Hello. I am working on a Mod which allows naval units to pillage coastal land tiles like Civ6. Once player select the pillage button, available pillage targets (adjacent land tiles that have improvement) should be highlighted, so that player can choose the target tile. It should be similar to this. ( https://forums.civfanatics.com/threads/allowing-air-units-to-pillage-tiles.631140/ ) But I don't know how to use your mod to create a custom mission that requires player to select a target. When I look inside the dll codes, I find those encoded range missions (move to, range attack, etc) use iData1 and iData2 to record the position target plot. But it doesn't work for custom missions as I tested.