pholkhero
Deviant Mind
Though i have been told that this game seems neither fun nor funny =p, i am going to try it as an SG just to see for sure.
Huitzilpochtli has commanded us to feed him the blood of humans to keep and strengthen his powers. We're going to try and help him out, and try to do so in ways which are 'historically' accurate to the Aztecs.
Civilization: Montezuma of the Aztecs
Rivals: 8
Difficulty: Noble/Prince [up for debate, but I'm leaning Noble to cut city maintenance costs]
Map: Lakes
Size: Standard
Climate: Tropical
Speed: Epic
Victory Conditions: All but Domination turned on, and we can only win by Conquest.
In-game Variants:
* 6 City Challenge (The Aztecs can only FOUND 6 cities ~ hat tip to Conroe)
* No razing of captured cities.
Additional Variant Rules:
Rule #1: Religion
Rule #2: Human Sacrifice
Rule #3: Slavery
Rule #4: Roads
Rule #5: Nerf Herding
Rule #6: Education
I know it *seems* like a lot of rules, but it won't be too complicated. I'll keep track of them for us.
Roster in next post.
Wikipedia said:The Aztecs were a Pre-Columbian Mesoamerican people of central México the 14th, 15th and 16th centuries. They called themselves Mexicas, which was reflected in the name of the later Republic of Mexico. The civilization has a rich mythology and cultural heritage. The capital was Tenochtitlan, built on raised islets in Lake Texcoco the site of modern-day Mexico City.
Huitzilpochtli has commanded us to feed him the blood of humans to keep and strengthen his powers. We're going to try and help him out, and try to do so in ways which are 'historically' accurate to the Aztecs.
Civilization: Montezuma of the Aztecs
Rivals: 8
Difficulty: Noble/Prince [up for debate, but I'm leaning Noble to cut city maintenance costs]
Map: Lakes
Size: Standard
Climate: Tropical
Speed: Epic
Victory Conditions: All but Domination turned on, and we can only win by Conquest.
In-game Variants:
* 6 City Challenge (The Aztecs can only FOUND 6 cities ~ hat tip to Conroe)
* No razing of captured cities.
Additional Variant Rules:
Rule #1: Religion
We must found either Buddhism, Hinduism or Judaism, or WE LOSE. We must adopt it immediately and never switch. [To that end, we must build the UN to keep a religion.] We must spread it aggressively. Once any conquered city comes out of revolt, we must whip the city to Pop1, and spread our State Religion. [This whipping does not count towards Rule #2.]Veneration of Huitzilopochtli (literally, "hummingbird of the south"), the personification of the sun and of war, was central to the religious, social and political practices of the Mexica.
Rule #2: Human Sacrifice
We must whip 2x population every 30 turns (starting w/the discovery of BW), where x = the number of cities we currently have (e.g., if we have 5 cities, we must whip/kill 10 slaves). Since we can not survive with perpetually whipping the same core group of cities, we must conquer fresh victims to use.For most people today, and for the European Christians who first met the Aztecs, human sacrifice was and is the most striking feature of Aztec civilization. While human sacrifice was practiced throughout Mesoamerica, the Aztecs, if their own accounts are to be believed, brought this practice to an unprecedented level. For example, for the reconsecration of Great Pyramid of Tenochtitlan in 1487, the Aztecs reported that they sacrificed 84,400 prisoners over the course of four days, reportedly by Ahuitzotl, the Great Speaker himself.
Rule #3: Slavery
Once we discover Slavery, we must revolt there and stay there at all times (UN rule again).Slaves or tlacotin also constituted an important class. Distinct from war captives, this slavery was very different from what Europeans of the same period were to establish in their colonies, although it had much in common with the slavery of classical antiquity.
Rule #4: Roads
All cities must be connected BY ROADS (river connections do not count) before ANY other tile improvements are built. [Our first city can be improved, though, before we found our second.] Each road must be guarded at all times (w/exceptions.)The main contribution of the Aztec rule was a system of communications between the conquered cities. In Mesoamerica, without draft animals for transport (nor, as a result, wheeled vehicles), the roads were designed for travel on foot. Usually these roads were maintained through tribute, and travelers had places to rest and eat and even latrines to use at regular intervals, roughly every 10 or 15 km. Couriers (paynani) were constantly traveling along those ways, keeping the Aztecs informed of events, and helping to monitor the integrity of the roads. Due to the steady surveillance, even women could travel alone, a fact that amazed the Spaniards since that was not possible in Europe at that time.
Rule #5: Nerf Herding
We can not Pasture any resource until we reach the Renaissance era. We can not build any mounted unit until Cavalry. Camps on Deer, Beaver and Elephants, are, of course, allowed.Much has been said about a lack of animal proteins in the Aztec diet. Although the Aztecs had domestic animals, like turkey and some dog breeds, these were few and usually reserved for special occasions. Hunting -- deer, wild hogs, ducks-- was also another source of meat, although the eventual population within the Valley of Mexico precluded hunting as a major food source.
Rule #6: Education
We must build any science buildings that are available, before any other buildings. The exception to this is to build units.The Mexica, one of the Aztec groups, were one of the first people in the world to have mandatory education for nearly all children, regardless of gender, rank, or station. Until the age of fourteen, the education of children was in the hands of their parents, but supervised by the authorities of their calpulli. Periodically they attended their local temples, to test their progress.
I know it *seems* like a lot of rules, but it won't be too complicated. I'll keep track of them for us.
Roster in next post.