DMOC
Mathematician
- Joined
- Aug 23, 2007
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Round 9 - 1470 AD to 1816 AD [72 Turns] - Two Civilizations Eliminated (Part II)
Unfortunately, my plans for the Three Gorges Damn failed. Oh well, but Plastics is still important because it unlocks Computers.
Mehmed, you can't do this to me.
Incidentally, Ragnar did declare war on him, as expected.
After Plastics, I researched Refrigeration. I can't remember why I chose this, but I think it had something to do with (1) lack of others having that technology, and (2) my severe health problems in the empire.
It was almost time for war, so I began to position my troops in necessary positions. Mao has several island cities, so I wanted to ensure that I had the necessary navy to take those cities before the war began. My plan was to load 16 tanks into 4 transports (guarded by a combination of destroyers and battleships produced by my Moai Statues city) and then split them in half to concurrently attack Hannibal's last city and the Chinese city of Ningbo. Ignore the "7" on the signs, I ended up bring 8 for extra insurance. Other than those 16 tanks, my army was situated on the mainland in two stacks, ready to attack Mao's land cities.
Thanks, Willem, for forgetting a tech that I obtained via trade, which got him out of WFYABTA.
Once I finished Refrigeration, it was right to Computers!
Of course, I still had to take steps to ensure that Ragnar didn't become Boudica from my last deity game, playing as Willem. Yes, this is the second big major tech I've given Ragnar ...
On the turn of war, turn 261, 1755 AD
lol
, I had amassed considerable quantities of tanks, and checked the power graph. It was good, but a notable neighbor was missing.
War start! My tanks wasted no time getting in position of two island cities, as well as preparing to strike at mainland China. One stack of tanks is missing -- it's to the north. Both of my mainland stacks are equipped with a Great General Medic III cavalry and a sentry cavalry.
I didn't get to capture a city on the first turn, so I waited for Mao's response. It wasn't too bad for me, but he did destroy most of the fleet guarding my transports. This was what was left from a stack of about 10 ships:
Other than that, he beefed up several cities' defenses, and he later would pillage my seafood. I didn't have enough ships to protect them all, so some had to go.
Nonetheless, I was able to take both of the coastal cities. In the process, I wiped out Hannibal and freed many cities of the "We yearn to join our motherland" unhappiness. These were their defenses to start with:
Mao's machine gun proved to be the most formidable defender, and I believe I lost 2 or 3 tanks just to get rid of it. But I was still able to take both cities with about 3 (wounded) tanks left over on each side.
Given that I didn't have any artillery or planes to weaken defenders, I didn't want to waste tanks trying to attack Shanghai. I changed plans and moved the northern stack south, so it would meet up with the other mainland stack.
Meanwhile, my rivals were pursuing other goals of their own:
Normally, I am unhappy to see Catherine build the UN since most AIs for some reason love her. But in this case, Ragnar was pleased towards her, and that's all the assurance I need that she won't win a diplomatic victory. I'll be her rival for secretary general since I am leading the world in population.
After capturing the two Chinese mainland cities directly south of Shanghai, I combined the relatively healthy tanks (the tile 22 of Shanghai) along with some new recruits (the tile 66 of Shanghai) to attack Shanghai. Capturing this city would prove to be the costliest attack of the entire war, and I think I lost 9 or 10 tanks.
With my forces terrorizing and capturing China, I obtained a crucial technology for catch-up purposes.
I looked at the tech situation ...
How did Cyrus, of all people, get Computers that quickly? He got it the same turn as me, but I'm sure he doesn't have a production city like this that can build the Internet in 8 turns.
On the same turn ...
Excellent! This was one less civ under Ragnar's control.
On the beginning of the 19th century, I took control of Xian and, most importantly, Beijing. At this point, Mao was clearly out of gas, and my strong production base was rolling out 3-5 tanks per turn. I made an effort to reduce military production and focus on grocers and supermarkets in many cities that were suffering from severe levels of unhealthiness.
Two cities later, Mao was gone. The war lasted from turns 261 to turn 275.
So what happens next? Did we get the Internet? Was Ragnar running away with the game? Stay tuned.
[To be continued in the next post.]
Unfortunately, my plans for the Three Gorges Damn failed. Oh well, but Plastics is still important because it unlocks Computers.

Mehmed, you can't do this to me.


After Plastics, I researched Refrigeration. I can't remember why I chose this, but I think it had something to do with (1) lack of others having that technology, and (2) my severe health problems in the empire.

It was almost time for war, so I began to position my troops in necessary positions. Mao has several island cities, so I wanted to ensure that I had the necessary navy to take those cities before the war began. My plan was to load 16 tanks into 4 transports (guarded by a combination of destroyers and battleships produced by my Moai Statues city) and then split them in half to concurrently attack Hannibal's last city and the Chinese city of Ningbo. Ignore the "7" on the signs, I ended up bring 8 for extra insurance. Other than those 16 tanks, my army was situated on the mainland in two stacks, ready to attack Mao's land cities.

Thanks, Willem, for forgetting a tech that I obtained via trade, which got him out of WFYABTA.


Of course, I still had to take steps to ensure that Ragnar didn't become Boudica from my last deity game, playing as Willem. Yes, this is the second big major tech I've given Ragnar ...

On the turn of war, turn 261, 1755 AD



War start! My tanks wasted no time getting in position of two island cities, as well as preparing to strike at mainland China. One stack of tanks is missing -- it's to the north. Both of my mainland stacks are equipped with a Great General Medic III cavalry and a sentry cavalry.


I didn't get to capture a city on the first turn, so I waited for Mao's response. It wasn't too bad for me, but he did destroy most of the fleet guarding my transports. This was what was left from a stack of about 10 ships:

Other than that, he beefed up several cities' defenses, and he later would pillage my seafood. I didn't have enough ships to protect them all, so some had to go.
Nonetheless, I was able to take both of the coastal cities. In the process, I wiped out Hannibal and freed many cities of the "We yearn to join our motherland" unhappiness. These were their defenses to start with:


Mao's machine gun proved to be the most formidable defender, and I believe I lost 2 or 3 tanks just to get rid of it. But I was still able to take both cities with about 3 (wounded) tanks left over on each side.
Given that I didn't have any artillery or planes to weaken defenders, I didn't want to waste tanks trying to attack Shanghai. I changed plans and moved the northern stack south, so it would meet up with the other mainland stack.

Meanwhile, my rivals were pursuing other goals of their own:

Normally, I am unhappy to see Catherine build the UN since most AIs for some reason love her. But in this case, Ragnar was pleased towards her, and that's all the assurance I need that she won't win a diplomatic victory. I'll be her rival for secretary general since I am leading the world in population.
After capturing the two Chinese mainland cities directly south of Shanghai, I combined the relatively healthy tanks (the tile 22 of Shanghai) along with some new recruits (the tile 66 of Shanghai) to attack Shanghai. Capturing this city would prove to be the costliest attack of the entire war, and I think I lost 9 or 10 tanks.


With my forces terrorizing and capturing China, I obtained a crucial technology for catch-up purposes.

I looked at the tech situation ...



On the same turn ...

Excellent! This was one less civ under Ragnar's control.
On the beginning of the 19th century, I took control of Xian and, most importantly, Beijing. At this point, Mao was clearly out of gas, and my strong production base was rolling out 3-5 tanks per turn. I made an effort to reduce military production and focus on grocers and supermarkets in many cities that were suffering from severe levels of unhealthiness.


Two cities later, Mao was gone. The war lasted from turns 261 to turn 275.


So what happens next? Did we get the Internet? Was Ragnar running away with the game? Stay tuned.
[To be continued in the next post.]