When I installed this script the game crashed. When I reinstalled Nightstorm's script it worked again. Anyone else or is it just me?Originally posted by GIDustin
I found one more difference in the script files. Hopefully this one works.
GIDustin
Think not, but Kal-el better answer thatOriginally posted by Morbius
i noticed that upgrading cavalry to hum vees doesnt cost anything, i guess thats not been intended?
I don't really think it's the number of units that's the problem, though of course even regular Civ3 does seem to have problems with it from time to time - More likely, it's a problem with a specific unit type, but try installing 0.46 - You don't have to start a new game when installing 0.46. Starting a new game is only necessary for patches that include BIC files, and patch 0.46 is only a script.txt.
and using 0.45, the game repeatedly crashes in a certain turn when an almost world wide war with tanks, humvees etc started.
when the AI is moving, that is.
lotsa units -- that the poroblem?
ill try it under 0.46 if possible, lets see.
Oh, pleaaaz send me a savegame of this - It's most likely due to the AI lacking the necessary resources, but it could of course also be that the AI doesn't see them necessary....but plz, plz, plz send me a savegame (I'm a collector of DyP-Oddities
oh, and the AI seem to produce less ships, if any at all -- at least i only saw few old triremes, though there should be battleships availiable.
right back atcha', duderock on, puds![]()
Bugger. Guess I was a bit too optimistic that 0.46 would fix the remaining bugs.Originally posted by Morbius
0.46 didnt help unfortunately.
Ok, just so long as you know it's not an error, but a design decision. Kal-El (and I, for that matter) want early expansion to be difficult. You can ease the task a bit by settling next to a bonus resource, but it is still going to be difficult.
i forgot to add that i modified the DYP bic-file concerning the food consumption.
i put it back to 2 food instead of 3 because i couldnt build a settler for quiet some time, but some (not all) civs could ... its been in the 0.33 version i think.
If not, it's not because you made changes to the BIC - the good thing about BIC's after 1.21f is that they're actually saved in the savegame, without losing anything in the transition (in theory anyway) - however, a number of the save game files I have received from people (even before 1.21f) refused to load, giving me different kinds of DataIO errors, most likely pointing to the fact that the savegame had in fact become corrupt. It's a Civ3 problem, not specific to mods, I'm afraid.i hope you can load the save file at all with this change made?
Yep, just do that - I'm on broadband, so don't hesitate to send me unsolicited files...This goes for all DyP players....tho' my mailbox capacity is only 10mb, so dont send me too many scans of last year's holiday pictures, pleasehow shall i send it to you?
email to the address on the DYP site?
I'm pretty sure that's how Firaxis wanted it to work - wonders don't become obsolete until _you_ research the tech that will make them obsolete - Doesn't matter if everyone else has had the tech for ages.im pretty sure that the persians had already discovered flight, but only when i discovered it too, the (my) colossus was obsolete. is that intended
That sounds strange - If you note this again, please save the game and send it along with the files in your Autosave directory (or at least the two most recent autosaves) to me. Email-addy is on the DyP site.some laborers allegedly needed some 5 turns to build a mine or road on a mountain.
but it took only 1 round (which was okay i suppose as there were 2 of them working, but it told me it would take much longer).
Oooopsi dont have to research ecology in order to research plastics (the tech tree says otherwise).
...one correction at a time please - I'm getting paid per patch hereand it tells me i have to research space flight in order to research recycling ... the tech tree disagrees again.
I've been looking at your savegame, and what I can say for now is: You're definitely right...there is not so much as _one_ AI ship (other than a few barbarian galleys) - I'm trying to figure out why right now.ps: this is the second game i play with 0.45 and 0.46, and i did not see any AI warships at my coastline at all.
I still think we should consider adding banner adsYesterday we had more than 150 unique hits on the website.
Originally posted by Isak
I've been looking at your savegame, and what I can say for now is: You're definitely right...there is not so much as _one_ AI ship (other than a few barbarian galleys) - I'm trying to figure out why right now.![]()
The last bic-file released was in version 0.40, so if you kept your savegames before uninstalling, you can still play them - we probably won't release another Bic file for a week (hopefully less - but I'm a born pessimist)Originally posted by tmarcl
Thinking I had all the needed files, I re-installed version .33 thru version .47, but the civ3mod.bic hasn't changed.
Nope - that's an error in the readme - The release manager forgot to change the readme.txt for the Full Install version of v.0.33 - I'll give him a good whack on the head for it.
The readme for .33 says I need to have version .32 first, but .32 isn't on the website. Do I actually need it?