krushyn
your right, i took out custimiser and changer at the moment, due to revdcm mod...
rhythmandjays
what do you mean by nio trade routes? where in midgame?
im into djs and such....
Bastian-Bux ,
well, i totally agree with your logic,
the resources, is the same since overlord 1.......i never did get to tweak its values much,
thanks for all the info about it, ill add it to the todo list for v1.7,
also id be happy if you can say write what values each res should get and revealed with what tech,
about methane, well they are almost te same, i took them from visa mod, and didnt pay much attention,
i just wanted some more res in ol, id acctually like to replace one of those in another future stratigic res, but, im not to good on adding res...
but ill look into it.
Pilotis
ok this is how the rel system works,
there are 10 discover religion buildings set undet religion system tech,
they pose as the the base structure for the uniqe buildings that disperessed amond the civs,
without this, i cant get a uniqe building to each civ,
so it serves no purpose for civs and are not ment to be learnt.
the uniqe discover religion, well you know what the do...
on a side note i can have two techs give a discover religion building, thus increaseing the competition on religion discovery - think bout it...
bout the caravans,
well i didnt know theres aproblem with it......thank god i have pilotis

do you have the files....if yould prefer you can concentrate all you ideas and fixes, and when it will contain alot of stuff, you can send it to me

as i said feel free to do anything...modding is fun fun ...
bastian!
awesome dude! i cant wait to have a map!
thanks guys,
for all the support,
i mod strickley for the community, i dont play civ
