SeekTruthFromFacts
King
- Joined
- Nov 2, 2009
- Messages
- 670
This changelog must have been a large amount of work in and of itself. But the work that it describes is much greater. Thank you, Leoreth (and other contributors, mainly merijn_v1, I believe) for all the effort that you continue to put into this modmod.
I am jumping from 1.14 to 1.15RC2, so this complete listing is hugely helpful. Here are a few things that were not clear to me, having missed so much forum discussion:
* Wonders only grant free buildings to cities in a valid building location
What is a valid building location, please? Is this about tile stability, continents, or something else?
* Jail (Law): +2 espionage, -25% maintenance, +25% espionage
* Courthouse (Social Contract): -25% maintenance, +1 statesman slot
Does this mean that Jails and Courthouses no longer improve expansion stability? I know that stability effects can't be shown in Sevopedia, but it might be helpful to clarify this point in the changelog.
* Public Transport (Infrastructure): +1 health from Village, Town (and other places)
* Happiness and health change from improvements only apply when being worked
Improvements can give happiness and health??? I have seen this is another mod many years ago (History Rewritten?), but it might be helpful to emphasize this in 'Major Features', as it's a major change to one of the core mechanics of Civ IV.
* Trading Company (Economics, colony): +2 trade routes, +1 health from Spices, +1 happiness from Sugar, Coffee, Tea, Tobacco
Does this still grant conquerors to certain civs?
* Collapse after overextension triggers collapse to core instead of a complete collapse
I read this as including human players, which is indeed a change from the last version I played. If I have misread, then it might be helpful to clarify.
Also, I believe that the English third UHV goal change is missing.
I hope this is helpful feedback.
I am jumping from 1.14 to 1.15RC2, so this complete listing is hugely helpful. Here are a few things that were not clear to me, having missed so much forum discussion:
* Wonders only grant free buildings to cities in a valid building location
What is a valid building location, please? Is this about tile stability, continents, or something else?
* Jail (Law): +2 espionage, -25% maintenance, +25% espionage
* Courthouse (Social Contract): -25% maintenance, +1 statesman slot
Does this mean that Jails and Courthouses no longer improve expansion stability? I know that stability effects can't be shown in Sevopedia, but it might be helpful to clarify this point in the changelog.
* Public Transport (Infrastructure): +1 health from Village, Town (and other places)
* Happiness and health change from improvements only apply when being worked
Improvements can give happiness and health??? I have seen this is another mod many years ago (History Rewritten?), but it might be helpful to emphasize this in 'Major Features', as it's a major change to one of the core mechanics of Civ IV.
* Trading Company (Economics, colony): +2 trade routes, +1 health from Spices, +1 happiness from Sugar, Coffee, Tea, Tobacco
Does this still grant conquerors to certain civs?
* Collapse after overextension triggers collapse to core instead of a complete collapse
I read this as including human players, which is indeed a change from the last version I played. If I have misread, then it might be helpful to clarify.
Also, I believe that the English third UHV goal change is missing.
I hope this is helpful feedback.