Double Your Pleasure

No problem :) Let us know what you think, when you've 'taken her for a drive round the block' ;)
 
I got PTW installed and downloaded the ptw version off the site + the 1.05x patch, and I started playing:

* What's with the site?? :confused: I went to the site previously and viewed the tech choosers. Then I go in to the actual game...and there's like a million more techs, all crowded and in sheer size. For example, fundementalism and crop rotation are in the ancient ages instead of the middle ages.

* For some odd reason, the boxes the advisors speak in, the red "more" is not in the box. :hmm:

* The science advisor was telling me about the benefits of Intergrated Defense when I was in the ancient ages :confused:

* I'm wondering why so many techs share the same pcx file
 
Originally posted by hbdragon88
* What's with the site?? :confused: I went to the site previously and viewed the tech choosers. Then I go in to the actual game...and there's like a million more techs, all crowded and in sheer size. For example, fundementalism and crop rotation are in the ancient ages instead of the middle ages.

I would guess that the website is out of date and won't be updated until the next version has reached a state of official release. As I pretty much never go to the website though, perhaps Isak or someone else can elaborate ;)

* For some odd reason, the boxes the advisors speak in, the red "more" is not in the box. :hmm:

In order to make all the techs fit on the screen, the advisor dialog was reduced greatly in size. The game does not realize this, however, and so it places the More where it thinks the corner of the box is. It bugged me enough to replace the "More" with "." in labels.txt in my game, although most people just ignore it :D

* The science advisor was telling me about the benefits of Intergrated Defense when I was in the ancient ages :confused:

The tech blurbs are off in 1.05x; Isak went through and fixed them all for the next version and I went through and messed with those some more (somewhat needlessly, it later turned out ;)) and they should all be good in the next official release.

* I'm wondering why so many techs share the same pcx file

Because there are so darn many :p Near as I can tell, Kal-el took the civ-2 approach to tech icons where they represent groupings like "ancient military" or "industrial scientific" Only the techs which give governments have specialized icons, which makes it easier to pick those out in the tree. That decision was made long before I showed up, however, so once again one of the Big 3 may be able to elaborate further.
 
The website is indeed out of date as far as the extraneous info is concerned. I put those tech pages up a long time ago as I thought it was a good idea and would be helpful to players. By now they are more of an amusing historical nature than of real value.
 
I would think that it would be quick to take more up-to-date screenshots of the tech choosers, but I guess there's more imporant issues than what's up-to-date on the site. :rolleyes: I asked about the novelty unit pages too, and got the same answer but from Isak.

When is the planned next release?
 
Making plans that take Kal-el's incessant creativity into account is rather difficult. Isak and I have tried, but Kal-el is the boss after all. And truth be told, I have sometimes a hard time restraining myself too ;)

I guess Kal-el is best qualified to answer your question.
 
I noticed one very-very-very minor thing in this mod, that doesn't even bother me - but I just noticed it.

There's this resource "copper".

Okay, it was very abundant in the ancient ages, it was rather easy to find and easy to work.

Copper is also required to make bronze. The other 'ingredient' is Tin.

I think that tin would have been a better choise, since tin was much harder to find than copper. But luckily it wasn't needed as much as copper was (the proportions were 9 copper and 1 tin - IIRC).

Just my two €-cents ;) :p
 
@Aaglo:

:confused: Which version of the mod are you using ? There hasn't been copper in the mod for ages :)
 
I just discovered Double your Pleasure and all I can say is: WOW!

This should have been Civ3 when it was first released.

Many thanks to the creators of Double your Pleasure :goodjob: :goodjob: :goodjob:

you guys made my Civ3 experience more complete
 
The DyP website is about as reliable as a David Letterman show :)
 
I've just installed the 1.21f patch for PTW. Can I still download DYP or should I wait until the new version comes out soon?
 
No, no need to wait - 1.05x is fully 1.21f compatible. :)
 
Have started my first game and its so HUGE!!
Just wondering, is there a world map for DyP or a way to play Kal-el's world map with DyP?
 
Hmm. . . you should be able to import the map, but that would probably screw up the resources. I haven't played Kal-El's world map, so i'm not sure about the resource layout.
 
Just tried that and it came up with an illegal operation message.
I tried it with the clean map. 180 x 180
 
There is one map (140x140) which can be found here .

I'm not sure whether it's using 1.04x or 1.05x rules, but it should work in any case :)
 
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