braclayrab
Chieftain
- Joined
- Dec 5, 2004
- Messages
- 91
My rule of thumb is that if a city can build the factory in 10 or less turns, then it gets one.
No. Hoover Dam comes too late. You want factories as soon as possible. Besides, you want a factory and coal plant to build the Hoover Dam, no?LionQ said:Make sure you get the Hoover Dam and then start building Factories.
Nope, I just wait for the Hoover Dam.Tomoyo said:No. Hoover Dam comes too late. You want factories as soon as possible. Besides, you want a factory and coal plant to build the Hoover Dam, no?
Spartanism said:I prebuild factories as well. If your city is only producing 10-15 shields a turn then you may want to learn more about city placement. I regularly have 5-10 cities producing over 100 shields per turn once I build Hoover Dam.
If your game ends before the industrial age:
1. Dont you feel cheated that you get to play half the game and yet you paid full price?
2. Maybe you need to move up to a higher level or stop playing on mini maps.
3. So your saying since you dont play in industrial and modern age then my 7yr old could beat you or a hamster much less the AI in a modern age (WWII) scenario??
If my game ended after 200 turns I would want to throw the game away.
It doesnt get fun untill you get armored units.
Tomoyo said:No. Hoover Dam comes too late. You want factories as soon as possible. Besides, you want a factory and coal plant to build the Hoover Dam, no?
punkbass2000 said:Why would that happen? IMO, Factories and Railroads are so important that you should grab Steam Power and Industrialization immediately, then beeline for SM and the ToE slingshot.
Since I often got a Civilization that's just as far as I, I always go underneath in the Industrial Times. First off to Sanitation and then all the way to Radio. When you come there, the AI will have researched the upper part of the Industrial Tech Tree. Swap technologies and you're almost in the Modern Times.punkbass2000 said:Why would that happen? IMO, Factories and Railroads are so important that you should grab Steam Power and Industrialization immediately, then beeline for SM and the ToE slingshot.
According to me, Factories increase the shield output of a city by 50 %.techbota said:... Im not sure how much they speed up production...
And you could add an additional Manufacturing Plant right? And with Hoover Dam, you can build a Solar Plant in addition to a Hydro Plant ánd you get a Hydro Plant in every city, not only the coastal ones.Tomoyo said:...and nuke plants increase it by another 100%, making a city with a factory and a nuke plant produce 250% of it's original shield production!
MikeH said:My attitude is that if it takes less than 30 turns, the city definitely gets one, 30-40 turns it might get one, over 40 turns and it doesn't get one.
LionQ said:And you could add an additional Manufacturing Plant right? And with Hoover Dam, you can build a Solar Plant in addition to a Hydro Plant ánd you get a Hydro Plant in every city, not only the coastal ones.
Conlusion: you can boost your Shield output with staggering amounts late in the game.
To build a NuclearP, you'll need a Factory. And with the Hoover Dam you'll get a Hydro Plant anywhere that does nót replace any other power plant in the city. Furthermore, I thought ManPlants don't replace any other power plant in the city.punkbass2000 said:I'm sorry to dampen your gaming enthusiasm: Factories don't stack. Each time you build one in a city it replaces any others that are already there. The best you can do is Nuke Plant + Mfg Plant.