Can't say I agree, considering Civ6 DLCs aren't must-haves
While I agree with you, you’ve got to admit that EA and Paradox perfectly fit the bill for this meme…Don't agree at all with the original post.
Nor do I think that developers and publishers are contemptible criminals for creating more content for their games and asking gamers to buy it if they want.
Today, games actually cost less in nominal dollars than they did in the early 90s. I remember buying Chrono Trigger for the SNES for like $80, and Super Mario 64 for $65 or so.While I agree with you, you’ve got to admit that EA and Paradox perfectly fit the bill for this meme…
Not Firaxis though, I find their model completely palatable…
Don't even want to think about what I have spent on Stellaris.People have a grossly overinflated idea of how much of the DLC content is stuff that could have been added to the base game but wasn't. Even with most Paradox games, which seldom need the DLC to be playable or enjoyable (patching, yes, they do need that).
I'm not sure that's entirely true. I gave Stellaris a try for a couple of hundred hours* and, while I did enjoy it enough buy the DLC when it was on sale, it didn't take that long to figure out that I actually need the DLC to get the "full experience." The fact that I was playing a "limited" version of the game did reduce my enjoyment of the game to varying degrees depending on what I realized what I was missing out on. Had a similar experience with CK3. I didn't get Tours and Tournaments and it became pretty obvious how limited the travel and activity systems were without the DLC. Not buying the DLC doesn't necessarily make the base game worse but its also pretty easy to notice that you aren't getting the full experience, which I find kind of obnoxious personally.Even with most Paradox games, which seldom need the DLC to be playable or enjoyable.
I think this is the entirely wrong analogy because its not a "sample," its an incomplete game mechanic. Yes, travel and activities are new features added to the base game but only the bare minimum functions are added to the base game. Activities can have intents and different options to improve the activity but those require the DLC despite the options still being in the base game UI. Compare that to Civ6. If you don't have Gathering Storm the game will never mention power. Civ6 does not have obvious "DLC mechanic goes [here]" issues that Paradox games tend to have, especially the newer ones. That's what I mean when its obvious you aren't getting the "full experience." Its fine to have DLC add new mechanics but there are good ways to do it (Civ6) and less good ways (Paradox) where it becomes obvious a player is missing out. I first got Civ6 on the Switch and while it didn't take long for me to find out there was a bunch of additional content, I didn't find out because of a limited implementation of later mechanics.So far from the vanilla game shipping with incomplete features, you're getting "lite" features added to the game for free. Which is...well, basically complaining because the restaurant gave you a free sample of fries and now want you to pay for the full serving.
I think calling it a "demo" is a bit too much. It is a simpler and more streamlined version. Not everyone wants super complicated rules with 234327437 options and exceptions.You're still literally complaining about a feature that was added to the game for free well after release.
You're complaining because you ge the demo added to your base game to use in all your games, instead of having it be a separate minigame.
That does not an incomplete game make. It does, however, make a pretty textbook definition of entitled gamer.
I'm not asking for free content, I'm asking that free content that is added to the game be more than a barely functional ad for some DLC.It does, however, make a pretty textbook definition of entitled gamer.