which components do I need to make a separate passable fort mod? I'm thinking of making one.
Mods with a replacement DLL in them will only work on a PC
I've already seen enough to simply say I do not offer any Mac support at all with my mods. I'm not bending over backwards for a problem I didn't create.Originally Posted by whoward69 said:Mods with a replacement DLL in them will only work on a PC
I had a really ugly crash on the weekend. All my mods were gone and after a few flush my game would not reload anymore.
I've already seen enough to simply say I do not offer any Mac support at all with my mods. I'm not bending over backwards for a problem I didn't create.
would I be able to use your passable tunnel as a separate mod? I'd very much like to have canals
i am familiar with the xml modding. I was just thinking, is lua modding the same concept?
Say, i was to isolate the CvPlayerAI.cpp. Would i be following the same procedure as implementing an xml mod or does that cpp have references to some dll and i got the lua modding all wrong.
If I replace the value="2" by value="1", will the gunship be stronger? Will it be too strong compared to more modern ships (destroyer, etc.)?