Pre: Switch Ard Mhacha to aqueduct as it is already size 6 and does not need a granary right now. Switch Luimneach to settler as we can still fill two spots next to Ard Mhacha.
IBT:
England declares as expected, archer and spear die to our spear, which is promoted to elite. Vikings complete Sun Tzu's.
We learn Theology.
560AD: Trade route is still intact. Lux down to zero and mm cities for the war-happiness we gained. Baile Átha Cliath is switched from Sun Tzu's to Sistine Chapel. I do not expect we have a good chance at it, but we can still fall back to the Knight's Templar, if we get the tech in time. Since it is too expensive to buy, I set research on chivalry. I thought a lot about that deceision; since the Vikings missed education and printing press, we could try to get one of them first, but I would have fueled their research even more.
...
590AD: Sell currency around to fuel our deficit research. France gives 24, America 21 and Rome 11.
IBT: English show a galley near Ard Mhacha again and land 2 horses next to Caiseal.
600AD: Gaelic swordsman kills horse and we enter our
golden age. Warrior kills the other horse.
IBT: Vikings settle Karlstad near Ard Mhacha. Germany now has chivalry too. It haggle with them to buy republic and chivalry, but no avail - they want monotheism and engeneering for both techs.
610AD: Doire is switched from settler to courthouse. It can be a quite good city, although it needs a court, an aqueduct and a harbor, but this game will be a long one and this should pay off.
IBT: The Germans start Knight's Templar in Frankfurt - that looks not like a problem too me.
620AD: Sistine Chapel is due in 10 atm, but will increase one turns, since we can't burn 3 food for 10 more turns.
IBT: The Vikings completes Leonardo's Workshop.
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640AD:
Renegotiate ivory/sheep deal with the Vikings. They add 3gpt and 3gold (should have done that 3 turns sooner).
IBT:
Chivalry - Printing Press.
650AD: Sistine's due in 9 atm. We can keep it that fast.
A lot of notes:
Baile Átha Cliath has to stay for 4 more turns on 24spt at -1fpt. It can then switch one desert to a coast for the remaing 5 turns.
Gailleamh will finish our fourth galley and imo that should be our last for now - an aqueduct would be good there.
Ard Mhacha can switch from mountain to grassland once the mine completes there.
Two of our galleys are fortified/unmoved, the third carries a settler and a MDI near Ard Mhacha. I would either settle the gold hill or the northernmost spot of this isle, which would need a temple first to get the whale and a fish. Beware an English landing on that isle, since the galleys come out of the fog from Nottingham.
The forestry map:
I marked the spots I chopped, so you we know where not to chop a second time after replanting. Since chopping will imo play a big role for us in the next turns, we should continue the map, though after the current chop, we will need to replant near Luimneach first. I don't know which spots we already chopped sooner in the game.
War with England
They are no big threat, they are backwards and miss iron, so it might be a good idea to get as much of their land as possible with knights.
Rebuplic?
I have not bought this tech yet, since it is still very expensive (only Germany and the Vikings have it). Since we will not revolt during our GA, I would wait with getting it till it ends and the tech is cheaper.