so who wants to help out the mod?
I have compiled the bitmaps for the chariot archer and the elephant archer. they are separated into each direction, north, northwest, west, south, and southwest, they are further subdivided into idle, running, attack, and death. this should make it easier for whoever is willing to put them together.
I am posting the files below. please indicate if you have downloaded the files and if youare planning on putting them together. I recommend using the warelephant as the basis for the elephant archer and the war chariot as the basis for the chariot archer. you should export the civ3 flc using the civ color 13. this most closely resembles the blue in the AoE bitmaps and will give you your best results when you reload the palette colors.
elephant archer
chariot archer
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civalaholic,
regarding ss parts 11-25. while it is true that those parts are not flagged the other parts 1-10 are flagged to have to be built multiple times.
parts 1, 2 and 5 each have to be built 3 times, part 6 twice and part 10 8 times.
when considering new wonders to add to the game, i looked first at what wonders were already offered in the original game. there you will see things like, Sun Tzu's art of war, Smith's Trading Company, Universal Suffrage, theory of Evolution, Iron Works, Military Academy, Battlefield Medicine, etc. none of the above, and there are others, would qualify under your "giant stone monument" test for Wonders. Emanicpation and the Civil Rights movement were at least of equal importance to Universal Suffrage. A written constitution is a major turning point in a nations political life, granted a country may change its constitution ove time but the wonder in the game is not the particular constitution that was written whenever you build it, but represents the notion that your nation has developed the notion of a constitution, and everything that that stands for, law and order, govt. of the people, for the people, by the people, etc. the statue of liberty may indeed be gone in a thousand years, but then again, the Colossus is no longer standing, nor are the hanging gardens nor the pharos at alexandria, so i guess i don't really see the point there.
re too much food.
what about changing plains from 3/1/1 to 2/2/1?
re scientific nations and four techs.
scientific civs should start out with three techs, because they are supposed to get one free tech at the beginning of each era.
each civ will now have two trait specific units. check out the thread on the main creation forum for more info.
the power armor flics should be in the downloads above or you can find them
here
alexander may not have used war elephants but plenty of people did. the germans never used chariots either but that doesn't prevent them from being in the game or from anybody building them. If your nation has access to elephants and you don't take advantage of that, your military leaders are fools. it wasn't just the indians who rode around on elephants. don't you remember the story of hannibal crossing the alps?
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RobO
1. you are correct
2. I am DOS illiterate, so if youare offering to do that, that would be great!
Clearly I need help with the packaging of this mod. I would be more than grateful to anybody who would be willing to do this. As, i'm sure would a lot of other people.
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Well, I think that's all for now. A new version of the bic, along with the fixed tech trees should be ready by monday. so finish off the game you are playing now, and report any other bugs or suggestions. not all suggestions will be incorporated in, but if you make a strong argument for it and it doesn't go against the basic principles of the mod and I don't here anything reacting against it, it has a good chance of getting a look in version 0.2.