Originally posted by hbdragon88
* What's with the site??
I went to the site previously and viewed the tech choosers. Then I go in to the actual game...and there's like a million more techs, all crowded and in sheer size. For example, fundementalism and crop rotation are in the ancient ages instead of the middle ages.
I would guess that the website is out of date and won't be updated until the next version has reached a state of official release. As I pretty much never go to the website though, perhaps Isak or someone else can elaborate
* For some odd reason, the boxes the advisors speak in, the red "more" is not in the box.
In order to make all the techs fit on the screen, the advisor dialog was reduced greatly in size. The game does not realize this, however, and so it places the More where it thinks the corner of the box is. It bugged me enough to replace the "More" with "." in labels.txt in my game, although most people just ignore it
* The science advisor was telling me about the benefits of Intergrated Defense when I was in the ancient ages
The tech blurbs are off in 1.05x; Isak went through and fixed them all for the next version and I went through and messed with those some more (somewhat needlessly, it later turned out

) and they should all be good in the next official release.
* I'm wondering why so many techs share the same pcx file
Because there are so darn many

Near as I can tell, Kal-el took the civ-2 approach to tech icons where they represent groupings like "ancient military" or "industrial scientific" Only the techs which give governments have specialized icons, which makes it easier to pick those out in the tree. That decision was made long before I showed up, however, so once again one of the Big 3 may be able to elaborate further.