This is a whine, not a problem, but there is some horrible spelling used in the mod. For instance Components and Bureaucracy are misspelled.
failspell is a prerequisite to the existence of a genius, same story happened with Einstein so Keldath is excused.
BTW so is
Nagmachon - missspelled Nam-gach-on in Ov2.3 instead of Nag-mach-on, it's a short way to say lower-hull-shielded-armoured-troop-carrier, it was produced in effort to counter terrorist's IEDs and mines and safly deliver troops via land routes to their objectives. It was devised after the border conflicts of 1982 as a part of a military-wide change after it was apperant that the war has shifted from country vs country scenerio to a country vs organisation reallity, the change in the concept of fighting made it clear that armoured vehicles like tanks are ineffective due to their massive firepower and collateral damage which in turn might endanger civilians that are being held in the line of fire. The IDF sought to solve this problem by using APCs on the battlefield but the existing M-113(Zelda) were proven too vulnerable to landmines and IEDs.
Nagmachon class APC is being used mainly by the IDF engineering core.
(נגמחו"ן - נגמ"ש ממוגן גחון in it's native language).
Pros: very secured, crafted to be effective against terror cells.
Cons: Costy to build and maintain, was almost disbanded for that reason but was reinstated due to the fact that it had no replacement.
Maybe in the mod these units can recive 20% spy detection to resemble their reall life quality as an anti terror craft or maybe a Commando promotion(using enemy roads) for its anti mines shielding?
oh, btw, about your sig - i just don't understand who the hell is Cthulhu!
BTW KELDATH Merkava tank doesn't work, i can only get T99 idk why.
Is it compatible with CiV ??
... too early? ...Well... I have a problem with premature e.umm..things.....
Civ 5 is different in it's structure from Civ4\BtS. for an instance, you do not use units to garrison cities in the same way, you do not have religions(AFAIK) nor spies, on top of that, instead of limmiting the amount of units per square\hex afaik you can now only have a single lonely unit per square. I think I like the Overlord gameplay mod better then i might like Civ5.
So:
No *apostolic palace holy war coallition* anymore.
No terror attacks with your spies against your too powerfull enemies.
No quick D-day style deployment of all of your units(1 unit per hex rule) on the neighboring continent just to show them whats the right way to honor gawd. :3
You could probably, however, build the
Carebears wonder so every one of your citizens will have someone to hug him.
this is a copy paste from
http://forums.2kgames.com/forums/showthread.php?t=62691
- No religion. Lead Designer John Shafer thinks that religion in Civ led to a situation where civs where diplomatically divided by religion. He wants to have alliances having a bigger influence than religions.
All I have to Mr. Shafer say is,
*WELL NO $H|T BUDDY!* come live in the middle east for a while and then we'll see your take over how a game of civilization oughtta be played, I hope that Civ5 won't be a bunch of hippies holding hands while chanting kumbaya...

Spare me the BS about frontlines pls, that happened in civ1,2,3,tot,4,bts as well - yea, those games with names like
Sidney K.Meier's,
Brian Reynolds,
Jeff Briggs and
Soren Johnson behind them.
Mr. Shafer, please stop castrating this game!