Double Your Pleasure

Originally posted by Isak
Nope, I was asleep while you had the problem - The Internet Worm, must have fixed it :eek:

Anyway, I'll release patch 0.4.1 in a few hours - it will include the resources.pcx

Will it include the updated/corrected building-small and building-large files?? :D
 
I installed your mod and now civ 3 wont even let me start a new game! what gives?
 
Originally posted by Maximus12546
I installed your mod and now civ 3 wont even let me start a new game! what gives?
I think this one deserves to go into the up-and-coming FAQ :D

Bad news: I can't explain why (yet, anyway) but it happens from time to time.

Good news: I haven't yet heard of anyone for whom the following procedure didn't solve the problem:

1. Uninstall Civ3
2. Reinstall Civ3
3. Apply Patch 1.21f
4. Install the DyP mod

If this doesn't help, let me know.
 
I installed your mod and now civ 3 wont even let me start a new game! what gives?

I hope you didn't follow Isak's advice yet, it's far simpler than that.(Sorry Sir Isak)

In the Civ3 folder there has to be a bic named "Civ3Mod".

If you're having this problem copy the DyP bic into the Civ3 folder, and rename it Civ3Mod. It is not case sensitive, but you must have it named correctly.

Hope this gets you goin.
 
I hope you didn't follow Isak's advice yet, it's far simpler than that.(Sorry Sir Isak)
Quite allright, Sir Civalaholic, but I feel I must point out that it's not (necessarily) that simple. Since version 0.31 there has been a file named civ3mod.bic in the main Civilization III directory by default (if you install the patch correctly, that is.) That file is the DyP-mod Bic.

I've experienced this bug myself once, with one but also with two bic files in the right directory (one named "civ3mod.bic", the other "DyP v.0.2.bic") and nothing happened when I pressed the New Game button. It was as if the button just stopped responding.

Replacing the bic had no effect, only thing that would do the trick was the procedure mentioned above. :confused:

I remember giving the same advice that Civalaholic passes on, and yes, if there is no bic file, the same thing happens - but the problem now is: If there's no bic in the Civilization III directory, you've installed the DyP mod incorrectly, and all files will be in the wrong places.........

[Edit: Just realized - If you have no bic in the Civ3 directory, you've installed Civ3 incorrectly - not just DyP ;) ]

Thats why U.R.P.I. is the only way to go:

- Uninstall Civ3
- Reinstall Civ3
- Patch to version 1.21f
- Install Double Your Pleasure :D

//Release manager congratulates himself on coming up with another useless acronym - just what the world needs//
 
i cant download any of the the patches on dyp mod website,in the raw list file. but if you go where it says to the download section you can download the new files
go figure.
 
Originally posted by pjm
i cant download any of the the patches on dyp mod website,in the raw list file. but if you go where it says to the download section you can download the new files
go figure.
You're right - there was an error in the script (it used to work, but.....I don't know what happened) - It's been fixed now however.

Oh, and by the way - Patch 0.45 is out now - it's around 750 kb, there's no Bic file (so you don't have to restart your games) and it's absolutely fat free - I would have posted the changes on the DyP site, but another error in another script was too much for my limited knowledge of ASP :confused:, so it will have to wait until Bernskov wakes up. Instead, I'll post it here for now:

------------------------------------
v.0.4.5 - will Fix/Change the Following
------------------------------------
Fixed: Graphic issues with Grunt Unit
Fixed: Graphic issue with Mid-Eastern academy in Civilopedia (using roman icons for now)
Fixed: Graphic issue with PPS-15 and Freight units, in Civilopedia
Fixed: Missing Government icons in Tech Chooser
Updated: Script.txt
Updated: In-game resource icons (Resources.pcx)
Updated: Build list icons for buildings (Buildings-large.pcx and Buildings-small.pcx)
------------------------------------

..... so please, Nightstorm, quiet down again, will ya? :rolleyes:
 
Originally posted by Isak
..... so please, Nightstorm, quiet down again, will ya? :rolleyes:

But if I quite down, you guys will think something is wrong with me. Gotta keep ya on your toes. :lol:

Oh yeah, has anyone encountered the problem where one minute the game works fine, you exit out, come back and try to restart several hours later and the game won't even start? I'm trying the uninstall-reinstall thing as we speak and will see if that helps. :mad:

EDIT: I tried uninstalling and reinstalling and I still can't get my game to work. Any ideas?
 
Originally posted by Maximus12546
I installed your mod and now civ 3 wont even let me start a new game! what gives?

Please see my earlier post on what one has to do to install the mod correctly. Basically, you must uninstall your initial Civ3 files before extracting the mod, as Isak says. But you not only have to run Windows uninstaller - you must also manually delete the entire Infogrames directory. (This is because Windows uninstaller leaves the Infogrames root directory present, which conflicts with the mod and causes the "New" and "Saved Game" buttons to malfunction on the Civ3 Intro screen.) Then reinstall Civ3, 1.21f, and extract the mod. I recommend using Isak's very simple (and very good) "EXE" version of the mod to do this; it simplifies things immensely. I also recommend defragging your hard drive at two separate points during this process: once after the automatic/manual uninstall step, and again after reloading Civ3, 1.21f, and the mod. As if that's not all, Windows Defrag works best if you run it twice in a row. So defrag four times total!

If I have an opportunity this weekend, I will post my install recommendations again, including the defrag steps advised above. Hope this helps anyone new to this impressive mod.
 
I've experienced this bug myself once, with one but also with two bic files in the right directory (one named "civ3mod.bic", the other "DyP v.0.2.bic") and nothing happened when I pressed the New Game button. It was as if the button just stopped responding.

I've had the same problem in regard to the new game button not working, and I was able to fix it by just replacing the bic file. Actually before I made the suggestion on the board I duplicated the error to ensure I my advice worked.

If there's no bic in the Civilization III directory, you've installed the DyP mod incorrectly, and all files will be in the wrong places.........
I see your point.


Thats why U.R.P.I. is the only way to go:

My P.C. is old and this can be quite the process, especially if you follow the defrag advice Def Lep suggest. One Defrag alone can take half an hour.

I'll just keep my mouth shut, and enjoy the gaming.

Actually I've been having a lot of errors myself and I'm gunna have to reinstall. I guess that's the price to pay for all the added pleasure. :)
 
Originally posted by NightStorm
Oh yeah, has anyone encountered the problem where one minute the game works fine, you exit out, come back and try to restart several hours later and the game won't even start? I'm trying the uninstall-reinstall thing as we speak and will see if that helps. :mad:

EDIT: I tried uninstalling and reinstalling and I still can't get my game to work. Any ideas?

Well, I figured out I'm not the only one having this problem...it appears that others are as well...see this thread to see what I mean...any help, I'd appreciate it... :)
 
Originally posted by NightStorm


Well, I figured out I'm not the only one having this problem...it appears that others are as well...see this thread to see what I mean...any help, I'd appreciate it... :)
I am having the same problem. My game crashed at 2050BC and despite and un-install re-install I can not get Civ 3 to start again. :cry:
Maybe it is the 4.5 patch that is doing it?
Cricket
 
Originally posted by cricket

I am having the same problem. My game crashed at 2050BC and despite and un-install re-install I can not get Civ 3 to start again. :cry:
Maybe it is the 4.5 patch that is doing it?
Cricket
Not trying to be defensive here, but apparently even people who don't play DyP (yes they do exist) are having this problem - so it does look like a General Civ3 error, not a DyP error.

And since Firaxis are all quiet about it, I may just have to crush this one myself. :jesus:
 
Does installing this MOD replace the civ3.exe file???

I normally replace my original with the nocd.exe file because I don´t wanna insert the cd whenever I want to play it. When I reinstall Civ3 and install ur mod, then get the nocd.exe i can´t even get into civ3?

//Talos
 
Originally posted by Talos
Does installing this MOD replace the civ3.exe file???
Nope, it doesn't - distributing edited versions of the main .exe would be considered illegal, and we're definitely not very high on that.

Can't give you any explanations, but If you can make it work with the original .exe, then missing the no-cd patch should only be a minor nuisance, I think ;)
 
With new 0.45 DyP I can't start new game,and run a CIV3 even.
"CIVILIZATION3 caused an invalid page fault in
module <unknown> at 0000:00000300.
Registers:
EAX=bff552ea CS=015f EIP=00000300 EFLGS=00010286
EBX=0087dcb8 SS=0167 ESP=00adf878 EBP=00000000
ECX=00000002 DS=0167 ESI=00000400 FS=3c47
EDX=00000000 ES=0167 EDI=004132dd GS=0000
Bytes at CS:EIP:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Stack dump:
00000300 00000008 00000001 005c6994 00000300 00000000 ffffffff 0000002b 1003c200 00000000 00000000 00400000 0000151f 00000000 0000073e 00000000 " The U.R.P.I way and defragmentation doesn't help :( What can I do?
 
Originally posted by Mark132
With new 0.45 DyP I can't start new game,and run a CIV3 even.
"CIVILIZATION3 caused an invalid page fault in
module <unknown> .....
Exactly when does this error occur? - When starting Civ3, when starting a new game, etc.
- please be as specific as possible - I'm afraid only Firaxis and a few hardcore coders know what the stack dump means
:confused:
Also, did you install v.0.40 and then 0.45 or did you jump from 0.33 to 0.45 without installing 0.40 - in other words, which version of DyP did you previously run without experiencing this problem?
 
are you saying that you can't even load up Civ3?

after you got through URPI are you able to play any of the earlier versions of the mod?

v.0.45 just adds some missing images so that should not affect the game in any way but visually.

v.0.4 is the new bic. here are the changes made:
------------------------------------
Edit: Aluminum now appears when Steel is developed
Edit: Freight no longer requires any resources to build
Edit: Changed HumVee is no longer wheeled
Edit: Fixed Stirrup is a prequisite for Chivalry
Edit: Changed Capacity of helicopter from 1 to 2
Edit: Changed Capacity of Truck from 4 to 3
Edit: Changed truck no longer upgrades to HumVee
Edit: Changed Aluminum now Appears with discovery of Steel
Edit: Supermarket now give +50% luxury and 1 happy face
Edit: Modern Farm gives +25% to production
Fixed: Added missing operational range of 4 to PPS-15 unit.
Edit: Changed (mostly increased) cost and maintenance for almost all Improvements and wonders.
Edit: Changed (mostly increased) cost for a lot of units.
Edit: Changed (mostly increased) cost for almost all techs.
Edit: Spirit of St. Louis now produces +1 trade in each tile already producing trade (used to be +1 ship movement).
Edit: Elephant resource now available with Warrior Code.
Edit: Theater trait flag set to Religious.
Edit: Palace now has a maintenance of 2.
Edit: Fascism now has Problematic corruption.
Edit: Unit support costs and support capability have changed to:
Unit Free Support per
Government Cost Units Town / City / Metropolis
Despotism 1 1 1 / 1 / 1
Monarchy 1 0 2 / 3 / 4
Communist 2 0 3 / 6 / 10
Republic 2 0 2 / 4 / 6
Democracy 2 0 2 / 3 / 4
Theocracy All
Federal Rep 4 0 1 / 1 / 1
Social Democ 3 0 1 / 1 / 1
Fascist 2 0 3 / 6 / 10
Note: These data, esp. those for the later governments, probably still needs tweaking.
Edit: Changed/Added culture ratings:
---humbled by : 4/1 35 30 20
---in awe of : 3/1 30 40 30
---admirers of : 2/1 25 50 40
---impressed with : 1/1 20 60 50
---unimpressed by : 3/4 15 70 60
---dismissive of : 1/2 10 80 70
---disdainful of : 1/3 5 90 80
---laughing at : 1/4 3 100 90
Added Experience Level "Green" in between "Conscript" and "Regular" HP = 3
---Note: Barracks/Palace & similar now produce Regular units, not Veteran. Units built in cities without Barracks or similar, will start as Green units.
Added: Retreat bonuses by experience level starting with Conscript: 0, 15, 30, 45, 60
Fixed: Land Mine, Naval Mine, Airbase and Radar Station now flagged as foot units to make them load onto transports/airdrop
Edit: Minimum Population for We Love The__ day now 5
Edit: Minimum Research Time now 3
Edit: AI to AI trade rates by level beginning with Chieftain: 100, 103, 106, 109, 112, 115
Edited Resources:
---Horses now 1/0/1
---Coffee now 1/0/2
Edit: No more Tropical Fruit
Added Rice Resource

As you can see there is nothing unusual there that immediately jumps out at you and screams "this is causing the crash."
 
Yes, I can't even load Civ3. Error occured when I'm trying to run civ3.exe Previously I use DyP 0.40.
 
Originally posted by Mark132
Yes, I can't even load Civ3. Error occured when I'm trying to run civ3.exe Previously I use DyP 0.40.
Please uninstall again, reinstall civ3, apply patch 1.21f and verify that you can start the game with that.

Only then, install the DyP mod up to v.0.40 and again verify that it works.

Then apply patch 0.45 - If that crashes...well, Houston, we've got a problem.
 
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