Well I suppose it's my turn to throw my hat into this ring. Like Sheep, I speak from experience which only two others on these forums can claim. Between myself, Jason, and Sheep we've seen literally hundreds NESes, rulesets, and theories thrive or fail. To be honest, I also speak from a full-time moderator's position, as only rarely do I play in NESes. It's from this background I make the following statements.
1. I have to agree with crezth, this style proposed is completely against the origins of NESing. The first Never Ending Stories expressed complete user freedom and development, as well as the focus upon the story. I firmly believe that the story is the essence of any NES, and if you don't have some underlying story or plot going, then quite frankly, it's not a story worth telling.
2. Full transparency is incredibly difficult to achieve, I have in the past attempted to achieve such with one of my NESes I created. That turned out to be a failure because of the human aspect. Certainly, it does depend on the honor system, but among us are usually some rather dishonorable people. Also, we cannot be expecting that all NESers have the capacity or motivation to clarify all secret alliances and discussions with a moderator. While it is possible, moderators must accept that all NESers do have lives outside of NES, and this can unfortunately influence their chances to provide the information you would require. In this, boredom and "English literature classes" are quite probably the best friends a moderator can have.
3. To those critics of critics, well, Symphony D did place this thread out in the open, therefore he must expect some form of criticism. Very rarely does a successful NES idea rise from a single NESer. The greatest NESes in our short history have generally been the culmination of discussion and development not only from the moderator but from those who discussed or created the idea from the start. Criticism is what would make this style of NES ultimately successful, depending on how constructive it truly is.
4. Back to history. As I stated earlier, yes, Symphony's ideals go square against that of those of us who began everything. Despite that, we must acknowledge that the NESing forum has been always changing and developing. Ideas and styles rise and fall rather quickly on the forums, we are quick to forget that uknemesis himself started a board game NES rather soon after he started the thread which started everything. Times change dramatically, but with the continuing success of Amon's NESes, perhaps simulationism is on the decline. Quite frankly though, as has been stated to each his own, if Symphony wants to try this type of NES, I certainly wouldn't play it, but I won't wish him ill in his attempt.
5. To be frank there are some merits to the concept of "publishing" doctrine. I confess that it did seem to be rather arrogant and distasteful for Symphony to post a thread like this, but it serves several valuable purposes. First of all, as mentioned earlier it provides a window for criticism and discussion of his ideas, allowing for refinement and development before the release of an actual NES. Second, it allows the opening of an theory or doctrine for debate. Finally and most importantly, the posting of this thread and the resulting discussion has for nearly a dozen people staved off the unholy menace of boredom.