sketch162000
Warlord
- Joined
- Oct 12, 2010
- Messages
- 221
1UPT may indeed explain the slow building times of units. There are now fewer and more important units, and that may be because of the traffic problems large amount of units might create. But I'm not sure if fewer units is actually a bad thing at all.
What 1UPT can't explain, are long construction times of buildings. There are no real connection between buildings and 1UPT.
I think you pegged the reason that buildings are so slow inadvertently. The game is meant to have fewer, more valuable units.
I'm too lazy to look it up, but I believe that some of the developers were talking about how in Civ V, you could possibly go through an entire game with some of the same units you started with, using upgrades and promotions. More concretely, the insta-heal option is strong evidence that players are not really supposed to rely on replacing fallen soldiers, but are only meant to use a handful of units. Otherwise, you'd carpet the map.
This means that your cities won't be producing units after the first few. The game forces you to produce something in order to end your turn, so it has to be buildings. In turn, buildings have to be expensive or players would run out of options quickly. Making units more expensive wouldn't work because you would get to a point where they would be obsolete before being completed. Adding more buildings would directly contradict the streamlining directive, and more buildings might dilute their usefulness.
This less of an obvious problem in the mid to late game when cites are capable of producing gold and beakers. However, at the start of the game, players have less options in buildings AND they don't have access to beaker and gold production because the techs have not been discovered yet. In this scenario, players run out of building options early and end up just overproducing units, which causes a Carpet o' Doom and breaks 1upt.
So, instead, buildings just take a while to produce. Unfortunately, this makes the game boring if you are at peace because you are literally doing nothing except hitting "Next Turn" for long stretches of time.