Turn 00/368: just summoned a skeleton.
This game sure has changed since I had it last, and I think I find myself hopelessly lost. Well, hopefully, I wont screw up too badly (ed. note: YOU decide if I did

)
Turn 01/369: Undercouncil vote:
I like that idea: set-up smuggling ring ~ I said yes. I also had our few acolytes (? I think?) casting Sanctify on that hell land. Im guessing thats a result of the Armageddon Counter, no? Theres so much I dont understand.
Anyway, I also summoned a fire elemental just to see what would happen. I noticed he disappeared a few turns later. Thats still a neat little feature.
Turn 02/370: The vote passed
Turn 03/371: More Sanctifying: Im trying to keep each unit in its own little radius just in case it comes back. (Note: at the time, I didnt know it keeps coming back.)
Turn 04/372: Sheelba came by with this trade:
I got her to this one instead:
Midgar: Govs Mansion > Lighthouse for the food
Turn 05/373:
Engineering > Blasting Powder. I chose this mainly for the +1 hammer to our mines. The tech tree paralyzes me w/its vastness. This seemed practical, so . .
Turn 06/374: More and more hell territory!!
Turn 07/375: Belarchus, a GM is born
Hell bulb part of Mercantilism or maybe we should merge him??
Also, what about our special power: Power of Blood?? If were losing, why not use it??
And it seems we need an army if were going to be attacking anyone, but maybe Im wrong.
Turn 08/376: And disaster strikes.
Stephanos and Buboes moved out, grabbing a worker. I whipped a bloodpet, but the situation there is NOT GOOD. Im moving all units west.
Turn 09/377: Brujah in Prugar > Vampire next.
Acaia: Bloodpet > Vampire
Krinera: Bloodpet > BP
Pavunar: BP, too, had to whip at Kentucty, but it seems like the demons are just worker stealing!?!
Turn 10/378: No new deaths on the IT.
Random Event.
Send in the nightwatch was my response.
Turn 11/379: nothing.
Turn 12/380: Gah!
Now what? Even if I had units nearby, the wont attack. No one I can find has the rage spell! Ah crap! Our units are still moving westward.
Sandalphon came by with a trade:
I said yes to this ~
Pavunar: Bloodpet > BP
Do we want OB with everyone? I said why not ~
Our workers are also now trapped west of the demons with no way past them. Oh, and a couple more units went over to serve the Infernal.
Turn 13/381:
Hyborem leans on us:
Was going to strike a tough pose, but figured we couldnt afford it
Nubia: BP > Alcolyte; Krinera: BP > BP.
And the vote succeeds.
Turn 14/382:
Blasting Powder > Sorcery (??) This, I fear, was weed, but as I said, Im at a loss on the tech path. Weve got Gunpowder near Straatus.
Pavunar: BP > BP
Turn 15/383: More Infernal serving (just as we killed the Baron who was converted!!).
Okay, thats it. Im not sure *what* exactly there is to do at this point. I just hope I didnt screw up too badly.