RobO
King
cygnus, I think the standard answer to your problem is that you probably installed DyP in the wrong directory. But Isak might know better. Isak?
Why not make battleships more expensive than Aegis Cruisers?Originally posted by Morbius
the maintenance costs for a real battleship are simply too high.
HP bonuses could really be used to remedy unit-balancing problems, like this one...maybe giving Destroyers a whole 2 HP less than Battleships?However, a WWII or earlier destroyer should never engage a battleship ... or a cruiser, even if its a light one.
Originally posted by cygnus
Hey, I really wanted to check this MOD out so I did what most seem to do here, uninstall, reinstall, add patch, add MOD. But the game will get right up to starting and then crash. Am I missing something?
KDan, what is your conclusion?Originally posted by KDan
I did (kinda... I made all the late middle/industrial wonders double the happiness effects of slaver headquarters, and all the later ones double the effects of the slave market... with some randomization to ensure that basically if you want to keep slaves at all you'll have to skip on all wonders of the world, in practice... and then I gave myself 13 perfect city sites on a normal size map >:-D evil huh? with 1 turn per research it makes for a very quick game hehe)
Problem: I've just built slave markets everywhere, but the unhappy faces don't show up in the improvements list on the left...?!? I've double-checked the bic, slave markets should give 2 unhappy faces... is that a ... erm... feature of civ3? (doesn't show unhappy faces in list)... if so, how do I figure out how many people are being made unhappy given that all my cities are supah-happy? I guess I could cut all roads to luxuries, sell all happiness improvements, and see what happens when I sell the slave stuff... yeah, that's what I'll do.
Daniel
Originally posted by Kal-el
@dingocat:Unterwasserboot is what, I am sure, the German version of the game calls the normal submarine. I had considered calling it the U-Boat but then realized that. I agree that "Early Submarine" is a lame name, but I didn't feel like doing research on the subjectI am open to other suggestions but not U-Boat.
Sorry that you're having trouble - my first advice would be to run through the sequence Bernskov posted above (Thanks Bernskov).Originally posted by cygnus
Hey, I really wanted to check this MOD out so I did what most seem to do here, uninstall, reinstall, add patch, add MOD. But the game will get right up to starting and then crash. Am I missing something? Since LWC doesn't work for me anymore I haven't played in awhile. Oh ya, I did scandisk and all that stuff also. please help!
Originally posted by RobO
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Have any of you seen an AI city larger than size 15? [/B]
Originally posted by Kal-el
All entries must be in by Monday ... see your local retailer for details.
Originally posted by Rakshasa
Anyway, this post is primarily supposed to be a "Hello, I love this mod too" post. So, on that note...
Hello everyone. And to the MOD team: I love the great work you guys have done with the mod.![]()
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Originally posted by RobO
Have any of you seen an AI city larger than size 15?
Originally posted by Dingocat85
Babylon's capitol - I forget what it's called - has insane food supplies. And after they develop railroads, with the food bonus...![]()
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