Round 2: 2625 BC to 1175 BC [59 Turns] - We Have Horses!
As my western warrior was exploring the peninsula, he encountered a source of horses!
Now there was definitely no need for me to gamble on getting the copper before the barbarians came. I chose to settle an easily - defended city one tile south of where the warrior was in the last screenshot in order to nab horses. Looking back, I think my city placement was terrible - Antium should have been placed a tile north so I would take the fish to allow for faster growing and more commerce. Oh well. Rome began to build a settler for the horse spot once it grew to size four and built an extra warrior.
A chop accelerated the build time for the settler.
Isabella finally founded a religion - Christianity! I'm hoping that she can build the Temple of Artemis in her capital with the help of that marble and generate a prophet for her shrine. Oops, I mean
my shrine.
It looks like the map generator wanted to apologize for putting me in a tundra location.
Now, I wanted to ask you guys a question. I thought that I wouldn't be able to connect Antium with Rome until I researched Sailing, but apparently, that wasn't the case. It looks like I need to research more on the topic of trade routes.
I met another inhabitant of this overcrowded continent. The good news? Another one of Mansa's worst enemies. The bad news? A powerful AI who can easily dominate the game if given too much land, which his creative trait can often give him. He would later build the Great Wall. So now the AI's are
Isabella (Spiritual/Expansive), Mansa Musa (Spiritual/Financial), Tokugawa (Aggressive, Protective), Suryavarman II (Creative/Expansive), and Gilgamesh (Creative/Protective).
After I researched Sailing, I opted for
Mysticism so I could build some monuments. The technology after that would be
Iron Working to reveal iron.
I had to transfer a warrior over to Rome to prevent unhappiness, and by doing so, I enabled a barbarian city, Uzbek, to appear.
I think that I'll be able to use this city as practice for my future military. With a little luck, I might even nab a worker or two. The question is, though, keep or raze?
I whipped my next settler, and then founded Cumae on the plains hill. The nice thing about whipping the settler was that I micromanaged Rome to provide a lot of overflow hammers to the next build, a workboat [45 hammers to be exact, since any more would have resulted in wasted hammers, right?]. As a result, the workboat was completed in one turn and Cumae would have a food resource in practically no time at all.
As I mentioned before, the Great Wall was built by Sumeria, albeit a bit late. I've seen The Great Wall be built much earlier than 1675 BC.
civver_764, you mentioned some barbarian problems on this map, so I was cautious and sent a chariot to protect Cumae. It turns out he was necessary.
Gilgamesh has Alphabet already!
I couldn't make any trades with him yet. I did, though, sign open borders with him which increased my commerce.
It wasn't long before Christianity started spreading to other civs. Antium was the first Roman city to accept the faith. Isabella would later ask me to convert. I turned her down, though, since she was my first target.
Finally, iron working was completed. Do we have iron ?????
The answer?
As you can see, I was prepared to make a settler to claim iron if it was outside of my borders, hence the pre-chopping that was going on. Now we know that it won't be necessary and I will immediately send my nearest worker to mine the iron. The axemen that is being produced in the capital will head over to Uzbek along with future praetorians to keep or raze the city. Also, Rome has a barracks, so the axemen will be promoted as well.
I decided to end the round here, as I've played enough. Here are the demographics and technology situation.
It looks like Tokugawa grabbed an early lead.
I have nothing on him. I can make a trade with Gilgamesh for Writing, though. Whaddya say? Writing would let me start researching other neat techs, such as Aesthetics, for trading. Alternatively, I could hold off on trading and keep checking every turn to see of Gilgamesh is researching Iron Working. If he doesn't agree to writing - iron working, then I can add in mysticism to the deal. It will be me giving 2 techs to him for 1 so WFYABTA will remain the same.
[Gilgamesh wouldn't agree to fork over any other technologies.]
Here's Rome.
My intrepid worker is preparing a path to Spain.
The map of what makes up Rome now.
The map of the greater portion of the continent, with resources and without.
So, what to do? Should I found a fourth city at all? Or should Uzbek be my fourth city? I'm pretty sure that I should wage war with Spain and conquer their empire, which leads to better lands. How many praetorians should I build? 12 to start with? Any other suggestions, comments, or questions?
The save.