1) I think one of the big reasons the AI lags in the later game, is because it *flocks* to Theocracy. In every game I can think of, once they have the Tech,
all AI governments switch to Theocracy...for the rest of the game
The result? The AI gains a tile-penalty (something in Theocracy that's not in the Civilopedia, btw) for the rest of the game, acquires loads of money that they can only use to buy techs at ridiculous prices with (from me

), and every once in a while "hurries a city to death" - IOW, the citizens get so disgruntled from hurried production, AND since their city-tile is only producing 2 food, the AI makes every citizen an entertainer - and the city starves to death.
IMHO, this can be solved by making the AI *like* later governments more than Theocracy - in the same way the AI is made to *hate* Chiefdom.
2) The Civilopedia (CP from now on) says Sun Tzu's GW requires barracks - this is not true.
3) Calvary can't be upgraded to Humvee! But strangely enough, all lower horse-units (dragoon, horseman, etc.)
can be upgraded...
4) On the subject of the Humvee - the CP doesn't mention they treat all terrain as roads.
5) The way I see it, Airports enable planes to fly back & forth between two destinations.Airfield bases, on the other hand, are like Airplane factories - like an Airplane barracks, in a sense. Airports should take the 'airlift' ability away from Airfield bases, leaving Airfield bases with only the abilites to A) repair planes in one turn, and B) make veteran air units.
6) The first ironclad battle in the world was fought during the US Civil War - the Ironclad USS Monitor (and
three Steam Frigates), vs. the Ironclad CSS Virginia. To sum it up, the CSS Virginia destroyed one steam frigate and crippled two others
without a scratch from the Steam Firgate's fire. Finally, the USS Monitor started firing upon the CSS Virginia - their shots bounced off each other's hulls, and they finally retreated after 4 1/2 hours - the only damage on either boat being a few dents here & there.
Dyp makes steam frigates
in every way better than Ironclads. Besides making the Ironclad stronger than Steam Frigates, I have two ideas:
.........A) Ironclads weren't built to travel for long voyages - maybe
they should be limited to just Coast & Ocean travel (if
possible), as opposed to Steam Frigate's ability to travel
overseas.
........B) The first Ironclad prototypes took an extensive time to
build. Steam Power should [not] let players build
Ironclads, but instead enable each civ to build a SW in
cities with a Shipyard - maybe called Ironclads studies -
that enables production of Ironclads.
7) Dyp made the Roman Legionary 10 shields more expensive than other Swordsmen, for a grand total of 40 shields, and stats of 3 att / 2 def / 1 mov. Elephant riders, however, have 3 att. / 3 def. / 2 mov... and also cost 40 shields

. At the least, legionaries' price should drop back down to 30, and elephants stary at 40. Training a legion of men seems easier than taming a whole unit's worth of elephants, anyway...
Othersise, great mod. Keep up the good work!
