Double Your Pleasure

Conqest victory is realy boring, I mean I played like that for some 10 years...:eek: :eek: :eek:
I mean- you have 4 rivals civs, and you v'got 30% percent of the territory- that's only a metter of time, you are already the winner....

The victory condition really sucks...
That's why?!
Becouse there are no cloze alliace in civ...
If they were you could build great scenarious...

It's just to easy...waa!!!
No real hard victory conditions...
I think there is nothing you can do about it....
 
If you play with 4 civs in total on a large or huge map, then you're right, domination victory does become too easy. Try it with 8 civs on a Tiny map instead :)
 
No, I usually play with 10 civ's on huge maps...

My message is that domination should'nt be 66% , it should be 35%.

You see what's wrong?!
Like if now USA will sudeenly atack Canada, and after that mexico and Brazil all the Nations of the world would join together against USA becouse they will fear for themselves...

But in Civ you can just eleminate civ's one by one and nobody cares...
 
Hmmm... when I play, I usually end up being on the wrong side of a multiple-civ alliance, and I'm not even being very annoying to them....only slightly annoying :)
 
yeah, I have alwaus ended up with the world against me.

As for bonus resources, there are a couple of scenarios that have that sort of progressive bonus resources, but it works better for pre-made maps than it does for randomly generated maps because you have to have a lot of extra resources. Right now we are having a hard enough time getting enough of the current resources on the map. If we added more resources it would be highly unlikely that they would even show up on the map and if they did they wouldn't necessarily be next to where the earlier version are so your city may not be able to benefit from them.

There will be permanent alliances in C3Q.
 
I have a problem, for PTW double your pleasure. Whenever i load the scenario it says "error loading pediacons or something.. what do i do?
 
Just curious, why not make gold a luxury resource? I know it is required for banks, but can't luxury resources be set under requirements like strategic ones.

Also, is the camel going to finally have a use in the next update? All it seems useful for now is cheating the AI on a trade. One final thing, I noticed under the requirements for slave market that it was "natives", is that going to be in the next update?

Thanks in advance :)
 
Has anyone ever really ripped off the AI by selling them a 'worthless' resource?

Everytime I try selling a resource that serves no purpose to the AI, all I ever get is 1 gold from them.
 
@sturmgewehr: Make sure you get both patches from the DyP site - the big one (Full 1.04x) which includes all the graphics, and the patch to 1.05x.

@Lord_All_Mighty: There is also a problem with the distrubution on the map. Luxuries are generally lumped together, so you have 2-3 and sometimes even 4 right next to each other. This would make it too easy for 1 or 2 players to hog all the gold resources, and that's not desired. By making gold a strategic resource instead, we can be sure that gold will be evenly distributed across the map.

@Bamspeedy: Sounds like the AI is smarter than we thought :)
 
Went to the DyP site and noticed that mathematics was NOT a prerequisite for map-making. Think that is incorrect.

btw: isn't astronomy from the ancient times?
 
In dyp, when I built the great library, I discovered natural curiosity from the scientific civs. Wackoness. Also, do camels do anything? And for some reason, the AI gives a lot of money for the grand war advance even though it doesn't do anything. Finally, even though the bazaar says it gives extra happiness points for luxury resources, it's actually the marketplace that does it. Either that or my dyp civilopedia is old (somehow)
 
SethAdarion- probably you civilipedia is just old.

Ultraworld- if you will start searching for every "incorect" playcment you will find most of knoledges not in they right place but it is looks just alright now becouse there are a lot of knoledges that are not suposed to be before an other and in the same time these over is'nt suposed to be without them....
That's explayend by the fact that people did'nt really discoverd something everytime but it happened usually quite difrent...
But you can't do it in a game....

About astronomy...
In the same time you can say that irigation and mining and despotism and mathmaticks and almost all the ancient time were suposed to be availible in the start of the game, but once again- the civ astronomy is an reniesance astronomy...( Copernick and so...)

Take to example another thing- gunpoweder.
It was known to the Chinese for some 5-6 hundred years before the Europeans...The Chinese didn't had alchemy ...
I mean how said that to build cavalary you must know startegy???
Maybe some things are not right but is alright now and I enjoy to play the game!( DYP)

SethAdarion- the same thinh happened to my- But I discovered taxex and some over knoledge...
 
Originally posted by NewDestroyer
y can't i mine on grassland? i have enigineering researched
no you cant, im not sure why. But I would guess its because the AI would only mine on it, because of the high food stats.
 
Originally posted by SethAdarion
In dyp, when I built the great library, I discovered natural curiosity from the scientific civs. Wackoness.
Yes, you will also get Taxes from the commercial civs this way. The next version of DyP will implement the Trait Specific Improvements in a slightly different way to keep this from happening.
Also, do camels do anything?
Not in the current public release. They will in the next version, though. Don't worry :)
And for some reason, the AI gives a lot of money for the grand war advance even though it doesn't do anything.
IIRC, Grand War is required for advancement to the next era, so even though it may not have any side benefits, it is still valuable since they'd have to research it if they couldn't buy it.
Finally, even though the bazaar says it gives extra happiness points for luxury resources, it's actually the marketplace that does it. Either that or my dyp civilopedia is old (somehow)
That is a known error of the civilopedia in that version, and it's not the only one ;)
 
Originally posted by Kal-el
Grand War actually allows you to build the Man-O-War (buildable by all civs) and the Clausewitz' On War Great Wonder. There shouldn't be any techs that don't give you something.

Grand War allows Man-O-War in the current test version, but based upon the bazaar/marketplace comment I am assuming SethAdarion is using the last official release (.091r/1.05x) In that version, according to the SS, Man-O-War was available with Naval Cannon.

Clausewitz is available with Grand Strategy in both versions and I'm glad I'm not the only one who gets those two confused. ;)

BTW, in addition to its required-ness, Grand War is also a prereq to Military Tradition which allows Arc de Triomphe which could add to AI valuation. Incidentally, there are other required techs which have no side benefit but are valuable because they lead to other things, such as alchemy and strategy.
 
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