Celts, 1440AD
Long delay, sorry. Wasnt sure if its worth it to struggle on, so I laid our fate into the hands of the RNG God.
Ok, this looks so ugly, I decide to gamble. Load the 2 MDI at Ceasal into the empty Army, slay an Infantry in Farsund, and attack twice with the badly hurt Knight Army and succeed
.
Also, I allow myself to bend the rules here we wont have the pop majority for this one turn, need to build a Settler in Ceasal first.
I know, insane risk. But admittedly, Id called it a loss if Id failed.
Re-assess the game. We do not have a single Harbor on the English landmass, wtf???
Ok, were dead meat if we do not make peace. Since Vikings will capture our Sheep city, our reputation is toast in any case, so I weasel out.
We still have to pay our 179gp and 1gpt to Ragnar.
Sell our Horses (we have another source on the English island) for 14gpt to Catherine.
Hire a couple of Scientists, but leave Sci at 0% for another turn, I simply need cash to rush a Harbor.
Turn 1: 1445AD
Lots of WltKDs. Farsund didnt starve, so I wait before merging the Settler.
IBT: Trondheim completes the
Universal Suffrage.
Turn 2: 1450AD
Rush Harbor in Canterbury, turn on research. Physics still needs a whopping 17 turns. Our economy is in a horrible shape; only 16gpt unit support, but 168gpt to other Civs
Turn 3: 1455AD
Finally we have the pop majority in Farsund. Send the Clowns in England to work. Settlers, mostly; theres room for some more cities.
Turn 6: 1470AD
Sell Education to England and Rome for small change; every bit helps.
Turn 14: 1510AD
Sell Sheep to Ragnar for 18gpt; this shouldnt help him that much, but it helps us (and I think he would demand them sooner or later anyway). Caesar has cash (he signed a MA against Vikings
good bye); Music Theory and WM get us 415gp.
IBT: Yes, sure; Ragnaf wants his share -41gp and TM. Cave, of course.
We learn Physics, start on ToG.
Turn 15: 1515AD
Found two more cities on the former English island. Catherine is smart our Furs for 110gpt has expired in the interturn, but of course she doesnt offer to renegotiate it
. Get Furs for Sheep and 13gpt instead, and we have something like an economy. Renew the Wines for Sheep deal with Germany as well; with our trashed Reputation, we cannot use them for tech deals anyway.
Turn 16: 1520AD
IBT: And now for the good news:
The not-so-good part is that Vikings start ToE instead
Turn 17: 1525AD
Stop here; round date.
Theres a Settler in position on the Ceasal island; the one in progress can either go to the Horses or the Jungle outside any city range.
We have quite some research capacity, and since we cannot buy any techs for per-turn items, IMHO were better off researching ourselves.
Germany and Russia are at least up Nationalism. Didnt spot any RRs for them, but that doesnt have to mean anything.
The MAs we had against Scandinavia were largely pointless, btw; Russia and Germany did fight themselves during that time.
Oh, and Rome is in Feudalism which happens to be the best Gov for them
. Ever seen this?
Were at 4777cp (2nd) and 42cpt, with Trondheim at 5752cp.
The one Tech we desperately need is Electricity; once we can irrigate, our lands arent too shabby. Seems like Sanitation is unknown still, may be worth a shot later.
London deserves Infra, a Court mainly. Makes insane Tourism gpt from the Oracle. Newly founded cities should build mostly Workers to merge into our slowly growing core cities.
Now, the question is only: Can we catch up and fight the Vikings before Ragnar launches?