Doto [AdvCiv ModMod]

For a start go into 'Options' and stop the audio. I did that a long time ago.

Keldath, I'm happy because I can play the latest version. Before that it was all jerky on screen even with lowest settings. Good game so far. Thanks.
Hmmm. Thanks. But. Can't live without the 'throb of War' though. I'll just gripe some more until it gets fixed.
 
K.

Herewith

View attachment DP_to_Keldath.zip

Civ4buildinginfos:

- with all the discover_religion buildings with the relevant obsoletetech. I've also set globalmax to 1 for all of them (I left team and player maxs at -1). Seems to be OK and now when I load savegame with existing d_r buildings already built in my cities, d_r buildings are no longer available in any new cities.

- Oracle: I've taken a liberty and changed it back to 1 free tech of your choice and reset specificfreetech to NONE. Just flip it back if you want but I can't do without that early break to get an expensive tech of my choice !

Civ4unitinfos

I've had a go at Vanchelon's feedback.

- modern_workboat has fishing/ whaling/ offshore improvements now. I left pillaging as you might have wanted this 'by design'.

- workboat now should upgrade to modern_workboat (but I don't know how/ where you set the upgrade cost)

- unit_strike now has 2 moves

- hellfire hidden nationality set to 0

- MLRS was 'invisible'; now set to 0. Hidden nationality was correct i.e. 0

Civ4buildinfos (if you want it)

I've set clearing a jungle to generate hammers 1/3 of what you get from clearing a forest.

I haven't tested all of these properly but at least the xml loads and plays.

Let me know etc. :crazyeye:
 
Enjoying the new release but I couldn't load my save game (which i started with the latest version), came up with a load error and ctd. :(

Autosaves were knackered as well.
 
Hi. U sure the savegame is this version ? Could u post it and I'll see if I get the same prob.
 
mice
really glad that you play it :)

BeardedWonder
weird, try to do a complete ununstall to all your ol2 versions,
reinstall, and try to load,
im sure its somthing to do with wrong version/installation error.

i havnt had anything remotley like this.


pilotis.......
you rock man...as usual buddy,
excellent work, it will al go to patch a, which ill try to release this weekend, and if not, by next weekend i wiil,
i wanna include as much fixing as possible, along with some my own tweaks like the low research times.

so,
pilotis if you want to edit the texts:

1. run ol2 in a windowed mode - this is for the purpose of easy navigating between winmerge and ol2

2.go to the civilopedia, choose cataegory yould like to work on - like units for this example.

3. go to the text folder, choose one of the smaller text files, or create new one,
to chane name - lets focoes on a unit named keldath and in the pedia description apears:
txt_key_keldath_pedia

and

txt_key_keldath_strategy

then go to the winmerge,
and duplicate any tst yould like - apears like this for the matter:
</text>
<text<
<****>txt_key_tank_strategy<****>
<****>tank<****>

just duplicate it
and replace the word "tank" with keldath:
<****>txt_key_keldath_strategy<****>
<****>keldath is sometimes a lazy modder, that wont do text edit cause he is a lazy bum<****>

what you write in the second part, will apear on the pedia description :).

it goes for the _pedia aswell in the same way.

4. it doesnt matter where you put this enrty as long as its in a text file in the text folder.

if you work like this,
it will be fast and effisiant for you.

again, only if you want,
you ill bein great dept to you as usuall :)

:)
 
Yep. K is almost certainly right. Anyway, I still have 2-1.7 and even 2-1.6 jst to check if necessary.

Coz I'm sad like that.....
 
b-b,

what resources you suggest i put in which tech?
soja instead of oat.....i like this! when should it be revealed?

and your saying that its better to add more health componants to cope with the increasing city sizes?

i know 4th level city is hard, thats the idea, cause it creates mega super cities....
but if you think i should lower the culture level, i will.

oh and the shaft mine...wel i wanted to create also diversity with the mine, some res need this and the other that,
any suggestions on a differnet name? or which mine should be for which res?

BeardedWonder.....
anychance that the saves where made in a different ol2 version?
cause this time i used proven working stable componants.

to be sure and to check, just hold ctrl+lshift + x
do like 1000-2000 ai turns, then save and load... thats what i do to check,
so far no error on my end..


pilotis,
i posted a solution for you in the revdcm, i thought of it as i wrote you hehe.
 
Soja should show up around 3000 BC, so I'd suggest to not place it with agriculture like wheat, rice and corn, but instead maybe with pottery?

And no, I didn't say you have to add more health ressources.

What I'm saying is basically: axe all new resources that don't have realy conviencing reasons to be there. Then count all remaining happyness and health boni avaible. If the number of those happyness and health boni a city can have is lower then double what you'd have for a vanilla BtS city, then you need to come up with more possible boni.

Remember: a vanilla BtS city usually didn't grow much bigger then size 15-20. A 3 ring cities will easily grow to size 30 or even 40 if given enough space. BUT: this additional 15-20 population will need an additional 15-20 happyness as well as health. Your mod has to make it possible to get this boni. Not by adding 15-20 new ressources IMO. But instead by smartly adding 5 or so resources AND a few new buildings, which give health and happyness boni from existing as well as new resources.
 
kop out?...?

Meaning, taking the easy way out (avoiding the harder task). Just an english phrase i guess then!

Deleted my OL folder and re-installed - stil can't load the save file. Tried an earlier save of the same game which loaded fine, was running a 1000 turns when it ctd. Had alt tabbed off civ to internet if that would make any difference?

Save file was defintely not an old save, had started it in 1.8
 
"I can't really solve his problem so I'll just give him this to try and keep him happy"

kinda thing...
 
Keldath

(Big sigh)

I live in the County of Cheshire in England.

We are famous for 'salt'. We dug it out of the ground. Lots of it.

From places called 'mines'. Salt 'mines'. Out of the ground. Not from trees or bushes or stuff like that. Not 'plantations'.

(Frantic waving of arms) What were you thinking good buddy!!??

O.K. When you do resources please could you put the salt back in the mines.

Ta. :nono:

(Big smile)
 
hehehe.....

lord pilotis of cheshire,
you are extrimley currect, i shall put salt back into the mines and shaft mines,
it was alast minute thing...

well im from israel....and we have the dead sea...with lots of salt:)

this time i wont kop out...


BeardedWonder ,
humm...very very wierd bug you have there, not sure what may cause this,
i havnt had any problem of such kind, ever..
i would love to have that savegame, though im sure i wount be able to load it myself,
does it crash once you load it or already in the process?

oh just thought of somthing,
perhaps you installed the super spies addon and forgot? try replacing the cvgamecore.dll,
try one time the one fron the "addon with sspies" and the second the cvgamecore.dll from "without sspies", that might be also why it is incompatible :) really hope thats the prob.

b-b,
well i now better understand your meanings,
a few more things i need to clarify:
boni = ? that is?
when you say axe the res' - you mean taking them out of the game? you really want me to take out some res'??
maybe i will lower the abundunce of some resources, so trading will be much more important?

thanks, anticipating more feed !
pilotis and b-b, im really happy your still with me guys.
 
boni is the plural of bonus, so I'm talking about the +1 health and happyness given by resources and buildings.

And yes, I'd suggest to completely take out some of the new resources. I'm all for more resources, but only if they increase the gaming experience, not for the simple reason of having more resources. To say it clearly I'd suggest:

get rid of:

amber, diamond, rubber, shrimps and timber.

replace:

coffee, tobacco and sugar with luxury resources
salt and sulphur with chemical minerals
oat with soja


keep:

cloth, natural gas, pearls, potatoes and titanium


So out of 15 new (and 1 old) resource I'd suggest reducing it to 8, BUT instead use those in old and new buildings in a smarter way. Better just 8 resources very well implemented then 15(+1) resources only vaguely used.


Away from that I think a very clear and logical analysis how much health and happyness is needed would make sense to give you a guideline which resources are needed, and which will just add more to the problem with MAF. Remember: any new resource you add, is basically increasing the size of your mod -> earlier MAF.

The best rule for looking at a game design is KISS: keep it simple and sound.
 
I from Cheshire too! (Wilmslow).

Think as a county we're more renowned for footballers wives now... maybe they could be added as a new GP (or replace Great Merchants), definitely a comemrcail bonus for any city they're in :lol:
 
Bastian-Bux ,
humm............interesting, take out the res....wow..i gotta tell you its hard....i kinda like having much res, but, on the other hand, i also agree , i didnt think having much res would influence much on the memory, but your prolly right.

say i get rid of the res you suggested,
can you name me which luxry res should replace what?
also which chemical resources?

alright ill focues on enhancing the remain res with buildings,

but cause i like having abaundnce of res - i will make them as an addon for those wish it, like myself - but...im not playing civ so....

im all for kiss...thats the main goel of the mod.

im in for adding new units....do you have any thoughts on which units are unnecersary and can be replaced or limited?

BeardedWonder ,
acctually id like to add at a later ol2 version some gp :)


i warn ya guys.....................once colonization breaks out, you should be expecting my nameless mod for it :)
 
About resources: I'll try to make a thourough analysis this afternoon after work. Maybe then I can tell you for sure which boni are needed, and where you can cut some slack.

About luxury resources: what I'm suggesting is to take a close look at the following resources:

whine
sugar
spices
tobacco
coffee
tea
hemp (partly)

Three of them are in vanilla, two you added with 1.8, two have been in 1.7. All 7 of them fit in the category luxury "food". Now vanilla doesn't have three of them without reason. The happyness boni from the resources are needed. Still my suggestion is instead of just increasing the number of resources, to increase the number of uses of a lower number of those ressources in more buildings and civics.

Basically Coffee and Tea are the same, a stimulating drink. BUT: doesn't whine already fill this role? Why have coffee or tea as well?

Tobacco and Hemp are similar. Both are smokable "spices".

A rather new approach could be as follows:

use "fruits" to replace whine, sugar and also your former lemons and such. Fruits give +health, and later on +income. More importantly, a whinery can use fruits, to give +happyness. Resource count -1.

use "stimulants" to replace tea, coffee, tobacco and hemp. Stimulants give +income, and some buildings will allow to get even more income bonus, but on the price of lowered health (tobacco factories and such). Resource count +1.

use "herbs" to replace spices and the health part of hemp and such. Herbs by themsel give +1 health, and can give even more health with apothecary and other similar buildings. Resource count +0.

Basically you'd have just three "new" resources instead of the vanilla whine, sugar and spices, but those three would include parts of 4+ realy new resources. Of course you could just add the new resources ... but then you risk more CTDs and memory cluttering.

As said, I'll take a look at the numbers this afternoon. Its basically your call what you want: many resources to be used in a smaller number of buildings. Or just a few more generic resources to be used in many buildings.
 
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