DocT3 Best Start Ever! (Emperor)

(I am hoping someone didn't cut a forest down and replace it with a mine. That move generates negative shields).
No, was Tundra from the beginning; was moving our workforce towards that city already.

Who's up?
Gyathaar or romeo, whoever grabbs it first, correct?
 
Since I see romeo will be gone till 24th, and bigfoot gone till wednesday.. I will grab it. (I will be gone monday-wednesday btw)

Got it.
 
I started playing, went to war with korea.. and gained a leader on the 2nd attack in turn 1...

Do we want an army or rush FP in entremont? Reason why I ask is because I picked up astronomy and metallurgy in inherited turn.. and cavs is 1 tech away.. so seems a bit wasteful to make an army of knights or mdi so close to cavs, and we should be able to kill off korea without armies.. thou getting heroic epic would be nice.
 
I would make a Knight Army right now. By all means, load only 2 Knights - we'd have to wait for Galleons otherwise.
We can always join a Cav later.
But being able to build the MilAc (and HE) is worth more to me than the FP. Entremont is not that a bad city to hand-build it; I'd guess with Court and WltKD it should make about 8-10spt at size 6.
 
900ad, inherited turn:
Iron to summeria trade can be manually stopped this turn.
Celts has built a 2nd city on a far away jungle island.
summeria has no saltpeter.
Korea has saltpeter, but it is not connected yet, so I will start war with them first.. their old cities will be relatively productive for us too, and they have not spread out at all from their starting position, so they will be easy to finish off. Our army is also strong vs korea.

We are running 20% lux.. but there will be no riots from 0% lux.. gpt goes up from 10gpt to 31gpt

Tech situation:
Ottomans is still in AA.
Celts is way behind us.
we are equal to korea.
japan,maya,france and summeria is up metallurgy
japan,france and summeria has astronomy.

cancel the iron to summeria deal

hmm.. they will give us astronomy,dyes and 13gold for iron...

Take a good look at possible trade routes.
Astronomy allows travel through sea squares.. as long as we are at peace with japan, a nation at war would have to place multiple boats in correct positions to block trades.. too advanced for a weak civ like koreans to pull off. If at war with japan there are 2 squares that can block trades untill the first korean city is taken out. Linking the sumerian city on our island to the road net will make trade routes safer since they can skip though korean and celt waters.

Since summerians almost certainly will demand iron, and since we will get 2 techs and lux for it, I decide to make the deal:

iron to summeria for dyes,13gold and astronomy

mayans want horses along with astronomy for us to get metallurgy.. study map.. yeah.. the trade route looks pretty safe.. mayans actually have horses on an island, they are connected too.. they just need a harbor on the island.

astronomy and horses get us metallurgy, 1gpt and 31gold from mayans.

rearrange some troops, and declare on korea.

Looks like the celt galley has been sitting on the fishes outside carthage since Doc's turns? Decide to take a chance and attack it with our galley, we win.. and loose 1 hp

IBT:
France demands horses.. I am not ready to fight france yet.. but we are shipping them lots of gpt.. if they declare I can use that gold to get units to fight them.. I decline.. and they back down..

Utica: Knight -> knight

910AD, turn 1:
Bombard Korean knight with our only cath.. it miss (going to have to upgrade it to cannon I guess)
attack knight with elite mdi.. MDI dies, but redline knight.
Attack redlined knight with 2nd elite mdi.. mdi takes 1 damage, kills knight.. and we get our first leader! :D

hmm... what do I do with the leader... FP would be nice, so would an army.. but MT must be right around corner, and that makes a knight or mdi army not so useful.. could also hold on to empty army till cavs is around.

Make army with leader. Will make a 2 knight army.

Still just have 1 knight on korean island, so will wait with loading army a bit.. incase MT shows up in meantime.

Upgrade galley at carthage to caravel

I dont like japan always being annoyed at us, so I decide to get an embassy with them so I can keep up with who they are at war with.

Kyoto is size 12.. making 38spt. It is currently building Copernicus and will finish in 7 turns..
They are in golden age, and have 6 luxes..
Japan is polite now, and they are at war with only mayans

IBT:
Lepis Magna: Aqueduct -> knight

920AD, turn 2:
Japan has MT. All our 81 gold and 46gpt is insulting.

Upgrade out cath to cannon
Attack vet korean spear with vet knight..spear takes 1 damage and knight retreats
attack vet korean spear with vet longbow.. longbow takes 2 damage and kills spear
4/5 elite mdi attacks korean 3/4 vet spear.. mdi redline, but kill spear
4/4 vet mdi attacks 3/3 korean sword.. mdi die, but redline sword
4/4 mdi attacks 3/3 sword.. mdi take 2 damage, but kill sword

IBT:
Lepis Minor: Granary -> rax
Hadrumetum: Harbor -> rax

930AD, turn 3:
4/4 mdi attacks 3/3 sword. mdi redline but kills sword
bombard 3/3 sword with cannon..sword goes to 2/3.. no suitable units to attack with

IBT:
Cirta: Temple -> harbor

940AD, turn 4:
Bombard 3/3 sword .. it goes to 2/3
flawlessly kill 2/3 sword with 4/4 knight

silk deals with japan and summeria expires..
japan raises offer from 14gpt to 19gpt so I do that since they will just demand it if we dont sell it
summeria wont offer 1gpt for 100gold.. so I leave the silk deal with them running to see if they themselves cancel it in BT

IBT:
Korean knight attacks one of our numedians, redlines and kills it :(

Sabatha: Harbor -> knight

950AD, turn 5:
Have enough knights available now to put 2 into army.. in 2 turns we get 60gpt back from finished deals.. will wait and see if MT can be gotten at that point.

bombard 4/4 knight.. miss
lots of units healing, move around units to lure korean units off mountains

IBT:
Utica: Knight -> knight
Rusicade: Granary -> temple

Maya start Compernicus

960AD, turn 6:
Bombard 3/3 sword.. it goes to 2/3
4/4 knight kills 2/3 sword.. loose 2 hp
sink korean galley by oea.. our gally goes to 1/3

IBT:
Looks like the main korean SOD just reached the front..

Nora: worker -> market

970AD, turn 7:
cannon miss
5/5 mdi attack 4/4 knight.. mdi takes 1 damage and kill knight
4/4 mdi attack 4/4 knight.. mdi wins flawlessly
4/4 mdi attack 4/4 mdi.. take 2 damage and kill the mdi
4/4 longbow attack 3/3 sword.. wins flawlessly
4/4 knight attack 3/3 sword.. sword takes no damage and knight retreat
4/4 knight attack 3/3 sword.. knight take 1 damage and kill sword
4/4 mdi attack 3/3 sword.. redlines but kills sword
4/4 knight attack 3/3 sword.. takes 2 damage and kill sword
2/4 knight attack 3/3 longbow redlines.. but kills longbow..

that was the last of my units that could attack except from a musket.. and managed to take out all korean units inside our borders :D

181gold and 114gpt is doubtful for MT from japan

IBT:
Camulodunum: Granary -> cannon
Oae: Harbor -> aqueduct

Japan start JS Bach's
Japan complete Copernicus

980AD, turn 8:
Japan and france gained music theory and banking in BT.. japan still has monopoly on MT.

Korea will talk peace now (they will take straight peace).. they still dont have saltpeter connected
decide to sell republic to ottomans for incense and all their gold so I can get rid of a taxman
All units near korea is healing, only a korean spear can be seen 2 tiles from border.. should be able to fight into korean lands next turn (had to withdraw to heal units the first time I tried)

IBT:
A small stack of korean units arrive at front again
French start JS Bach's

990AD, turn 9:
Korea picked up music theory

bombard 4/4 knight to 3/4
5/5 mdi attack 3/4 knight.. mdi take 1 damage and knight retreats
4/4 knight attack 3/3 spear.. knight take 1 damage and kill spear
4/4 knight attack 3/3 longbow.. knight take 1 damage, kill longbow and promote (my first promotion except the leader)
4/4 knight attack 4/4 knight.. knight dies.. korean knight drop to 2/4
4/4 knight attack 2/4 knight.. win but loose 1 hp
4/4 mdi attack 1/4 knight.. take 2 hp damage and win

IBT:
Entremont: count -> FP

A volcano goes off in french lands.. and takes one of their cities with it :lol: it also put 2 of their wines outside cultural borders :P

1000AD, turn 10:

france will pay gpt for silks, will leave for next player.. can be used to help buy banking

I didnt have much progress vs korea, but killed a lot of korean troops. and they were weak vs us when I started..

lost 4 units total, killed 21 units I think. I really could have needed more cannons.

Should have loaded the army with 2 knights a lot earlier.. but I didnt think japan would hold on to MT this long..
Army is still empty.. it is fortified in mountains by camulodunum.

In hindsight it may have been better to start invasion near one of the korean tundra towns... the hills and mountains between old celt and koreans land slow down the war a lot.. but would have had nowhere to heal units there. The hills also made it inpossible to reach our towns or units too most of the time thou, so I could attack offensively instead of defending.

Might be an idea to land a 2nd force in west end of koreans lands now that their foreces seems more or less gassed.

The save
 
Actually that was a different galley. It was pure coincidence that it landed on our fish again exactly 10 turns later. :lol:

A secondary attack force might make sense near Cheju, though if the town in the north can fall soonish it will be less important. I think the good kill ratio is more important than speed for this war. We need troops for next war too.

I too wouldn't have filled the army and would still wait. A cav army is much better and we need to build more troops before we can start the Heroic Epic and Mil Acad. Those may need to wait until the war ends. We really need more troops.

Totally agree with our need for cannon. I have become very attached to artillery - probably all the AW games I play where they are essential. This game with the poorer terrain really can use them to so we don't get high losses.

We can self research M Trad in 13 turns at 100% (-23 gpt). I think we should do this. Right now the cost to buy is all our resources for 20 turns so self research is a good bit cheaper. If we do decide to buy it the cost will be cheaper because our research will reduce it. Also the number of turns to research will drop if Japan shares it around and we might just be able to finish it in 8 or so turns. Note that our self-research is very healthy compared to earning money. I think we have as many libraries as markets.
 
If MilAc and Banking are that close, I fully agree with keeping the empty Army around.
I only clearly prefer an Army (if already filled/victorious or not) to rushing the FP in a semi-productive city like Entremont.

Re: Artillery
Not that I wouldn't have the same obsession with those things, but in this game, the are clearly a lot less useful: They would force us to make landfalls on open tiles (or Hills at best) instead of Mountains. I'd rather have a few more Longbows for that reason.

Who's up, btw? Or better, who can play next, bigfoot or Romeo?
 
IHT: Upgrade Galley to Caravel. Adjust Entremont to WLTKD and start towards MT. Prepare an amphibious landing to circle south of Pusan.
Turn 1: Sumeria, France and Japan all picked up navigation in the IBT. Utica knight to knight. Kill 2 korean pikes, redlining our troops that attacked.
IBT: Sumeria demans and gets Tm and 26 gold. Arrgh. Korea attacks a knight on a mountain and loses, but redlines our knight.
Turn 2: France got military Tradition, knocking a turn off of ours. Theveste builds market, starts aquaduct. Kill off a spear and a pike at Pusan, losing a vet MDI. The best I can do for the silks is a WM. No one gives gpt. France gets silks for a WM. I then get 4 gold and a better WM from Sumeria for a WM.
Turn 3: Korea killed our * MDI as he was 2/5 on a mountain, but it redlined their knight. We capture Pusan, no additional losses, and kill their offending knight. Pusan is captured for the time being.
IBT: Quell 1 resistor at Pusan.
Turn 4: Leptis Magna knight to knight. Maya have MT. I get banking from Sumeria for 59 gpt, WM, and 175 gold. I also get their WM. I get MT from Maya plus 10 gold for banking. Sumeria gives us 175 gold, 9 gpt and navigation for MT. We get music theory, gems and a WM for a WM and Navigation from the Maya. Ta da, instant Tech parity for a measly 50 gpt, plus we get gems. I scam a few gold doing map trades, and upgrade our vet knights.
Turn 5: No new techs, fire up research on Physics now. Koreans are trying to get their salt hooked up, I think I will deny them that oppurtunity. Bachs is a placeholder. Physics is due in 24.
Turn 6: Kill 2 pikes, lose 1 cav at Seoul. They have 2 pikes and a LB left, along with 2 cats.
Turn 7: We lose an MDI but kill a knight, LB, and redline a pike. Army retreats as a 2 cav army is rather weak. We have a victory though, and we have an elite LB parked on the only Korean salt, capturing their worker. Japan has Democracy.
Turn 8: Korea kills our LB, and an MDI in the IBT. Kill of the evil Pike that has harrassed me.
IBT: Celts and Japan Ally vs Maya. Turn down an alliance vs the Maya. Korea wants straight peace. No deal. Korea kills an elite knight with a wounded vet knight.
Turn 9: Healing mostly. Kill the offending knight. Looks like I will leave a setup for the next guy.
IBT: Nada
Turn 10: Upgrade our last archer to LB, There is a celt galley floating around by Entremont. Position and heal. Probably want to adjust the tech rate a little bit. I have a road to our 2nd salt. We can hook it up and trade it for a kings ransom to Sumeria. I'll leave that option to the next player.
My kill ratio was only something like 1.5 or 2 to 1. Next player should be able to break the Koreans.
The only Tech out there is Demo at Monopoly for the Japanese. I think we should continue to research physics at max allowable speed. I am guessing the AI will go for Free artistry, Econ and Demo, allowing us the valuable tech lead into the next age.
 
Excellent trading :D

I agree Korea will not last long. :hammer:

We are nearly to Galleons/Magnetism. I say we put the third Cavalry into the army (Galleon can barely hold it). Just make sure we don't put in a fourth! Otherwise we are stuck until Transports.

Doc, If you can play by Wed, why don't you swap with Bigfoot since he will be unavail until then.
 
I agree with the 3rd cav and was going to mention it tonight. We are 2 armies and 1 pentagon short of having the danger of overloading our army.
I would swap Utica to Military Academy, as it could really help us out. As a general rule on emporer level games I do not build or cash rush armies, but the boost to the armies in the field generally pays off. Then at the very least we always have a 400 shield prebuild in our capitol. It is my little way of staying competitive with the AI since they can't use armies anyway.
 
Got it. I am up in another SG right now, so I will play this one tomorrow evening.
 
Status Check 1100AD
- We have 18 cities, 10 G and make –8 gpt; Physics due in 15 @ 60% science (but obviously we cannot sustain that rate).
- At war against Korea and Celts; rated strong vs. Korea and Celts, average vs. Maya, Sumer. and Otto., weak vs. Japan and France.
- Our forces consist of 11 workers, 6 slaves, 1 LB, 3 muskets, 1 knight, 7 cav., 7 NM, 3 MDI, 1 galley and 2 caravel.

Do a little MM:
- Theveste (size 6) move 2 citizens from sea squares onto tundra/forest to complete duct. faster.
- Change Cirta build from Bachs to settler.
- Entremont put clown to work on the gold, we will lose WLTKD but it shaves a few turns off completion of FP (which we badly need).
- Adjust science to 50%, we get +1 gpt and Physics due in 18 turns.

<Hit enter: IBT Utica cav. -> cav..>

Turn 1 (1110AD)
- Load a 3rd cav. into our army; bring rested cavs. from Lugdun. to the front.
- Shuttle another cav. over from Carthage; ready to attack Seoul next turn.
- Celts will give us Augustodorum (on remote jungle island), 13G and WM for peace. Decide to take it, we would need more than 20 turns to reach that city anyway, and the risk of flips are much reduced now that we have temples.

<IBT: nada.>

Turn 2 (1120AD)
Siege of Seoul:
- 4/4 cav. vs. 4/4 pike, cav. dies but pike redlines.
- 4/4 cav. vs. 4/4 pike, cav. wins (loses 2 HP).
- 4/4 cav. vs. 4/4 pike (ditto).
- 12/12 army vs. 3/3 pike, wins flawlessly.
- 5/5 cav. vs. 1/4 pike, wins flawlessly and we capture the city along with 2 cats. Start temple (city already has rax. and MP, nice!)
- Korean capital jumps to Pyongyang.
- Army uses its remaining moves to get into position near Cheju.

<IBT: we add a wing to our palace; Korea is building Bachs.>

Turn 3 (1130AD)
Siege of Cheju:
- 12/12 army vs. 3/3 pike, wins with loss of 3HP.
- 9/12 army vs. 3/3 spear, wins flawlessly (cav. promotes); capture Cheju and a treb. Starts temple.
- Caravel unloads cav. in Cheju.
- France knows Democracy now.
- Trade with Maya: our WM for WM and 3G.
- Trade with Sumer.: our WM for TM and 2G.

<IBT: 2 Korean knights approach; we add another wing to our palace.>

Turn 4 (1140AD)
- Bombard lead knight with cannon, treb. and cats, knock off 3 HP.
- 5/5 cav. vs. 1/4 knight, wins flawlessly.
- 4/4 cav. vs. 4/4 knight, wins but is redlined.
- Japan knows Physics :( .
- Sumer. now has Physics and Democracy.
- Adjust slider to 0% science, gpt goes to +94.
- We can get Physics from Sumer. for 48 gpt and 30G; could do a 2fer by trading it to France for Demo., but I decide against the deal. We don’t have much use for Demo. and all the civs. with any gold already have it. Will wait until Physics cost goes down to do a different deal.

<IBT: Korea and Japan form MA vs. Maya; Korea declares war on Maya; another Korean knight appears; Leptis M. cav. -> cav.>

Turn 5 (1150AD)
- Cannon and cats bombard knight, knock off 1HP.
- 4/4 cav. vs. 3/4 knight, wins and promotes with loss of 1HP.
Siege of Pyongyang:
- 4/4 cav. vs. 4/4 pike, wins with loss of 2HP.
- 9/13 army vs. 3/3 pike, wins (loses 3HP).
- 6/13 army vs. 3/3 pike, wins flawlessly.
- 6/13 army vs. 3/3 pike, wins and promotes (loses 2HP).
- 5/5 cav. vs. 4/4 LB, wins (loses 1HP). Capture city, start temple; Korean capital jumps to Nampo.
- Shuttle another cav. over to Cheju.

<IBT: Japanese caravel nears Hippo :eek: ; Korean LB approaches Pyongyang; Utica cav. -> bank.>

Turn 6 (1160AD)
- Cannon and treb. redline LB.
- 4/5 cav. vs. 1/3 LB, wins (loses 1HP).
- Shuttle another cav. thru. Cheju.
- Cavs. resting up near Pyongyang.
- Salt. near Carthage now hooked up, Sumer. will trade Physics, WM and TM for it. Don’t do this deal either, we will be facing off against Sumer. soon enough and I don’t want to help their cause. Likely Physics will be traded around soon and the price will decline anyway.

<IBT: Japanese caravel leaves our waters; Carthage cav. -> cav.; Kyoto builds Bachs.>

Turn 7 (1170AD)
- Korea is trying to reconnect saltpeter.
- Shuttle another cav. thru. Cheju.

<IBT: Maya are building Magellans; starvation at Pyongyang (intentional); we lose incense.>

Turn 8 (1180AD)
- Upgrade 2 cats to cannon for 120G.
- Forces near Pyongyang still resting.
- Move 2 cavs. onto caravel positioned to plunder Korean salt. project.

<IBT: Hippo duct -> MP; French build Magellans in Orleans; Japanese are building Shakespeare.>

Turn 9 (1190AD)
- Trade with France 21 gpt, 251 G and WM for Physics.
- Trade with Maya salt. for 11 gpt, 7 G, WM and TM.
- Trade Otto. our WM for WM and 4G.
- Trade with Celts our WM for WM and 14G.
- Land 2 cavs. onto Korean saltpeter, capture a slave.
- Set research to T of G at minimum.

<IBT: France and Japan form MA against Maya; France declares war on Maya; French building Shakespeare; Sumer. and Japan form MA vs. Maya; Sumer. declares war on Maya; Sumer. is building Shakespeare; Korean LB dies attacking our musket, who promotes to elite; LB (near salt.) dies attacking cav. who promotes to elite; Theveste duct->bank (move citizens back to sea tiles for commerce and growth); Rusicade temple -> MP; Cirta settler -> settler.>

Turn 10 (1200AD)
- Shuttle cavs. back from Korean salt. to Pusan.
- 4/4 cav. kills 4/4 LB with loss of 1HP.
- Move our forces towards Nampo (iron and horses).
- Trade with Maya: Physics for WM, 13 gpt and 6G.
- Trade with Otto. Theo. for incense, WM and TM.

Recap
- Japan, Sumer. and France are up Demo.
- Kill ratio: 18:1 (plus we captured 3 bombard units and a slave).
- Wanted to avoid trading salt. to Sumer. (our next victim once Korea is finished); traded it to Maya instead, who are at war with most of the world right now.

(I cannot post the save right now -- the disk I copied it onto must have gotten corrupted. I will post the save later this evening.)
 
I agree Japan is the biggest thread. However, I don't think we should fight themon their mainland before RP. Cav against Samurais is painful, because they won't retreat...
I'd rather target Sumeria ASAP. They have some cities in really annoying locations, and we surely want to fight them as long as they have Pikes instead of Rifles ;)

Btw, what's the plan with Korea? Eliminating them, or keeping them around for their free Tech? I'd prefer the later; we could simply take all their core, leave them with some junk tundratowns, and stay at war until they reach the IA. Or (more likely) make peace ASAP, and make sure they reach tech parity in 20 turns, redeclare and take all but one town ;).

Got it.
 
Carthage, 1200AD

Don&#8217;t change much. Turn the few Taxman we&#8217;re running into Scientists, since we&#8217;re gonna trade for ToG most likely it will save some coins on the long run.
We should make the most out of our empire of fishing cities, will order more Markets once the current military builds (we need them right now, no question) are done.

IBT:
Phew, Korean Knight dies after taking off a single HP from the lone Cav S of Pyongyang.
I don&#8217;t like those Japanese ships running down S, we have not a single Cav on our own landmass.
Mapstat is killing me with the pollution warning :mad:

Turn 1: 1210AD
Play safely, and wait for our Cannons.
IBT:
Ottomans and Japanese sign MA against Mayans, Ottos declare on Mayans.

Turn 2: 1220AD
Cannons go 2/2, take Namp&#8217;o along with Market, Harbor and 6 Slaves for no losses.
Korean capital jumps to Pyongsong on an island.
IBT:
Celts want to swap WM, decline.

Turn 3: 1230AD
Cav Army captures Ulsan defended by 2 Reg Pikes without losing a single HP; comes with Barracks.

Turn 4: 1240AD
Capture Pyongsong without losses or promotions. Wonsan is the new capital.
A huge gpt deal must have expired, we&#8217;re suddenly making +132gpt.
IBT:
Now that I like &#8211; Army ZoC takes off 2 HP from a Korean Longbow.

Turn 5: 1250AD
Grr&#8230;despite our Ari going ¾ at Wonsan, loose an elite Cav without taking off a single HP from a 2/4 Pike.
Army captures Wonsan and a Treb.
Korean capital jumps to the far away island of Inch&#8217;on.

Turn 6: 1255AD
Capture Hyandsan, no losses, no promotions.
Ouch, corruption skyrockets.
IBT:
The Ottomans are building SoZ&#8230;sometimes it pays out to be tremendously backwards.
:rotfl:
Japan, Sumeria and France get Eco.

Turn 7: 1260AD
Approaching.
IBT:
Japanese start Smith&#8217;s

Turn 7: 1265AD
Forget what I said about keeping Korea around, I don&#8217;t want to live with the flip risk.
Capture Inch&#8217;on, bringing the Korean existence on this planet to an end.

Korea.jpg


:sad: there isn&#8217;t even anything useful to rush, resistors everywhere.
IBT:
French and Sumeria learn ToG.

Turn 8: 1270AD
Ship Furs, Silks, WM and 56gpt to France for Gems and ToG.
Toku doesn&#8217;t offer more, so I ship ToG to Smoke for Eco, WM and 8gp.

Deliberately disconnect 2 Furs.
We don&#8217;t want Toku to demand them, right?
And we should get a MA against Sumeria in case we fight them, so we will have to throw the Furs in.

Turn 9: 1275AD
Burn cash, we simply need border expansions.
IBT:
Ottomans wish to die, and declare on Japan.

Turn 10: 1280AD
Japan has researched Magnetism, and already traded it around to Sumeria and France :(
Mayans lost their entire core, and are on the way to leave the building. No 20k victory.

lands1.jpg


NOTES:
*No clue if Sumeria has Rifles already; use the Cav near Kisurra to check there.
We cannot get a MPP with them, is that a proper indicator?
Whatever, literally 50% of our cities are undefended, I don&#8217;t think we should fight someone soon. Utica can "pump" out Muskets in 4, Leptis Magna in WltKD finally pulls 10spt.
IMHO we should get the FP and at least one Defender to all cities now.
*We&#8217;re clearly #2 in power and lands, so no need to hurry (Japan isn&#8217;t running away so far)
*Didn&#8217;t replant any Forests in ex-Korea, so everything there can be chopped.
*Don&#8217;t mine everything around Seoul; this is our only city with a high food surplus, if we fight Sumeria, we need the Settlers to raze/replace everything, Sumeria has about 5x our culture.

Looks like some pure infra turns next. :) or :yawn:, depending on personnel preferences.

The Save

Over to Gyathaar.
 
We cannot get a MPP with them, is that a proper indicator?
Yeah, we can get a MPP with civs that has nationalism (aslong as we have an embassy ofcourse)


Looks like some pure infra turns next. or :yawn:, depending on personnel preferences.
What? I dont get to start a war this round? :p

Got it, but cant play till tomorrow
 
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