DominatrNES IV: The Blood Dimension

I applaud the great contributions.

Immaculate, please refer the the OOC spoiler in Jeho's post. That about summarizes it. Mim'amu has contact with as far west as Suppa, as far east as Senartis, and the majority of Varia.

I plan on including some sort of map that contains the names of landmasses and bodies of water for reference. It will be located on the first page with the political and climate maps.
 
Chapter Three: The Swirling Pool


The following events take place between Y400 and Y500...

After all the dust had settled in Varia, the Uverites and the Zig emerged as the two clear powers in the region. As speculated by many, the two joined, forming one large Uver Empire spanning from the Varian delta to the sharp rivers bend many lengths south. For nearly 50 years, the Uver Empire dictated trade and was a feared fixture of Varia. As high as the Uver Empire soared, there were still Zigi separatists that wished for the southern region not be joined at the hip of Uveris. Much debate ensued and soon enough, Uver was shattered into three pieces. Kushuk, the northernmost territory, was centered around Uveris and a long strip of coastline along the Bay of Uveris. The Kushuk were a merry trading people who quickly came to befriend the Cargu to their north. The Kushuk did not particularly seem to have a desire to wage war until they happily joined in on Ardu Ahi's act of decimating Kirra, a conflict that had been on and off for years. Numur, the next Uverite territory to the south, was a civilization primarily concerned with technological prowess. They were the heart and soul of the old Uver empire if the Kushuk region was the head. Numur began to work closely to advance technologically with Semir, the new name for the Zigi after the end of Uver. Semir and Numur emerged as two of the most well rounded civilizations in the known world. A small state called Ligath was born to the south of all of these civilizations, filled with Semirites and Numurites that wanted to distance themselves from the menacing Ashpai, who happened to be advancing technologically and militarily at a concerning rate.

The Ardugal river had its turn with some bloody conflict after the conflict was centered around the Varian the previous century. While the Ardu Ahi were busy pillaging Ivrit and sending poor Kirran souls fleeing on small boats into the Bay of Uveris, the Asishi launched a campaign on southern Ardu Ahi, capturing it into their territory. The Asish military was quickly becoming one of the most feared in the region. South of the growing civilization, Lajar, lay two fresh cultures, Mechpar and Negat. Both cultures featured prominent families that once lived in Uveris, looking to start new empires in fresh lands and get away from the congestion that became upper Varia. The island which was home to MIm'amu, Senu, and Ghugu was fully claimed by Y450, with the Mim'amu doing a good deal of expansion and the Cargu settling the eastern extremities next to Senu.

Although promising new civilizations were quickly gaining steam in Varia, Senaria already housed a juggernaut: Senartis. After a bout of expansion to the south into a land the Senari titled "Karta", the Senari Basat organized an onslaught on Meter, the second most powerful civilization in the region at the time. Because of a flurry of trades initiated by Basat Genaris Senatir, the Senari became the most technologically advanced people in the known world, and boasted the highest population, had the most territory, and had the most gold in its vaults. Senartis quickly ravaged Meter who paled in comparison to the mighty Senari. With a large number of stone axemen and archers in its ranks, the Senari forces quickly decimated the Meters and overtook their lands. The new Senari settlers shared their faith of Shadaism, an interesting brand of animism, with the Meters, and soon all talk of rebellion was quieted. Instead of trying to launch a rebellion, around Y475, the Meters remaining fled south to form a new region called Metarak, centered around Hamak, the bastion of trade in the Shining Sea. Hamak had been around for a number of years and housed an interesting array of people which were soon united by Meter hopefuls looking to start over at a safe distance from the Senari.

Upper Senaria experienced no war, but did see serious expansion and the introduction of several new civilizations. The Usir were locked in territorially by the Senari and the expansionist Keweenai, who quietly became the heaviest traders in the region once Senartis went on the warpath. The Keweenai went on the first documented scouting expedition, which consisted of a short trip north along the coast. The Keweenai came across a tribe called the Mariai, who was a strong collection of fishermen and explorers from the north. To the east, Kourtia and Sephos were founded; both were seafaring civilizations bent on trade and expansion. Some Esasti seafarers even came into contact with a culture named Ordo, which lived very far east along the coast toward the homeland of Estantum, which also happened to see a bit of expansion themselves.

Estantum and Iomir traded happily, soon building relations with two new civilizations near them called Centheron and Narassus. Athus, a growing civilization that had been a mystery to the known world for many years, destroyed Elwytr, which was not a surprise to the region at all since Brenn Chrom had been sick for what seemed to be decades. Chrom's son, Brenn Chrom II founded Kromas, a civlization a bit to the south of Athus and out of reach due to a mountain chain. Esastis became the chief trading force east of the Senari strait, trading with the Levashtu before they met their fate at the hands of the bloodthirsty Alebem, the budding trade culture named Arjatu, and even the once backwards people of Razea, like the Iazerans and the Tashadi. Iazerah really emerged in the region after they absolutely obliterated Tasaiah. Former Tasaians moved south along the river and formed Noriah, a culture a little more aligned towards normal spirit worship and not the dark brand of Iazeran worship that was taking the region over. Iazeran animism was even taking root in the Ashpai in the desert, where they could not worship water and earth spirits like Varian river folk, and were stuck worshiping dark deities like Iazerah. Even the Inchai, a new tribe of desert raiders, quickly succumbed to Iazeran animism, more commonly referred to as Iazeranism. Even Kalasi settlers hoping to settle on the Bay of Uveris coast encountered a numbers of Iazeranists. In southern Razea, the Avshar culture was founded, and they firmly shunned Iazeranist worship, preferring to worship sea deities and the like.

The Pyremic river was somewhat quiet until it saw its first war in Y430, the war between Thorys and the Pyrakhiti. The war was short lived, and the Pyrakhiti quickly toppled the Thoric capital of Apagati. Although Pyrem was more advanced than Pyrakhiti, Pyrakhiti was arguably more powerful after their new acquisitions of territory. It is rumored that the escaped Thorics settled on an island north of the Pyremic river and formed a tribe called Eldres, and some even journeyed far to the east and formed Set, which lay not too far away from Pyrem.

All was calm in the far west, or at least after Andrempu met its fate it was. Andrempu had long felt the heat from Latsha and Suppa, two heavily expanding civilizations to their north and south. Simultaneous attacked were launched, and Noremphu fell, however it was under the dominion of Suppa, but was also coveted by Latsha for spiritual purposes. The remaining Andrempu fled southwest past the dormant Astanans, forming Ferdam and Jiddor, two agricultural civilizations. Despite all of the militaristic muscle flashed by civilizations in all regions of the known world, the Komoyo quietly housed the strongest and most well-trained military in all of the land. Who knew what Mariki could possibly be plotting.

From Y300 to Y400, one official, true war had been fought, the first war. From Y400 to Y500 the known world war the second, and the third, and the fourth, and the list goes on. The secrets of stone working and archery were in the hands of just about every competent civilization, and it is accurate to say they were put to immediate use in the swirling pool of blood that became the known world.

Map:
Spoiler :
 
Stats will be up tomorrow at the latest. I will also post a map with locations on it to reference in stories.

Orders will be due Friday, July 17 at 1:00 PM. If you are wondering why they are due so soon it is because I want to make sure I have time to work on the update. If I make them due during the week, I am busy with work and I do not have much time to sit down and work on an update for an extended period of time.

I like where the game is going, and thanks to all for being a part of it. Please let your friends know about this game. If it is already this developed with just 8 people imagine how spectacular it can be with 12 or 15 people!
 
Good Update! Can't wait to see more people joining the fray!
 
Excellent update, glad to see my execution of Senartis' self-proclaimed "Competitor" was pulled off without a hitch.
 
The Pyremic Languages

The language spoken by the Pyrakhiti people is similar to those of the Pyrem river, cause being the ancestry of the people. It evolved from Proto-Pyremic, which was widespread across the tribes migrating eastward. From Proto-Pyremic evolved Old Pyremic, from those who settled at the delta of the Pyrem river, Batarsht, spoken by the Bathisi and Eshani, and finally, Pyrakhi, the language of the Pyrakhiti.

Old Pyremic commonly had the 'r' and 'u' sounds in it. For example, the Early Pyrakh-Pyrem sound for you was iyik. The Old Pyremic word for you was iruk. Batarsht liked 'k' and 'a'. Their you was iyrank. Pyrakhi was the most elegant of the languages, sticking to sounds like 'la' and 'ka'. You was eyila. It is significantly different from the other languages, mainly from other western influences and the separation.

Hello! How are you today?
Proto-Pyremic: Ad vukhar! Iyika adafi uadki?
Old Pyremic: Vukhar! Iruk adafru chaudrik?
Batarsht: Vukhan net! Iyrank akadaru uraraki?
Pyrakhi: Vuvaki! Eyila aladru ukadli?




The Legend of Lakhru
This is a legend about a soldier in the Pyrakhiti Conquest of Thorys, a story passed from one generation to the next.

Long ago, there was a country named Pyrakhiti. It was the greatest of lands, having much military power while still maintaining wealth beyond reckoning. They bordered none, and expansion was simple, to just send people in a certain direction. The lives of the Pyrakhiti were simple and good.

One day, a band of people unsatisfied with the great Apohkt(or queen) of the Pyrakhiti and abandoned her rule and settled on the shores eastward. They named it after their leader, Thorianet.

Outraged by the appearance of the Thorysi, the Pyrakhiti assembled the military they had constructed. The Thorysi did the same, and soon, war was upon both countries.

The army of the Pyrakhiti was lead by a general named Thakhven, who marched the army along the coast of the Pyrakhiti lands in the east. They marched for two weeks before arriving in the sand before the Thorysi capital, Apagat. They did not find no resistance, though. By the time of their arrival, three regiments were upon them. They had flanked the Pyrakhiti army. Thakhven was not deterred, and ordered the army to face the flanks head on and the back soldiers to attack the them. That was not enough, and the Thorysi slayed the Pyrakhiti soldiers left and right.

Then, an ax thrown by a Thorysi soldier landed on the chest of Thakhven. The general gasped a breath shortly before falling to the sand. The Pyrakhiti soldiers soon became disorganized due to their leader's death. The battle turned more in favor of the Thorysi.

But all was not lost, for a simple soldier by the name of Lakhru stepped up to fill the position. He organized the men with his commanding voice. He killed Thorysi soldiers like ants, and soon reached their general. With an ax in his hand, he stabbed the man in the chest. Instantly, his life ended. The same happened with the Thorysi that happened when Thakhven perished. Confusion, disorganization, and mainly death. The Pyrakhiti pushed on, led by Lakhru. The Thorysi were soon defeated by the mighty Pyrakhiti, and the city was taken.
 
Dropping. I'll lurk but this isn't the game for me.
 
The Known World of The Pyrakhiti


1: Pyrakha'sa Ruscana (Bay of Pyrakha)
2. Nathrasa Pula (Northern Plains)
3. Set'sa Alusada (Setti Drylands)
4. Pyrakhiti'sa Alusada (Pyrakhiti Drylands)
5. Laradakha Vandrap (Laradakha Hills)
6. Yuwanet Wodva (Yuwanet Mountains)
7. Estranka Sada (Western Lands)​

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Religious Beliefs of the Pyrakhi

Rhutankhanet: As depicted above, Rhutankhanet is a deity favoring the form of a falcon. Believed to be the primordial and omnipotent being of the universe, Rhutankhanet is believed to continue life in the universe, and with the end of him, existence shall follow. Rhutankhanet is thought to cause all happenings across the world, from a child playing games to natural disasters. He is believed to exist in another plane inaccessible by any mortal being and observes the world life belongs in from a that plane, commonly called Rhuta. There is one exception to the inaccessibility, although. It is believed that the Aphokht is the daughter of Rhutankhanet and can travel there upon desire.


Khaven and Araven: Khaven is the belief of the spirits within inanimate objects, such as rocks and trees. It is believed that some Khaven possess the capabilities to communicate with the Araven, or the spirits of animate objects, such as animals and humans. It is also believed that some Khaven have the potential to, for a limited time, become animate to defend themselves, like a tree would attack a lumberjack in an attempt to save itself. There is also the belief of the Kha-Ara cycle, when an Araven's life ends, it is reincarnated as a Khaven. The reverse for Khavens.

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Pyrakhiti Culture

Although primarily Pyremic, Pyrakhi culture is majorly influenced by other cultures. The most surprising culture on this list is Nathrasans, or Northerners. In the early days of Pyrakhi culture, major waves of Nathrasans came down and arrived in the Bay of Pyrakha and settled down in the area. The Nathrasans gave Pyrakhiti elegance and pretty words unlike those of the river Pyrem. Some words that originated in the North include uludranas, which means forest, instead of the Pyremi urampanetunet, and terrasi, which means land, which is very different from the Batarsht hudankhar. The next culture that changed Pyrakhi is Razaiah. They were people forced out of their own kingdoms and migrated east to Pyrakhiti. Their demon worship did not transfer very much to Pyrakhiti, but some stories survived, such as the legend of Vazi-Rudou, a demon-infused warrior who slaughtered an entire town to win a small war. Next are Levasians, who were in the same situation as the Razaiahans. They added barely anything. Finally, barbaric tribes who settled down in Pyrakhiti made little changes.



OOC: A three-in-one! This is a very big post.

Can I edit the name of my civ, or is that too much trouble? If not, I would like to make it prettier. Pyrakhia.

And also, I pretty much copied the topics of Jehoshua's two posts somewhere with the addition of the last part.
 
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