Preturn: A few minor tweeks based on personal preference. Upgrade a Musket and 4 Rifles to Infantry (since we are getting more cash next turn).
IBT: The forementioned privateers sink our galley. We get steel and start on combustion.
1640 AD: I raise science to 90% May need to redo Lux next turn.
IBT: Nothing of note
1645 AD: I am thinking about grabbing the Ottoman city with Rubber and Incense rather than letting the Japanese have it. Not at all sure we can get there in time though.
1650 AD:
1655 AD: Too late the Japanese grabbed the incense city. I may still try to grab the actual incense with a settler.
1665 AD: Trade for Espionage. Switch over to Intell Agency
1670 AD: Get Combustion and start Flight.
Ottomans have been destroyed.
1680 AD: Declare War on France. I hope this works... Attack oil town and kill an infantry. Land some troops on a random French island.
1685 AD: Looks like Sea Bombardment is going to be bad. I have to retreat the Army to heal (otherwise it will be bombarded as it heals)
Capture a random city on a random French Island.
I want to even out the years. I just like it better. This is also an awkward turn to end on.
IBT: Japan and Sumeria declare war.
1695 AD: I have to abandon that other city on the island with the oil (augustorium). It has an infantry who is red-lined by boats and surrounded by troops.
1700 AD: Trade Steel for Oil and some gold with Japan. Switch a town to a destroyer.
Abandon the French town I captured and replace it with a settler of our own founding Tingis. Lose a Cavalry attacking French units, but we get a leader with our Elite unit. I make an army and put in 3 cavalry (not that it is injured because I used the injured Elite*.
Kill one more Infantry in the town.
Notes:
Make sure you don't end the armies turn on the coast! There is a lot of bombardment - I believe I lost 5 or 6 hp when I first tried to heal (fortunately we were able to retreat and get healed while the other units went for Augustorium).
The way I would handle the taking of the oil town is to let the army heal. Then move onto the marsh. Kill one unit and move back.
If we take the city then I suggest making peace right away. Otherwise we will lose the harbor to bombardment (if it survives the towns capture). They won't talk to us yet. We may have a lot of units to kill, the AI has 4 or so heading to the town.
We need to send out a worker to connect the oil at some point.
We are making one destroyer. I suggest the next player go through towns and look to see if we want more. France has a lot of ships.
We want the temple in Tingis ASAP so the town won't be able to flip. It has 4 square overlap which means it currently has a small chance to flip.
For ferrying units across I suggest moving one boat out partway, have the units jump from one boat to another and then land them on the same turn on the island. Alternatively if you/we don't consider ship chaining an exploit, you can put both boats on the same square and transfer them without using their movement which allows them to also move on land and to attack on the same turn.
IBT: The forementioned privateers sink our galley. We get steel and start on combustion.
1640 AD: I raise science to 90% May need to redo Lux next turn.
IBT: Nothing of note
1645 AD: I am thinking about grabbing the Ottoman city with Rubber and Incense rather than letting the Japanese have it. Not at all sure we can get there in time though.
1650 AD:
1655 AD: Too late the Japanese grabbed the incense city. I may still try to grab the actual incense with a settler.
1665 AD: Trade for Espionage. Switch over to Intell Agency
1670 AD: Get Combustion and start Flight.
Ottomans have been destroyed.
1680 AD: Declare War on France. I hope this works... Attack oil town and kill an infantry. Land some troops on a random French island.
1685 AD: Looks like Sea Bombardment is going to be bad. I have to retreat the Army to heal (otherwise it will be bombarded as it heals)
Capture a random city on a random French Island.
I want to even out the years. I just like it better. This is also an awkward turn to end on.
IBT: Japan and Sumeria declare war.
1695 AD: I have to abandon that other city on the island with the oil (augustorium). It has an infantry who is red-lined by boats and surrounded by troops.
1700 AD: Trade Steel for Oil and some gold with Japan. Switch a town to a destroyer.
Abandon the French town I captured and replace it with a settler of our own founding Tingis. Lose a Cavalry attacking French units, but we get a leader with our Elite unit. I make an army and put in 3 cavalry (not that it is injured because I used the injured Elite*.
Kill one more Infantry in the town.
Notes:
Make sure you don't end the armies turn on the coast! There is a lot of bombardment - I believe I lost 5 or 6 hp when I first tried to heal (fortunately we were able to retreat and get healed while the other units went for Augustorium).
The way I would handle the taking of the oil town is to let the army heal. Then move onto the marsh. Kill one unit and move back.
If we take the city then I suggest making peace right away. Otherwise we will lose the harbor to bombardment (if it survives the towns capture). They won't talk to us yet. We may have a lot of units to kill, the AI has 4 or so heading to the town.
We need to send out a worker to connect the oil at some point.
We are making one destroyer. I suggest the next player go through towns and look to see if we want more. France has a lot of ships.
We want the temple in Tingis ASAP so the town won't be able to flip. It has 4 square overlap which means it currently has a small chance to flip.
For ferrying units across I suggest moving one boat out partway, have the units jump from one boat to another and then land them on the same turn on the island. Alternatively if you/we don't consider ship chaining an exploit, you can put both boats on the same square and transfer them without using their movement which allows them to also move on land and to attack on the same turn.