DLCs after Brave New World

If I were doing Canada, I would do a Voyageurs UU. A scout that gets free movement in river tiles.

The little men could all carry canoes and fur bundles.
 
I can pull together a MUSCOGEE civilization for you too :

Leader >> TUSKALOOSA
( A predecessor to the muscogean confederacy but sufficiently iconic not to avoid him )

UA >> Purification Rites
Free average conversion chance for each population growth
&
Receives additionnal World Congress suffrage based on how many city less they have than the largest civ
( Because throwing up the black drink before a meeting is awesome like that !)

UU >> Falcon Warriors (Spearmen replacement; Recon Unit)
gains 1 or 2 Faiths for surviving battle in Yellow or Red
Same other stats

UI >> Italwa-Mother Town, Great Town
+ 3 exp for unit built in City if worked
+ 5 hp recovery for stationed unit
+ 1 food
+ 1 gold on rivers
no technology upgrade
cannot be built adjacent to another Italwa

More than 50 names to put in city list including Coosa, Mabila, Coweta, Apalachee, Yamassee, Chiaha, Euchee , ... etc
 
At least that's a serious suggestion. But as an explorer civilization, how would Canada play differently from America?

Not that I have any interest in this, but I'd want something to represent Canada's plentiful natural resources and famously good relations with other countries. Perhaps a bonus to happiness for each DoF (for both parties). And something to increase yields for camps and pastures.
 
The Inuit would be a nice DLC addition, as I don't think they'll be included in BNM. They could actually make use of those snow tiles and inhabit areas that would otherwise be unused or settled by Hiawatha after he's covered the rest of the planet with cities.
 
Does anyone think there is any actual chance for a wonder (either world wonder, or natural wonder) DLC?
Would those be popular enough that Firaxis may consider making a couple extra wonders?
 
How about unit packs? Modern, medieval, air so on and so forth.

I can understand Civs and Scenarios as DLC. Wonders as DLC was really pushing it if I am to be honest and seeing a unit pack would be outright disgusting, we don't want a game in parts for DLC, even if it is produced after the expansion pack is completed.
 
I can understand Civs and Scenarios as DLC. Wonders as DLC was really pushing it if I am to be honest and seeing a unit pack would be outright disgusting, we don't want a game in parts for DLC, even if it is produced after the expansion pack is completed.

Well, it's almost certain they wouldn't be packaged alone (Wonders of the Ancient World DLC, for example). They would come with a scenario.
 
I can understand Civs and Scenarios as DLC. Wonders as DLC was really pushing it if I am to be honest and seeing a unit pack would be outright disgusting, we don't want a game in parts for DLC, even if it is produced after the expansion pack is completed.

wellllll, (and I realize this isn't what he was talking about...but) I would buy a complete new unit pack...........one that made each civs units look different from one another
 
I need to get this out of the way.






Canada

Leader: Pierre Trudeau

UA: From Sea to Sea

10%+ from trade route income, Canada and civilization with a trade deal gets +5% growth rate on all cities.


UU: Mountie


Calvary Replacement, starts with Sentry (+1 Sight), City with Mountie garrison gets +1 happiness, +10% against enemy spy efficiency.


UI: Sugarbush


Available at Trapping, can only be built on forest, +1:c5food: +1:c5gold:, Receives all the bonus given to trading post (+1 gold with economics, +1 gold with Commerce tree finish)

so basically, a trading post with food bonus that can only be built on forests.




I want a wide civilization that plays peacefully, with incentive for maxing out Commerce, and right side of Honor.
 
Imagine if they gave us a Zulu DLC after BNW comes out. :)
 
Imagine if they gave us a Zulu DLC after BNW comes out. :)

Remember the forum rage when the last G&K civ was Sweden (yet another European) and not the Zulu? I really hope we don't see that again. That was ugly. I don't love the Zulu; I just don't want to have to parse through 17 threads of angst to read about BNW.
 
Remember the forum rage when the last G&K civ was Sweden (yet another European) and not the Zulu? I really hope we don't see that again. That was ugly. I don't love the Zulu; I just don't want to have to parse through 17 threads of angst to read about BNW.

The rage wasn't because the last civ was not the Zulu
It was because it was another European civilization

Imagine if they gave us a Zulu DLC after BNW comes out. :)

I would love that
Whoever likes the Zulu, will have the opportunity to buy it
 
I need to get this out of the way.

Canada

Leader: Pierre Trudeau

UA: From Sea to Sea

10%+ from trade route income, Canada and civilization with a trade deal gets +5% growth rate on all cities.


UU: Mountie


Calvary Replacement, starts with Sentry (+1 Sight), City with Mountie garrison gets +1 happiness, +10% against enemy spy efficiency.


UI: Sugarbush


Available at Trapping, can only be built on forest, +1:c5food: +1:c5gold:, Receives all the bonus given to trading post (+1 gold with economics, +1 gold with Commerce tree finish)

so basically, a trading post with food bonus that can only be built on forests.

I want a wide civilization that plays peacefully, with incentive for maxing out Commerce, and right side of Honor.

This is why I want another run of DLC, because Canada being the expansion pack would turn people away from the expansion pack, but as DLC it would be more acceptable, plus it would sell well with so many Canadian Civ players.

Kudos on the sugarbush UI, which I also had in mind. Mountie was my choice as well (with the name "RCMP"), even though it's a controversial pick, and like you I feel it would be cool to have a unit that gives a bonus with garrison.

For the sake of thoroughness, and having somewhere to put these down, here are my ideas:

UA: Strong and Free - a UA that partially closes the gap in raw strength between units when the Canadian one has less (say the Canadian unit gets 50% of the gap with a max of +20 strength), and allows 50% faster (by culture) and cheaper (by gold) acquisition of tundra and snow tiles. Start bias: near tundra.

The reasoning on the first part is that Canada can spend less on military development and still be able to properly defend and conduct peace missions. It also prefers a small number of highly promoted units, since the gap it closes is the raw strength gap before bonuses and penalties. Then again there are probably a lot of interesting ways to incorporate the new features once more info is known.

Those trade bonuses would be fine for me, and From Sea To Sea is a great UA name.

UU: RCMP (Cavalry) - Lower strength than cavalry, but gets a strength bonus that makes up for it when in friendly territory. +1 culture (or "tourism") and 25% slower spies in garrisoned cities. Doesn't obsolete, and promotions are lost when upgraded.

UI: Sugarbush - ...pretty much the same. Being able to trade maple syrup would be cool, if the trading system were somehow changed to accommodate this without being cumbersome or OP.

Finally, for the leader and name. For the leader, I feel it's a toss-up between Trudeau and MacDonald. For the name, there was a mod that called it "Dominion of Canada", which sounds like a Civ-worthy name in my book.
 
This is why I want another run of DLC, because Canada being the expansion pack would turn people away from the expansion pack, but as DLC it would be more acceptable, plus it would sell well with so many Canadian Civ players.

Yeah, I made it so it doesn't require anything from G&K or BNW, this idea works on vanilla.


Mountie was my choice as well (with the name "RCMP"), even though it's a controversial pick, and like you I feel it would be cool to have a unit that gives a bonus with garrison.

I feel units with acronym names are tacky. I think people understand what a mountie is. I gave bonus to garrison because I want people to have them in each Canadian city and use it sometimes to wipe out some industrial-era barbarians that stray away or have them in the army even in the information era to use as reconnaissance, I don't actually want people to use them in battles, because we're talking about Canada and funny men riding horses in Santa Claus costume.


UA: Strong and Free - a UA that partially closes the gap in raw strength between units when the Canadian one has less (say the Canadian unit gets 50% of the gap with a max of +20 strength), and allows 50% faster (by culture) and cheaper (by gold) acquisition of tundra and snow tiles. Start bias: near tundra.


This might be too wordy for initial civ selection screen. Also, 95 percent of Canadians live in plains and grassland, it just snows so much because of so much moisture through our 40 million lakes, not necessarily due to cold temperature. Russia has way more population in colder areas. Their cities do get less snow than Canadian ones though, a lot drier in Siberia than Canada.


Finally, for the leader and name. For the leader, I feel it's a toss-up between Trudeau and MacDonald. For the name, there was a mod that called it "Dominion of Canada", which sounds like a Civ-worthy name in my book.

I picked Trudeau because I think there might be a chance to get Justin Trudeau to voice him for realsies, even if it's a Mod. I met him two weeks ago and he seems like he would do anything if he thinks it's cool with the kids.

and obviously, we need Trudeau to switch back and forth between English and French dialogue, not two versions of each, just spread it around so you hear both eventually, that's the Canadian way.
 
Ur being a city-state in BNW means Sumer won't be included as a full civ
I still refuse to beleive that they will miss Sumer from Civ V's rather long list of civs
They simply can't miss such an important civ IMO
So this is a further clue for DLCs after BNW in my eyes
 
I'm not sure we will see any DLCs post-BNW. The fact there haven't been any in the year-long gap between G&K and BNW suggests to me that they're not interested in standalone DLCs for CiV any longer.

There is a profit-cost balance in having people working on this stuff, and I'm not sure they won't just move onto a different project entirely.

Besides, after this, there will be 43 civs. I'm not sure there's any need for any more past that.

Basically this. The Hittites would have been great but I'm not sure there's room for them - or any new Civs - after the expansion comes out. I think there's an outside possibility for them as a 'wildcard' Civ but that slot may go to Serbia or Yugoslavia.

I'm also not convinced that Zulu, Sioux and Portugal will be DLC candidates given the scenarios, which strongly suggest that they will be added in the expansion.
 
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