bcaiko
Emperor
Folks -
If you're not going for a Religious Victory game, do you ever find it beneficial to found a Religion? If so, under what circumstance? Is it in a majority of your games?
In the vast majority of my games, I've hardly ever found Religion to be worthwhile. I think I've built one twice in my early games. The bonuses were lacklustre, the opportunity costs for building the religion were high, and I found the side game of constantly beating back AI religion mongerers to be tedious at best.
Then there's the problem of getting your Great Prophet before the AI cleans them out. On higher difficulties, this is near impossible. The AI always bee lines for Stonehenge. I've never seen any other wonder be the first built in any of my games. And, by the time you can get Holy Sites and religious buildings up and running - the AI has likely had theirs online for a while thanks to their derp bonuses. If you make such a heavy, early investment, and come out with NOTHING for your work - that's a HUGE opportunity loss. In Civ5, I could take my time on deciding to build a Religion and generally be okay. That is decidedly NOT the case in Civ6. You have to invest heavy and early, and even then you could be screwed.
I consider the high risk of building a Religion and the low return for doing so (plus the "reward" of awful micromanagement) to make Religion building almost never worth it. And I say this as someone who mostly plays as Japan - I get discounts on the Holy Site, and I still almost never bother with a Religion.
Do folks here disagree? Am I missing something? From the naysaying about Religion on the Polycast podcast, I get the feeling I'm in good company with the majority of players on this board.
If you're not going for a Religious Victory game, do you ever find it beneficial to found a Religion? If so, under what circumstance? Is it in a majority of your games?
In the vast majority of my games, I've hardly ever found Religion to be worthwhile. I think I've built one twice in my early games. The bonuses were lacklustre, the opportunity costs for building the religion were high, and I found the side game of constantly beating back AI religion mongerers to be tedious at best.
Then there's the problem of getting your Great Prophet before the AI cleans them out. On higher difficulties, this is near impossible. The AI always bee lines for Stonehenge. I've never seen any other wonder be the first built in any of my games. And, by the time you can get Holy Sites and religious buildings up and running - the AI has likely had theirs online for a while thanks to their derp bonuses. If you make such a heavy, early investment, and come out with NOTHING for your work - that's a HUGE opportunity loss. In Civ5, I could take my time on deciding to build a Religion and generally be okay. That is decidedly NOT the case in Civ6. You have to invest heavy and early, and even then you could be screwed.
I consider the high risk of building a Religion and the low return for doing so (plus the "reward" of awful micromanagement) to make Religion building almost never worth it. And I say this as someone who mostly plays as Japan - I get discounts on the Holy Site, and I still almost never bother with a Religion.
Do folks here disagree? Am I missing something? From the naysaying about Religion on the Polycast podcast, I get the feeling I'm in good company with the majority of players on this board.