DLL - Various Mod Components

PS - No. Only so many hours in a day! I will look into it, as I keep rolling Jungle starts!

PPS - Hovering ranged units will remain as they were (ie the change only applies to hovering units that have a standard ranged distance of 0, ie melee units)
 
PS - No. Only so many hours in a day! I will look into it, as I keep rolling Jungle starts!

PPS - Good question, not one I have a good answer for at the moment ... I'll need to dig into the code.

Great, thank you!

Btw I have to admit that the color coding of UI-Destination is much better than only 2 colors that alternate (which I suggested when you announced this new improvement). :thumbsup:
 
Good to know, thanks for looking it up!


edit:
Just as a small sidenote, the UI-Destination-mod does not show up under 'updated' on your site.
 
UI-Destination-mod does not show up under 'updated' on your site

Browser caching strikes again!
 

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I spend most of my working days fighting browser caching and cross-browser layout/compatibility issues. The site is working on assumptions about page loading that are now three years out-of-date and consequently invalid in most modern browsers. If I had loads of time I'd redesign the way the page loading on the site works ... but if it's a choice of spending my limited free time doing very work-like things or playing Civ, there's little competition
 
I spend most of my working days fighting browser caching and cross-browser layout/compatibility issues. The site is working on assumptions about page loading that are now three years out-of-date and consequently invalid in most modern browsers. If I had loads of time I'd redesign the way the page loading on the site works ... but if it's a choice of spending my limited free time doing very work-like things or playing Civ, there's little competition

Oh it really doesn't matter, I just keep in mind to refresh the page/ cache every now and then! :)
 
PS: Have you considered the bonus for founding cities on a jungle tile yet?

v72 with an associated Global - City Jungle Bonus mod
 
Okay, maybe I shouldn't post more than 1 request per day, but since the day is almost over:

There were several reports lately, that you cannot join LAN games anymore when using the VMC/ CP, and I just tried it with v71 and can confirm (and from there it is carried over to the CP I guess).
When you have a few minutes to spare, could you please have a look at it? Maybe (hopefully) it's only a very small tweak! :)
 
Just wondering whoward69, are you going to incorporate JdH's Active AI Diplomacy in MP into your DLL now that the source code for that is available? The Community Patch DLL has already done so.
 
Whoward,

Let me know if you figure out what's causing MP-over-internet to break. Seems to be a VMC quirk, but I'm not keen on what is causing it. Most likely the 'isreallynetworkmultiplayer' element in the pregame.cpp, but I'm not sure.

Also, I see you've been doing some pathfinding stuff lately – I recommend taking a look at the CP's AStar, as ilteroi has done some solid work there lately (in addition to sanitizing the madness that is hovering/water/land/embarked states for units).

Also, JdH's Active Diplo requires a surprisingly small amount of changes. It's not too bad, actually.

Cheers,
G
 
V72 uploaded to my web-site (source code to GitHub will follow later today)

Fixes MP mod pack issue (thanks to Lynnes for helping track this down)
Adds Jungle chop bonus for founding cities (you'll also need a mod to give production from chopping jungles as it's a percentage (default is 125) of the standard chop value - which by default is 0)

And don't forget to flush your browser cache!
 
Hello, I'm trying to connect several modifications in the following order:

1) City-State Diplomacy Mod (CSD) for Brave New World (v 25) - without DLL, I deleted CvGameCore_Expansion2.dll from the folder.
2) Civ IV Diplomatic Features (v 10) - without DLL, I deleted CvGameCore_Expansion2.dll from the folder
3) DLL - Various Mod Components (v 68) - include combined DLL?
4) Diplomacy - City States (v 4) - connects modification
5) Diplomacy - CivIV Features (v 1) - connects modification

But during the Golden age each turn I and the AI players appear Great diplomat. Am I doing the right thing? Or will work with CSD is not supported fully?
 
Hello, I'm trying to connect several modifications in the following order:

1) City-State Diplomacy Mod (CSD) for Brave New World (v 25) - without DLL, I deleted CvGameCore_Expansion2.dll from the folder.
2) Civ IV Diplomatic Features (v 10) - without DLL, I deleted CvGameCore_Expansion2.dll from the folder
3) DLL - Various Mod Components (v 68) - include combined DLL?
4) Diplomacy - City States (v 4) - connects modification
5) Diplomacy - CivIV Features (v 1) - connects modification

But during the Golden age each turn I and the AI players appear Great diplomat. Am I doing the right thing? Or will work with CSD is not supported fully?

Go to the CSD-mod's folder and look for the GreatDiplomats.xml. There you add the following entry (written in blue):

<GameData>

<GreatPersons>
<Row>
<Type>GREATPERSON_MERCHANT</Type>
<Class>UNITCLASS_GREAT_MERCHANT</Class>
<Specialist>SPECIALIST_CIVIL_SERVANT</Specialist>
</Row>
</GreatPersons>


<Language_en_US>
<Row Tag="TXT_KEY_GREAT_PERSON_KISSINGER">
<Text>Henry Kissinger</Text>
</Row>
<Row Tag="TXT_KEY_GREAT_PERSON_ALBRIGHT">
<Text>Madeleine Albright</Text>
</Row>
...

This should stop them from spawning every turn.
 
V72 uploaded to my web-site (source code to GitHub will follow later today)

Fixes MP mod pack issue (thanks to Lynnes for helping track this down)
Adds Jungle chop bonus for founding cities (you'll also need a mod to give production from chopping jungles as it's a percentage (default is 125) of the standard chop value - which by default is 0)

And don't forget to flush your browser cache!

Thanks, Whoward.
G
 
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