The question was prompted by some of the conversations regarding Leader-generation from Elite units, plus previous threads about culture-flipping etc.
To paraphrase what I'm asking: Do you think the games internal rules (i.e. the means by which the program determines the impact of your actions) should be more clearly explained - or is it sufficient to keep it more of a mystery where the general trends are explained but less precisely.
Personally, I would hate for the details of the game mechanics to become too 'mathematical'. For instance, if we knew the precise formula the game used to civ-flip a city, I could imagine people running spreadsheets to plug in the relevent values so they knew exactly how many spearmen to move into the city.
When alls said and done, its supposed to be a simulation game - and life is not so predictable. The rules of the real world are not so easily defined and that's how I like Civ3 to be.
To paraphrase what I'm asking: Do you think the games internal rules (i.e. the means by which the program determines the impact of your actions) should be more clearly explained - or is it sufficient to keep it more of a mystery where the general trends are explained but less precisely.
Personally, I would hate for the details of the game mechanics to become too 'mathematical'. For instance, if we knew the precise formula the game used to civ-flip a city, I could imagine people running spreadsheets to plug in the relevent values so they knew exactly how many spearmen to move into the city.
When alls said and done, its supposed to be a simulation game - and life is not so predictable. The rules of the real world are not so easily defined and that's how I like Civ3 to be.