Does anyone use Fisheries?

I second this. Fisheries just don’t have the impact other later game improvements have.
 
I don't think they're meant to compete with late game improvements like seasteads, but yeah, more often than not, I simply can't get around to building them early, and then since they don't gain over time, that hurts. And then they're furthered hampered that since shipyards add production to unimproved water tiles, now your fishery actually removes production. Definitely feels like they need a mid-game production point even if Liang isn't in the city, and then probably could use some other basic boosts like farms or fishing boats too (even a simple "+1 food per 2 adjacent fisheries, improving to +1 per adjacent fishery with XXX" would go a long way to helping them out). Or, alternately, if they were set to give less food but more production, maybe that would help more. So maybe give them like +1 food base, +1 production if Liang, +1 food per 2 fishing boats (increasing to +1 food per adjacent fishing boat with XXX), and +1 production per 2 adjacent fisheries (increasing to 1 per adjacent fishery with YYY), they're still somewhat situational, but you can potentially create some nice tiles out of them.
 
because Fisharies get +1 production with Liang in that city; I only have fisharies in 1 city; and it's always a city that will get the most fisharies, normally this is a city that will struggle to grow due to a lack of food and housing; So in almost every game I play it turns a costal city that would normally have a tiny population and very little use into a high population city with great production and lots of districts (as you are getting all your food and production from fisharies, you can use all of your land tiles for districts because of your high population.

But yes, as someone pointed out Fisharies are pointless as Indonesia as the Kampung doesn't require Laing and provides more production and housing and eventually tourism. (Fisharies do provide +1 more food though and can be built anywhere on the coast and not just next to sea resources; so it does have that going for it.)
 
If you have a coastal city with a bunch of coast (not ocean) tiles and a couple of resources, combining the Mausoleum with Fisheries is an excellent combination - you can get quickly to a 20+ population city with plenty of high-yield tiles for that population to work.
 
If you have a coastal city with a bunch of coast (not ocean) tiles and a couple of resources, combining the Mausoleum with Fisheries is an excellent combination - you can get quickly to a 20+ population city with plenty of high-yield tiles for that population to work.

Didn't have Mausoleum but still had a bunch of yields.
 

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I think Fisheries are powerful enough, but it's too annoying to move my governors around all the time, so I almost never use things like fisheries, city parks, etc. Sometimes I use the buy districts with gold/faith promotions becuase they're just too powerful to pass on, but that's lategame anyway.
 
I used them pretty often. They come in handy when you're fighting for space along the shoreline.
 
Although you should note that harbor specialists provide science.... maybe make use out of that.

I realize this post was made more than a year ago, but I want to point out for those who may not be aware that Harbor specialists now produce food instead of science.

I think Fisheries are powerful enough, but it's too annoying to move my governors around all the time, so I almost never use things like fisheries, city parks, etc. Sometimes I use the buy districts with gold/faith promotions becuase they're just too powerful to pass on, but that's lategame anyway.

The time it takes to move Liang from city to city is why I've never bothered with city parks. It looks nice, and the bonuses aren't terrible, but four governor titles and whatever time I spend establishing her in new cities is a bit much for what I'm getting in return.
 
I use them and consider them powerful. I will scroll over the map, placing tacks on coast tiles that are adjacent to two or more sea resources. That helps me visualize the food potential when I'm choosing city sites. Each of those is a 4 food tile or more, even before the lighthouse. That is usually the best food available.
I typically take Aquaculture as the 5th -8th governor title overall.
 
An earlier post in this thread talks about the lack of housing with fisheries, but that's been changed in GS.

I think fisheries are decent, but probably won't end up in more than a couple of cities due to the investment. There's been a couple times where I've been glad they exist, but I don't build them every game.

I did have a frustrating moment in my recent game where I had a city with a bunch of fisheries and Liang had already moved. A coastal volcano knocked them all out (not just pillaged, but flat out deleted) and the city all of a sudden went from surplus housing to short 5 housing, and I had no way to restore the fisheries to resolve the housing situation.
 
I'll use them from time to time. When playing as Australia, I'll favour the coast anyway, so there's always a spot or two that can fit a fishery. Moving Liang around is a pain but I can live with that.
 
Unless Liang is in the city, they reduce the production of tiles. Not worth it.
What? No they don’t. Liang INCREASES the production of those tiles if she’s there, but you don’t lose production for not having her there.
 
Except for certain edge cases (Halicarnassus as @Xandinho noted, Gitarja to a certain extent), I find it's not worth the governor title & micromanaging of Liang to bother with fisheries. And Gitarja would much rather build Kampungs, but she can't build those where there is no sea resource adjacency so fisheries can fill in these spots. I'd much rather go down the Zoning Commissioner / Reinforced Materials tree.
 
Except for certain edge cases (Halicarnassus as @Xandinho noted, Gitarja to a certain extent), I find it's not worth the governor title & micromanaging of Liang to bother with fisheries. And Gitarja would much rather build Kampungs, but she can't build those where there is no sea resource adjacency so fisheries can fill in these spots. I'd much rather go down the Zoning Commissioner / Reinforced Materials tree.
I'm too busy getting Reinforced Materials with Liang and putting her in a city near a volcano, to use her for Fisheries, or worse - spending multiple promotions to get City Parks.
 
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