whoward69 is there a chance you will work on / add a multiplayer compatible UI ?
Vicevirtuoso wrote he figured sth out to allow custom UI here:
http://forums.civfanatics.com/showthread.php?p=13973426#post13973426
I don't know how far the process is, but maybe you can help and build the solution into your mods, to allow them to work also in multiplayer?
whoward69 is there a chance you will work on / add a multiplayer compatible UI
See post #1221 above
wouldn't it be possible to just undo the changes that were made to the popups?
To be brutally honest, I have absolutely no idea what you are talking about. Like I said, I do not play multi-player.
All the popups are in Lua, the DLL mods are entirely in the C++ code.
The only core Lua file this mod changes is YieldIconManager.lua, and that's only to be able to display tourism and golden age yields on plots - it's not a popup anyway and is optional.
The only BUTTONPOPUP_ enumeration used within the modded C++ code is one of the MODDER ones for the City Expansion dependant mod, and that's also optional.
I have 67 optional mods that depend on the DLL mod, if it one of those, you'll need to be more specific.
At least I got an answer nowSo that's one civ out of the standard 43 (not including the many hundreds of modded ones out there) that can't be played (which by the way is bugged for the AI)
And you're asking me to change at least 45 mods, probably many more, with rather vague and incomplete information, with major potential for cross-mod conflicts, for a game style I don't play.
Sound reasonable to you?