Pirateiam
Chieftain
Just ended my dyp game in the year 1300. I am still fiddling with trying to slow tech rate down. I was playing Kal Els map with all CIV's at regent level. I had changed the min tech research time to 6 instead of 3. Still did not slow it down (only the human player I think). By 1300 I was part way in Industial era. I also think that the minimal research slider only corresponds to the human player since I had the most powerful CIV with 70% of wonders and pretty much all the science wonders ( I was Greek) and I was always behind 3 to 4 techs and would have to buy them from the AI players. I only needed 30% science level to keep every tech to the minimal 6 turns. After trying many things I have come to the conclusion that all research techs need to be increased by at least 35%. What do the MOD designers think?
By the way the biggest reason this bothers me is the fact that you guys made all these cool new units but I never get to use half of them because they are obsolete too quickly
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By the way the biggest reason this bothers me is the fact that you guys made all these cool new units but I never get to use half of them because they are obsolete too quickly
