hi,
ok this is what ive done so far for the new release - i implemented most of your ideas:
removed the war generals
fixed un buildble cavalry
hopefully now training ground and complex will give out the hero promotions - i removed their tech preqeq.
UPDATED TO REVDCM 2.8 PRE RELEASE
from revdcm - ruthless ai.
siege unit - upgrade tree is now correct - and all of the units now gets obsolete sometime.
long bowman and crossbowman now gets obsolete with military science
trireme, galleas obsolete on organized army
attack submarine obsolete on merchant marine
AEGIS NOW OBSOLETE WITH STEALTH
DESTROYER CANT SEE SUBS
MOBILE ARTILLERY NOW MOVE 2
ANDROMEDA POWER REDUCED - 150
STEALTH BOMBER NOW HAVE ACE AND CHAFF PROMOTIONS
PREDATORS POWER REDUCED - 35 AND NOW HAVE CHAFF PROMOTION + 30 EVASION
REBUILT THE ENTIRE UPGRADE TREE OF ALL UNITS, now much more options and in a orderly fashion
COMBAT FIGHTER IS NOW A CHEAPER WEAKER AIR PLANE WITH NO OIL PREQEQ.
BOMBER RANGE INCREASED TO 8
MULTI ROLE FIGHTER MOVED TO PROGRAMING LANGU'
BIOLOGICAL MISSILE INCREASED RANGE TO 12
ADDED PREQEQ TO COMBUSTION ENGINS MILI' SCIENCE AND TRADITION
ADDED PREQEQ TO MODERN NAVAL WARFARE - MASS MEDIA
RAISED COST OF ATOMIC BOMBER AND LOWERED TH COST OF TACTICAL A BOMB
ADDED AIR BORN CAVALRY - A MODERN PARATROOPER - TECH GPS
ADDED GATLING - ONLY DEFENSE AGAINST MOUNTED - NO BONUS PREQEQ
REMOVED MOUNTED BONUS OF RIFLEMAN
ALSO RIFLEMAN NOW HAVE 1 FIRST STRIKE ALONG WITH 10% AGAINST MUSKET MAN - AND NOW THE AI MIGHT USE IT TO ATTACK CITIES SOMETIMES.
cuirassiers GOT ANTI GRENADIER NOW
CAVALRY - STRONGER AGAINST RIFLE MAN - REMOVED ANTI BONUS Towards GRENADIER.
sorry about the caps lock...
in the future, i think im gonna rebuild the air units structure - move them around a bit
same with the water ones.
im not happy with those much.
i dont like tech diffusion too, but sometimes i play with it, cause other wise - ill loose.....
ok this is what ive done so far for the new release - i implemented most of your ideas:
removed the war generals
fixed un buildble cavalry
hopefully now training ground and complex will give out the hero promotions - i removed their tech preqeq.
UPDATED TO REVDCM 2.8 PRE RELEASE
from revdcm - ruthless ai.
siege unit - upgrade tree is now correct - and all of the units now gets obsolete sometime.
long bowman and crossbowman now gets obsolete with military science
trireme, galleas obsolete on organized army
attack submarine obsolete on merchant marine
AEGIS NOW OBSOLETE WITH STEALTH
DESTROYER CANT SEE SUBS
MOBILE ARTILLERY NOW MOVE 2
ANDROMEDA POWER REDUCED - 150
STEALTH BOMBER NOW HAVE ACE AND CHAFF PROMOTIONS
PREDATORS POWER REDUCED - 35 AND NOW HAVE CHAFF PROMOTION + 30 EVASION
REBUILT THE ENTIRE UPGRADE TREE OF ALL UNITS, now much more options and in a orderly fashion
COMBAT FIGHTER IS NOW A CHEAPER WEAKER AIR PLANE WITH NO OIL PREQEQ.
BOMBER RANGE INCREASED TO 8
MULTI ROLE FIGHTER MOVED TO PROGRAMING LANGU'
BIOLOGICAL MISSILE INCREASED RANGE TO 12
ADDED PREQEQ TO COMBUSTION ENGINS MILI' SCIENCE AND TRADITION
ADDED PREQEQ TO MODERN NAVAL WARFARE - MASS MEDIA
RAISED COST OF ATOMIC BOMBER AND LOWERED TH COST OF TACTICAL A BOMB
ADDED AIR BORN CAVALRY - A MODERN PARATROOPER - TECH GPS
ADDED GATLING - ONLY DEFENSE AGAINST MOUNTED - NO BONUS PREQEQ
REMOVED MOUNTED BONUS OF RIFLEMAN
ALSO RIFLEMAN NOW HAVE 1 FIRST STRIKE ALONG WITH 10% AGAINST MUSKET MAN - AND NOW THE AI MIGHT USE IT TO ATTACK CITIES SOMETIMES.
cuirassiers GOT ANTI GRENADIER NOW
CAVALRY - STRONGER AGAINST RIFLE MAN - REMOVED ANTI BONUS Towards GRENADIER.
sorry about the caps lock...
in the future, i think im gonna rebuild the air units structure - move them around a bit
same with the water ones.
im not happy with those much.
i dont like tech diffusion too, but sometimes i play with it, cause other wise - ill loose.....