It is that in a Simulationist game, the focus is on the mod more,
False. The focus is on realism. To quote the essay at the beginning of the document "Simulationism can be said to be concerned not simply with roleplaying (to stay in-character and consistent with a particular perspective which may not have knowledge of some information known to the operatorThe Player) but also roleplaying reasonablythat is, not just selecting an arbitrary perspective and adhering to it, but selecting a perspective appropriate to the situation." Thus, the focus is neither on moderators nor players, but a particular behavior to which everyone, both moderator and players, are expected to adhere.
players have less autonomy,
Every time one institutes rules, you limit a player. Simulationist doctrine merely states if we are going to limit players (and I have yet to see a NES which did not limit players in some fashion through the imposition of rules or moderator decisions) let us limit them in a realistic fashion rather than limit them in an arbitrary way dependent upon moderator whim.
False, or, if true, it is a non-causal relationship (that is, there is nothing in the Simulationist doctrine which would lead directly to less stories). Simulationist doctrine depends upon (to quote once again the opening essay) "roleplaying reasonably." There is no connection between being forced to roleplay reasonably and writing or not writing stories.
Now for those who wish to discuss this doctrine what are the key points that need discussion? Here is my list:
1) Rule Discussion: Assuming our goal, what is the best way to achieve our goal
2) Guide Discussion: What is the best way to achieve the baseline education needed by both players and moderator to run a successful Simulationist NES
3) Role Discussion: What do we want the player to roleplay? What is the moderators role (should they be roleplaying internal non-player institutions; when can and should a moderator interfere with the internal workings of a player country, etc.)
4) Apologetical Discussion: Given the rampant misunderstandings and mischaracterizations of Simulationist doctrine, as shown by this thread, what is the best way to resolve these, or is it better to ignore them? What is the most effective way to recruit players to this doctrine (as without players this doctrine will fail)?