anandus
Errorist
Ah, thanks for the clarification!
I think this pack itself should have no impact on the AI. But if you have in addition to that whowards Smart-AI mod, then it will change.i've played several test games with and without this mod now and each time i've noticed with the DLL active the AI does much worse?
For the worse?I think this pack itself should have no impact on the AI. But if you have in addition to that whowards Smart-AI mod, then it will change.
To be honest, I noticed no difference, except the attack of range units but of course there are more changes.. maybe I did not noticed them because I was not that familiar with the old AI.For the worse?
<!-- Omit obsolete/no value items as part of a deal if asked to balance things out -->
<Update>
<Where Name="AI_SMART_DEALS"/>
<Set Value="1"/>
</Update>
<!-- Use Great people more effectively, plant some improvements early, and later use GP powers -->
<Update>
<Where Name="AI_SMART_GREAT_PEOPLE"/>
<Set Value="1"/>
</Update>
<!-- Delay grand strategy bias until the Renaissance -->
<Update>
<Where Name="AI_SMART_GRAND_STRATEGY"/>
<Set Value="1"/>
</Update>
<!-- Make better policy choices ignoring grand strategy until medieval and giving less importance to opening branches vs unlocked branches -->
<Update>
<Where Name="AI_SMART_POLICY_CHOICE"/>
<Set Value="1"/>
</Update>
<!-- Stop making archaeologists sooner and also disband archaeologists if there are not valid targets -->
<Update>
<Where Name="AI_SMART_ARCHAEOLOGISTS"/>
<Set Value="1"/>
</Update>
<!-- Disband long obsolete units, eg triremes in industrial era -->
<Update>
<Where Name="AI_SMART_DISBAND"/>
<Set Value="1"/>
</Update>
<!-- Upgrade more units per turn if there are lots of units that can be upgraded. Also upgrade air units more often -->
<Update>
<Where Name="AI_SMART_UPGRADES"/>
<Set Value="1"/>
</Update>
<!-- Units with at least 75% health will avoid healing -->
<Update>
<Where Name="AI_SMART_HEALING"/>
<Set Value="1"/>
</Update>
<!-- Units won't randomly embark to water tiles -->
<Update>
<Where Name="AI_SMART_FLEE_FROM_DANGER"/>
<Set Value="1"/>
</Update>
<!-- Ranged units are always able to move AND shoot on the same turn and should not attack over and over a city with 1 HP remaining. -->
<Update>
<Where Name="AI_SMART_RANGED_UNITS"/>
<Set Value="1"/>
</Update>
<!-- AI will hold planes back for interceptions and perform air sweep missions more efficiently, if enemy aircraft are nearby -->
<Update>
<Where Name="AI_SMART_AIR_TACTICS"/>
<Set Value="1"/>
</Update>
<!-- Improves the AI's melee tactics -->
<Update>
<Where Name="AI_SMART_MELEE_TACTICS"/>
<Set Value="1"/>
</Update>
</CustomModOptions>
Hey, I'm having a bit of a problem getting Hotseat to work with the 43 Civs version of the DLL. According to the website, it's compatible on its own with Hotseat, but it doesn't appear to be so. When I attempt to get it to work with the Custom Advanced Setup Screen (I've got v. 5 if that affects anything), it won't let me change players beyond player 1 to human, and it only says "Computer" (I've attached an image of this). I'd love to be able to get this working if possible.
Also as a sidenote, the "Improved Small Landmasses" mod has the same problem.
is the advanced setup mod and all other mods you use hotseat compatible?
Hey whoward, I think Global - City Working Distance has an issue with EUI. Mostly everything works out nicely but some things don't show up; list of units on the left side of screen being the most visual. There might be others, it's been some time since I checked.
Originally Posted by lost4468 View Post
There's a bug in your 62 civ dll, when it's my proposal to world congress then I can't open world congress, clicking the make proposal button does nothing. I fixed it by adding in the LeagueOverview.lua and LeagueOverview.xml from YnAEMP though, do you think you could add an official fix?
yep that worked , although author should actually add it on 4 future troubleshooting...
Is this modpack fully compatible with CP w/ EUI? I see that some of the features are already included in CP but not all.
thanks!