Finland.
UA :
Possible :
- Red, and White - When the first two Civilizations that adopt opposing ideologies choose one, and rebels spawn near the Capital. Gain a percentage of the Culture back from adopting Ideological Tenets.
UU :
Red Guard - White Guard - Black Guard
Replaces Great War Infantry
Based on Ideology
Red Guard - Order - Cheaper, and weaker than the other two. Has a combat bonus when near other units.
White Guard - Freedom - Has a dug-in promotion which increases their combat strength by +5% up to 20% when they aren't moved.
Black Guard - Autocracy - Gains +50% Experience from fighting Civilizations of a different Ideology.
UB :
Kruglaya Ploshad
Can be built after adopting a Ideology. Other civilizations can build this if they follow the same Ideology, or have a Declaration of Friendship with Karelia.
Base stats are +1 Culture for every Ideological Tenet up to +5 Culture. Gives a additional Tourism when built by other Civilizations.
On the table:
Alternate History removed, and Superior moved up. Wasn't a big fan of the Kingdom of Sauville(Gosick) as I didn't know who to use the main character or the more natural leader the king. Was more a fan of the King being the leader, but couldn't find a good enough picture for him and I wasn't going to draw one for a civilization like that. I might bring back that Header, but if it's only one civilization I'll ever classify under it I'll just put them in historic.
Complete Fantasy Civilizations
Burger King*
Steam | Direct
Idolm@ster*
Steam | Direct
Castle Town*
Steam | Direct
Rabbit House
Steam | Direct
Gakkō Gurashi! (School-Live!)
Yes, I know the charcter used is ko ( 校 ), and not gakkou ( 学校 ). Just can't really fix 2 characters into a icon now can I?
Burger King*
Steam | Direct
Idolm@ster*
Steam | Direct
Castle Town*
Steam | Direct
Rabbit House
Steam | Direct
Gakkō Gurashi! (School-Live!)
Spoiler :
Yes, I know the charcter used is ko ( 校 ), and not gakkou ( 学校 ). Just can't really fix 2 characters into a icon now can I?
On the table: Mewni ( Star vs the forces of Evil )
Compatable Mods* :
Events and Decisions
YnAEMP
Civ IV Leader Traits in Civ V
JFD's Cultural Diversity (Core)
JFD’s Piety and Prestige
JFD's Exploration Continued Expanded
Community Patch
DLL - Various Mod Components
*All Civilizations with a * next to there name are not compatible with the following Mods :
JFD's Cities In Development
JFD's Charted Ventures (unreleased, but compatible when it's released)
JFD's AND Poukai's Mercinaries
Ethnic Units