[Continued from previous post]
Roskilde was a fairly easy city to capture. It was accessible by 2-move units from Angkor Wat, which meant my mobile artillery could first bombard defenses and then attack to soften up the defenders. Due to a somewhat lucky roll on one mobile artillery, I lose no units capturing this city. (No air attacks were necessary.) My modern armor did the attacking, and my mechanized infantry occupied the city to defend versus counterattacks.
Next, I took advantage of my navy to attack more coastal cities. I picked Bactra to attack, because it was the furthest away from my empire and I wanted to ensure I had sufficient air power to bombard the forces defending it. I lost 4 jet fighters due to a combination of enemy SAMs and jet fighters, and 4 modern armor doing amphibious attacks, but I was still able to capture the city.
I proceeded from north to south. Sigtuna, followed by Jelling, fell. I performed a similar attack. My jet fighters bombarded the city, then my stealth bombers did a similar bombardment. Then, I attacked with my modern armor and any other units I could spare.
It's worth noting that I did not load any troops into cities (or airlift them) for defensive purposes until all the attacks had concluded. That way, I have the maximum allotment of military units to divide among the cities in the optimal way.
Bactra received most of the defenses, given that it was within striking range of Ragnar's northern cities of Tenochtitlan and Odense. I also airlifted the best defensive unit -- the mechanized infantry -- into my captured cities and promoted them along the City Garrison line. Finally, I made an effort to divide up my mobile SAMs equally among the cities, and promoted them to be better at intercepting airplanes, so that the stacks would get additional air protection. Here's what Bactra got:
Meanwhile, my southern attack force was experiencing equal success. Izmir's pitiful defenses were no match for my modern armor, and I experienced no casualties capturing the city. Not even one airplane was shot down! I imagine it's because Ragnar has his air force located near Gilgamesh.
Towards the end of the turn (remember, this is still the first turn of the war!), I rush-bought ships to defend versus possible naval attacks from Cyrus. I had already killed off five of Ragnar's nearby transports, so I was mostly worried about Cyrus. I also picked off a few exposed Viking modern armor via gunships. They're really nice for this purpose.
And here was the bleak situation Ragnar was facing after the first turn.
Eight cities captured on the first turn of the war!
And I could have overextended it to perhaps eleven cities, given how weak Mehmed's former cities were.
On Ragnar's turn, he attacked a few of my defending units. I lost some, he lost some, but the most important thing was that all of my captured cities remained intact. But Ragnar had boosted the defenses of Gift From Sury, so I wasn't able to capture the city as planned. I took it on turn 320 / 1900 AD, with the help of mobile artillery and modern armor reinforcements. This was the same turn that the Khmer were tops in power for the first time in this game.
I wasn't done. My proceeded through the heart of the Viking Empire. All this time, I was producing about 10 units per turn in my high-production empire, and I took advantage of airports to airlfit units of all sorts into my cities. Not all of my cities had airports, so if there was a modern armor built in a city (without an airport) far from the battle, I moved the modern armor into a nearby city with an airport that was not planning to finish a unit the next turn, so I could use the airlifting. Oh, and I was putting in my new airplanes into captured cities since I was running out of possible locations to hold my stealth bombers.
I wasn't always guaranteed of having enough mobile artillery to reduce city defenses, so I took advantage of my spies.
I divided my forces to attack the northern and southern portions of Vikingland. In cities that were captured early, I could move units out of those cities with less worry of losing my spoils.
More conquests:
The situation after 7 turns of warfare.
The capture of Nidaros meant that if I hadn't triggered the UN election, Ragnar would not have been able to win via space anyway. He launched on turn 318.
On turn 326 / 1905 AD, I get a Great Engineer and start my final golden age. I also capture two Viking cities and raze a third.
On turn 326 / 1906 AD, I capture two more Viking cities.
On turn 327 / 1907 AD, I sign peace with Cyrus.
Throughout the war, Ragnar and Cyrus had kept pillaging my seafood and land improvements (via ships and spies) so every turn, I performed land-based military moves first, then I moved my navy in position to sink enemy ships, then I checked domestic production (every city!), then I performed worker moves, in that order.
On turn 329 / 1909 AD, Willem breaks free from Ragnar. I capture Utrecht and he capitulates immediately. I also take another Viking city.
All this time, Ragnar's giant stack was sitting stupidly in Kish, unable to move. I decided to destroy it, knowing that if I did this, Ragnar would finally capitulate. I brought this moderately-sized stack:
Unfortunately, my mistakes became apparent since I had too many gunships and mobile SAMs, and not enough modern armor. I was unable to take the city, but I did destroy about half of the stack with just my modern armor alone. Lesson learned: gunships are great, but modern armor are better. I built too few gunships early, which made me try to compensate that by producing them in greater quantities later. Furthermore, the mobile SAMs were really useless here, because of the gunships defending! I also forgot that I could airlift planes into vassal's cities, so I think I could have had more air power than I did.
It didn't matter, of course, since Ragnar capitulated.
[Continued in the next post]