900ad, inherited turn:
Iron to summeria trade can be manually stopped this turn.
Celts has built a 2nd city on a far away jungle island.
summeria has no saltpeter.
Korea has saltpeter, but it is not connected yet, so I will start war with them first.. their old cities will be relatively productive for us too, and they have not spread out at all from their starting position, so they will be easy to finish off. Our army is also strong vs korea.
We are running 20% lux.. but there will be no riots from 0% lux.. gpt goes up from 10gpt to 31gpt
Tech situation:
Ottomans is still in AA.
Celts is way behind us.
we are equal to korea.
japan,maya,france and summeria is up metallurgy
japan,france and summeria has astronomy.
cancel the iron to summeria deal
hmm.. they will give us astronomy,dyes and 13gold for iron...
Take a good look at possible trade routes.
Astronomy allows travel through sea squares.. as long as we are at peace with japan, a nation at war would have to place multiple boats in correct positions to block trades.. too advanced for a weak civ like koreans to pull off. If at war with japan there are 2 squares that can block trades untill the first korean city is taken out. Linking the sumerian city on our island to the road net will make trade routes safer since they can skip though korean and celt waters.
Since summerians almost certainly will demand iron, and since we will get 2 techs and lux for it, I decide to make the deal:
iron to summeria for dyes,13gold and astronomy
mayans want horses along with astronomy for us to get metallurgy.. study map.. yeah.. the trade route looks pretty safe.. mayans actually have horses on an island, they are connected too.. they just need a harbor on the island.
astronomy and horses get us metallurgy, 1gpt and 31gold from mayans.
rearrange some troops, and declare on korea.
Looks like the celt galley has been sitting on the fishes outside carthage since Doc's turns? Decide to take a chance and attack it with our galley, we win.. and loose 1 hp
IBT:
France demands horses.. I am not ready to fight france yet.. but we are shipping them lots of gpt.. if they declare I can use that gold to get units to fight them.. I decline.. and they back down..
Utica: Knight -> knight
910AD, turn 1:
Bombard Korean knight with our only cath.. it miss (going to have to upgrade it to cannon I guess)
attack knight with elite mdi.. MDI dies, but redline knight.
Attack redlined knight with 2nd elite mdi.. mdi takes 1 damage, kills knight.. and we get our first leader!
hmm... what do I do with the leader... FP would be nice, so would an army.. but MT must be right around corner, and that makes a knight or mdi army not so useful.. could also hold on to empty army till cavs is around.
Make army with leader. Will make a 2 knight army.
Still just have 1 knight on korean island, so will wait with loading army a bit.. incase MT shows up in meantime.
Upgrade galley at carthage to caravel
I dont like japan always being annoyed at us, so I decide to get an embassy with them so I can keep up with who they are at war with.
Kyoto is size 12.. making 38spt. It is currently building Copernicus and will finish in 7 turns..
They are in golden age, and have 6 luxes..
Japan is polite now, and they are at war with only mayans
IBT:
Lepis Magna: Aqueduct -> knight
920AD, turn 2:
Japan has MT. All our 81 gold and 46gpt is insulting.
Upgrade out cath to cannon
Attack vet korean spear with vet knight..spear takes 1 damage and knight retreats
attack vet korean spear with vet longbow.. longbow takes 2 damage and kills spear
4/5 elite mdi attacks korean 3/4 vet spear.. mdi redline, but kill spear
4/4 vet mdi attacks 3/3 korean sword.. mdi die, but redline sword
4/4 mdi attacks 3/3 sword.. mdi take 2 damage, but kill sword
IBT:
Lepis Minor: Granary -> rax
Hadrumetum: Harbor -> rax
930AD, turn 3:
4/4 mdi attacks 3/3 sword. mdi redline but kills sword
bombard 3/3 sword with cannon..sword goes to 2/3.. no suitable units to attack with
IBT:
Cirta: Temple -> harbor
940AD, turn 4:
Bombard 3/3 sword .. it goes to 2/3
flawlessly kill 2/3 sword with 4/4 knight
silk deals with japan and summeria expires..
japan raises offer from 14gpt to 19gpt so I do that since they will just demand it if we dont sell it
summeria wont offer 1gpt for 100gold.. so I leave the silk deal with them running to see if they themselves cancel it in BT
IBT:
Korean knight attacks one of our numedians, redlines and kills it
Sabatha: Harbor -> knight
950AD, turn 5:
Have enough knights available now to put 2 into army.. in 2 turns we get 60gpt back from finished deals.. will wait and see if MT can be gotten at that point.
bombard 4/4 knight.. miss
lots of units healing, move around units to lure korean units off mountains
IBT:
Utica: Knight -> knight
Rusicade: Granary -> temple
Maya start Compernicus
960AD, turn 6:
Bombard 3/3 sword.. it goes to 2/3
4/4 knight kills 2/3 sword.. loose 2 hp
sink korean galley by oea.. our gally goes to 1/3
IBT:
Looks like the main korean SOD just reached the front..
Nora: worker -> market
970AD, turn 7:
cannon miss
5/5 mdi attack 4/4 knight.. mdi takes 1 damage and kill knight
4/4 mdi attack 4/4 knight.. mdi wins flawlessly
4/4 mdi attack 4/4 mdi.. take 2 damage and kill the mdi
4/4 longbow attack 3/3 sword.. wins flawlessly
4/4 knight attack 3/3 sword.. sword takes no damage and knight retreat
4/4 knight attack 3/3 sword.. knight take 1 damage and kill sword
4/4 mdi attack 3/3 sword.. redlines but kills sword
4/4 knight attack 3/3 sword.. takes 2 damage and kill sword
2/4 knight attack 3/3 longbow redlines.. but kills longbow..
that was the last of my units that could attack except from a musket.. and managed to take out all korean units inside our borders
181gold and 114gpt is doubtful for MT from japan
IBT:
Camulodunum: Granary -> cannon
Oae: Harbor -> aqueduct
Japan start JS Bach's
Japan complete Copernicus
980AD, turn 8:
Japan and france gained music theory and banking in BT.. japan still has monopoly on MT.
Korea will talk peace now (they will take straight peace).. they still dont have saltpeter connected
decide to sell republic to ottomans for incense and all their gold so I can get rid of a taxman
All units near korea is healing, only a korean spear can be seen 2 tiles from border.. should be able to fight into korean lands next turn (had to withdraw to heal units the first time I tried)
IBT:
A small stack of korean units arrive at front again
French start JS Bach's
990AD, turn 9:
Korea picked up music theory
bombard 4/4 knight to 3/4
5/5 mdi attack 3/4 knight.. mdi take 1 damage and knight retreats
4/4 knight attack 3/3 spear.. knight take 1 damage and kill spear
4/4 knight attack 3/3 longbow.. knight take 1 damage, kill longbow and promote (my first promotion except the leader)
4/4 knight attack 4/4 knight.. knight dies.. korean knight drop to 2/4
4/4 knight attack 2/4 knight.. win but loose 1 hp
4/4 mdi attack 1/4 knight.. take 2 hp damage and win
IBT:
Entremont: count -> FP
A volcano goes off in french lands.. and takes one of their cities with it

it also put 2 of their wines outside cultural borders
1000AD, turn 10:
france will pay gpt for silks, will leave for next player.. can be used to help buy banking
I didnt have much progress vs korea, but killed a lot of korean troops. and they were weak vs us when I started..
lost 4 units total, killed 21 units I think. I really could have needed more cannons.
Should have loaded the army with 2 knights a lot earlier.. but I didnt think japan would hold on to MT this long..
Army is still empty.. it is fortified in mountains by camulodunum.
In hindsight it may have been better to start invasion near one of the korean tundra towns... the hills and mountains between old celt and koreans land slow down the war a lot.. but would have had nowhere to heal units there. The hills also made it inpossible to reach our towns or units too most of the time thou, so I could attack offensively instead of defending.
Might be an idea to land a 2nd force in west end of koreans lands now that their foreces seems more or less gassed.
The save