Does anyone know of a way to see how much science is left ?

Tunnah

Warlord
Joined
Jun 11, 2017
Messages
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When using the great engineers who boost via mountains or natural wonders, I know how much science they will give. However, apart from telling you how much science the tech requires as a whole, it doesn't tell you how much is left after an eureka, or if you're part way through.

It's been so long since I played IV, but I'm sure that told you where you were up to. So does anyone know of a way to get the current number it is up to ?
 
When using the great engineers who boost via mountains or natural wonders, I know how much science they will give. However, apart from telling you how much science the tech requires as a whole, it doesn't tell you how much is left after an eureka, or if you're part way through.

It's been so long since I played IV, but I'm sure that told you where you were up to. So does anyone know of a way to get the current number it is up to ?

I don't have access to the game right now to check, but don't you simply hover the mouse over the Current Tech icon from the main screen? Or maybe over that tech from the tech tree screen? One or both of those places show "X of Y" i.e. how many beakers you've put into the tech (including eureka bonus if you've earned that) and the total required to complete it.
 
I don't have access to the game right now to check, but don't you simply hover the mouse over the Current Tech icon from the main screen? Or maybe over that tech from the tech tree screen? One or both of those places show "X of Y" i.e. how many beakers you've put into the tech (including eureka bonus if you've earned that) and the total required to complete it.

In fact in Civ6 there's no way to show how much beaker left and you can only make guesses. Normally an eureka provides 40% of base cost. Remember base cost is the cost show in Civlopedia instead of on the screen. The cost on the screen is modified by era.
 
I don't have access to the game right now to check, but don't you simply hover the mouse over the Current Tech icon from the main screen? Or maybe over that tech from the tech tree screen? One or both of those places show "X of Y" i.e. how many beakers you've put into the tech (including eureka bonus if you've earned that) and the total required to complete it.

That's what it was like in V, they removed it for VI!

In fact in Civ6 there's no way to show how much beaker left and you can only make guesses. Normally an eureka provides 40% of base cost. Remember base cost is the cost show in Civlopedia instead of on the screen. The cost on the screen is modified by era.

Aye it's a pain in the bum. And I'm fairly certain they've nerfed Eurekas too, so it's no longer 40%, which I'm all for, as the AI doesn't go for Eurekas (not actively anyway) so even with their science buffs on higher difficulty, they were still easy to get 5 techs ahead at a minimum by Renaissance. Now You're lucky to be 5 ahead by Modern, it's way better. Still not as good as an AI that utilises everything available to em..but baby steps eh ?
 
That's what it was like in V, they removed it for VI!



Aye it's a pain in the bum. And I'm fairly certain they've nerfed Eurekas too, so it's no longer 40%, which I'm all for, as the AI doesn't go for Eurekas (not actively anyway) so even with their science buffs on higher difficulty, they were still easy to get 5 techs ahead at a minimum by Renaissance. Now You're lucky to be 5 ahead by Modern, it's way better. Still not as good as an AI that utilises everything available to em..but baby steps eh ?

What? There're 170 turns for you to research before Renaissance, and I can't imagine how one cannot make full use of them and research all techs before that. As for me, I always finish my research before T170 I guess.
 
What? There're 170 turns for you to research before Renaissance, and I can't imagine how one cannot make full use of them and research all techs before that. As for me, I always finish my research before T170 I guess.
Ah we're just not on your level mate, you'll have to excuse us mere plebs. Personally I'm disgusted with myself for not being like you, but I carry on regardless. It's a struggle though
 
@Tunnah to make things worse the great scientists used for rainforest and mountain will never give all their science unless you plough it into a single thing. Call it poor design but the overflows get cancelled as they overflow in an empty queue. This is because it’s more than one bonus.
 
@Tunnah to make things worse the great scientists used for rainforest and mountain will never give all their science unless you plough it into a single thing. Call it poor design but the overflows get cancelled as they overflow in an empty queue. This is because it’s more than one bonus.
How do you mean ? I thought they just gave you, say for example 1000 science (4 mountains) and you use it as you see fit. I've had it where I've used it to 1 turn a bunch of techs.
 
250 per mountain as opposed to 1000. So what happens is something along the lines of 500 finishes a tech, 250 is applied but is then overridden by another 250 so you really only got 750. Rubbish design I know.... so basically wait until you need 1000 science and then spend.
1 bunch = how many and would they have been 1 turn anyway.
 
Well it's like production overrun - it just gets tacked onto what you queue up next. If it finishes up the tech I'm on with 500, and another tech has 500 science at 5 turns, it simply shows up as a 1 turn tech. If for some reason I have really low science output, then a 200 science tech shows up as 10 turns, it now says 1 turn as it has 500 in the bank. I do that 1 turn, and the 10 turn techs are still 1 turn, until that 1000 science is used up.
 
I think it's also possible to queue techs by clicking further ahead in the research tree. I remember in Vanilla having more than one tech completed at once when activating a lump science GS.
 
Yea besides the lack of a log, this seems like a pretty big oversight for such vital info.
 
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