DMOC
Mathematician
- Joined
- Aug 23, 2007
- Messages
- 5,594
I am wondering if:
1) The Arboria map script which creates all forests hurt the AI because they do not chop as much.
Take the following screenshots for instance:
Montezuma's land isn't eye-popping, but it's nice nonetheless -- yet he is researching Writing. On Immortal Difficulty
That brings me to
2) Should the AI be programmed to utilize chops more?
(note -- other AI's not listed but on the same continent that I hadn't met were Ragnar, Huayna, and 1 other AI maybe Boudica). Yeah good luck Mansa (SEVEN worst enemies I believe).
1) The Arboria map script which creates all forests hurt the AI because they do not chop as much.
Take the following screenshots for instance:
Montezuma's land isn't eye-popping, but it's nice nonetheless -- yet he is researching Writing. On Immortal Difficulty
That brings me to
2) Should the AI be programmed to utilize chops more?
(note -- other AI's not listed but on the same continent that I hadn't met were Ragnar, Huayna, and 1 other AI maybe Boudica). Yeah good luck Mansa (SEVEN worst enemies I believe).
I love games when Mansa is surrounded by civs that hate him, looks like he won't run away with a lead this time. Judging from the screens, it looks like Monty needs to chop those forrests and build cottages, that is what is destroying his economy. We need to see if its just the Monty AI that is stupid, or if all of them do that.
. Seeing this I instantly checked if it is allowable in the HoF.