1SDANi
The Fading Memory
- Joined
- Oct 27, 2014
- Messages
- 3,071
Monday July 2nd 2018
Brought over or adapted more changes that proved themselves to be of a high quality in CMC- Zoroastrianism does not block Pagan buildings
- Newly acquired cities contain all buildings a newly build one would
- Building a city on a choppable tile grants chopping production
- Espionage always yields at least 1 XP for Spies
- Conquered cities gain all buildings that a newly settled city would have
- Cities do not have a minimum yield, but instead add 1 Food, Production and Commerce to their Tile. This means Deserts are no longer the optimal city location
- Halved the turn penalty from builds that require Bloomery.
- Khmer rainforest farms are built 25% faster
- Units that can move through Ocean move through Coast at the same speed
- The Maghreb is considered to be a separate continent from Europe to ensure that Carthage will no longer build the Autobahn
- Added support for Specialist Health from Buildings