Does the rest of the world hate you?

Originally posted by Traquenard-fx


In my current game I have doesnt start a war, simply go for the diplomacy, trade and stay neutral. So for have someone polite I have to give them some gifts but nobody seem to like me. Very discosting :(

Do you ever seen someone ''gracious'' ? Very difficult only germany was in one of my game during two turns. Can someone here can have a leader ''gracious''?

Well...it sure sounds weird, but the only way to get them gracious is WAR. :ar15: :love:

As soon as you sign a military alliance Vs somebody, or begin a war via MPP they'll love you. Of course, that romance will end as soon as war is over...even if they finish it breaking the deal, :rolleyes: , and they may get annoyed with you because of...:confused: because THEY broke the alliance:crazyeye:

Yeah, the AI is soooooooo logical
 
even I have never attacked first or if I never broke any treay or agreement they all hate me :-(

I have tried a several times to keep a good relationship with a neighour instead of this continent-control stuff just to have a slight variation in the game play - this does not work. In the end you always have to do it the hard way. A pity!
 
forgot to mention.

They often claim I break treaties or I am not reliable......I dunno where this always comes from. I guess it's hardcoded.
 
If you do not declare war via the diplo screen - they hate you. They never do it, they just attack, but for you it`s different.

If you have two MPPs and the two civs go to war and you have to join - everyone hates you......

If you have a trade with another civ and it runs through their only harbor, and that city is taken from them - YOU BORKE THE TRADE and they hate you......


Civ3 SU*KS in quite a few points, learn to live with them. I have turned warmonger long ago....
 
I never have the rest of the world hating me, thus I'm surprised by the universal hatred that many other players receieve. In my last game though, I played a slightly different way and had most of the AI civs "annoyed" or "furious" with me the whole time. From this, I believe I've figured out what keeps AI civs happy with you:

1) Trading: the more you trade, the better your relations. I trade like crazy in my games; any excess luxuries or resources normally get traded for cash. I broker techs all the time between civs. In my last game I barely traded at all, and everyone disliked me for it. If you want to improve your relations, start trading.

2) Don't kick the AI troops out of your territory. I decided I didn't want to see the AI workers and military walking through my territory, so I decided to kick them out repeatedly. Normally I just let them walk through. My relations went bad almost immediately, and after several turns of this, the other civs started declaring war. If you want good relations, you have to let the idiots wander through your territory. Or, better yet, try and sign a ROP with them to get some more money.

3) Demands: I normally cave in to AI demands simply because I like to fight wars on my terms and not theirs. They very rarely demand more than 1 turn's income anyway. In my last game, I rejected all demands. The result was that I found myself in a number of wars, and relations soured between myself and the nation demanding. If you want to stay happy with another civ, accept their demands.

Now these recommendations aren't going to appeal to many people, since they essentially amount to your civ letting the others walk all over you. But if you are playing a One City Challenge or a game on Deity where anyone can wipe you out, maybe this will help you keep happy with those other powerful civs! :)
 
Sulla.

Yep that helps, all very nice, but still the AI is queer. Like when I`m nice to everyone, give say Persia 6 lux for 6 gpt, sign ROP so they can cross my area that cuts their territory in half....... and they cancel the ROP. OK, OK, then not.... Next turn, they demand that I move my units out. I check: 1 worker, busy connecting a city of theirs... Well.

Two turns, later (I moved the guy out right away) they are furious. :mad: :confused: WTH???? They get 6 lux from me for the money thei capital alone makes per turn!!!!!

:D Next turn, I cancelled all the trades...... Fun, seeing them go to Anarchy and selfdestruct :D
 
Originally posted by Sullla
I believe I've figured out what keeps AI civs happy with you:

1) Trading: the more you trade, the better your relations

2) Don't kick the AI troops out of your territory.

3) Demands: I normally cave in to AI

The AI civ Egypt just declared war after I never kicked them out of my territory, they never demanded anything, I gave them a gift of gold 4 times "as a token of good will," had traded maps for gold with them many, many times, did not have any treaties with anyone.

It's really stupid, too, because they have more units but I am in reality orders of magnitude stronger militarily, and it takes their warriors 50 turns to even get to one of my cities, defended by pikemen. I could easily build a road to saltpeter and have musketmen but I don't even need them.

I'm sorry, but IMO you can't be sure your method will work all the time. I'm with Killer. You gotta kick their @ss sometimes.

I give gold to them as an experiment, to prove that it doesn't work in the long run, although it may work for a few turns.
 
In my current game. (Warlord English Huge Pangea) The Egyptians demanded 4gpt. As i didn't want a war at that time, i paid. What happened, they declared war on me anyway.
What was i supposed to do about that. Say i'm not going to give you 4gpt, have 10gpt instead. I don't think so.
 
I find it is extremely easy to get gracious leaders in cheiftain/warlord but any harder and i've only seen it once or twice. The way I get it is to sign Diplomatic Treaties with them. Trade helps but it is the treaties that get the gracious leader.
 
I just resigned from a game :mad: . I was again playing the French (I like industrious/commercial for some reason). I had what I thought were good relations with India (a neighbor again). I built a road up to their borders but the AI was too stupid for them to build a road that one tile in their territory to connect. I had ivory and elephants to trade with them. I'd gone out of my way to have good relations with them.

I ran into Egypt on the other hand. And things started out okay. Then a barbarian horde (15 horseman units) attacked my southernmost town by defeating 3 of those fortified killer spearmen, sacked it, and got off with about 400 gold leaving me 100 gold in the treasury.

Then next turn Cleopatra comes along and demands my most recent technology and 90 gold, leaving me 10 gold running at a -3 per turn deficit (I was building settlers to make more cities). She wouldn't accept a GPT I could afford. Since she was half a continent away, I told her to take her idle threats elsewhere, and she declared war. I was winning on defense but had to strip forces off my frontier with India. I tried to get Gandhi (polite) to join me, but my techs, rop, and the rest of my gold weren't enough, and the opportunist allied with Cleopatra. Neither would listen to reason.

Next game. This time the only wonders I want are: Pyramids (built), Lighthouse (built), Forbidden Palace (two turns), Sun Tzu's Art of War (28 turns), Smith's, Wallstreet, and Intel Agency. I've got the Zulus on one side and Greece on the other. This one is modded: Raging Barbarians, altered combat experience to 4/5/6. Strategy, build massive military.
 
I look at the topic for a little while and realize that - wow. The world really hates me (too). At least the civ3 world hates me - especially on a world map....on warlord level (never got further up the ladder in civ3...but will improve...) and I do believe I understand why -
I always try to take as much of europe as possible - then central asia, northern-africa - and push borders to expand into the eastern part of the asian-mainland (china, india ++)
For some weird reason the AI civs do not like this...:D
I now know that the rest of the world hates me - and well - it does not bother me much...except for those loads of zulu cavalry lurking outside of my weak outpost in sahara....
how come regular cavalry of the AI reduces my veteran tanks to dust?
I just lost contact with the north-africa command post...wonder what's wrong...I'll dispatch a batallion to check out what's going on down there.

Now what I'd like to see is some way to predict combat outcome.
Since it's a game, I would not want it to be too predictable though - Sid was inspired by RISK - and RISK is never predictable

Perhaps my strategy is all wrong - I don't really like conquest and brutality (color me pacifist...) and that's why the aggressive AI - who hates my guts - overwhelms me a little when they go to war...
I churn out improvement after improvement - keeping 2-3 armed forces per city...culturally I 'm doing allright, but that will eventually not keep the AI from destroying my humble peaceloving civ...
 
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