Does anyone have a gov. calculator?

alexander dumas

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While playing last night I began to wonder whether I was better off in Republic or Democracy. Then I thought that someone out there has probably come up with a program that could tell me what the differences would be.

Now that I'm playing on more challenging difficulties, it can be frightening to switch govs without knowing approximately what the benefits will be. I'm sure many of us have gotten frustrated when a regime switch left us worse off than before.

I searched the boards for something like this but couldn't come up with anything.
 
I dont have a calculator but I see demo as being better than rep if your cities are in the 20+ range and close to your palace and FP. With corruption, the usefulness of cities as they leave the palace area fall off quick. Also, you need well established cities with almost all the luxuries to have demo be effective. The key advantage demo has is the road building. workers get 150% bonus and if your underdeveloped, this is a good gov to enter before communism....

I would not go demo If I were not religious. A collapse of demo would result in more anchary and civs seem to attack when you are at your weakest.
 
Government calculator? It's all fuzzy math. Wouldn't be prudent.
 
I tried writing a government calculator for Civ3, but had compatibility issues caused by the fact it couldn't understand having a deficit. So when I tried running it, Civ3 disbanded the program.
 
Democracy will lower your corruption slightly, but you may be in deep trouble if you get into a longish war. Often it is not worth it for a non-religious civ to make the switch.

If you are powerful enough to stomp on anyone who messes with you, demo is the way to go. No WW fears if you can crush the enemy quickly.

The extra worker speed is nice, particularly if you enter the industrial age as a democracy. That railnet goes up fast, and once you have replaceable parts, pollution cleanup is a snap.

But bear in mind that you will lose 4-6 (I think) turns of research/taxes during anarchy. Do you expect that the lower corruption and worker boost is worth that, plus the risk of drastic war weariness if the world goes to hell? Many times I have answered that question with a "no." Then again, this is one of the reasons I like religious civs.

-Arrian
 
Originally posted by Gastric ReFlux
I tried writing a government calculator for Civ3, but had compatibility issues caused by the fact it couldn't understand having a deficit. So when I tried running it, Civ3 disbanded the program.

also you couldn't keep up with all the patches upgrading it right?
 
It should be possible, but I think it could be a little tricky. A few existing utilities (Corruption Calculator, C3MultiTool, Mapstat) show the necessary data (city locations, incomes, #units, etc) may be read.

I think you'd have to do something like this:
- Find the incomes for each city by reading their raw gold obtained by citizens working
- Apply the corruption factors of distance (with govt in mind) and # cities.
- Subtract Unit support (govt depending).
- Subtract Entertainment.
- Add/Subtract other constants (trading, maintenance...)

One difficult thing to account for is the Military police. In govts without it, you may have to use more entertainers or raise the luxury slider to compensate the unhappiness the Military police provide. This should be included because the base income of the cities could change if less citizens could work.

Another is the Forbidden Palace effect. You may have to locate it and determine which cities use it as their Empire Centre.

Mapstat reads the income/corruption of each city in the government that civ is already in. Doing something similar and then applying different corruption formulae may work in determining the income of cities under different govts.

In the meantime, may I suggest using Mapstat to help? It can dump all your cities' statistics into a spreadsheet format. You could use that to more closely examine your empire.
Utility: MapStat
 
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