Double Your Pleasure

You asked:
Which brings up a question, do people think there is too much time spent in despotism to start the game? I think it is historically accurate that you don’t get the higher forms of govt. til sometime between 500 BC and 1 AD, but it is fun?
Historically you could put monarchy back to about 1000BC or 1500BC. Egypt had a very sophisticated form of Monarchy that long ago.

Besides the resources I listed above, what other resources would you like to see in the mod?
Chocolate please;) maybe clay? needed to build granary or possibly cats? reduces illness by killing off the rats.
Federal Republic Icon What do people think about changing the symbol for federal republic from the eagle that it is now, to the EU's flag of 12 gold stars on the blue background? I would probably change the stars from gold to silver. This symbol closely mirrors the original flag of the US which had 13 white stars on a blue field, and would thereby be representative of the two largest federal systems in the world? (at least I think they are the two largest)
The EU is more a confederacy then a federal republic. Each country has its own military and some retain their own monetary system. But the flag sounds cool.
I love this mod. Took me forever to get it working properly but so much fun.
 
I have a 160GB Hard drive with a 15K cable ISP. I could host the file for you but it will only be available when my comp is on (which is pretty much 24/7)

However, due to my computer problems, I can put it on my web server (same internet speed but only 2 GB free space, which is still plenty). That computer only goes off when it gets a BSOD or some other error.

Just thought I would run that past ya. There are no good free ISPs that give that much space/bandwidth . . .

GIDustin
 
here's what the ancient age will look like until I can fix the arrows
 

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Installed 1.21, edited in my own favourite changes (which are mostly covered by DyP), fired up the game and looked at the tech screen when I got to pick the first advance to research. My immediate reaction was: Where have all the techs gone :confused: The screen is almost empty!

So, I'm going to install DyP :D and edit in a few temporary changes (like the reduced entertainer bonus).

A couple of comments:

It seems to me that clockworks come too early in the tech tree. When was Big Ben built, and when were clocks invented / used? I don't know. In fact, clocks were the deciding factor in navigating oceans reliably, not the compass. The clock allowed you to determine longitude, and this didn't happen until sometime into the 1700's IIRC, i.e. in the industrial age. I also question the ability of the clock to increase production before the introduction of factories. It definitely makes a difference when you need to coordinate large labour forces.

I would like to delay map trading somewhat - it destroys part of the exploration aspect of the game. Just a personal preference, and not an important point.

I look forward to that website, but have two requests. If you make a self-extracting exe, then please make it optional. I don't like to install those, I have no control of what they do and can't check before I do so how to uninstall them. And secondly, please split the download or make a split download available.
 
Hey, I think someone else might have mentioned this, but building the Arc de Triomphe makes the game crash. I;m still running with version 1.17. A city's production window will come up and I give new build orders, I hear the jangly wonder music, and then the game crashes. The Arc finishes that turn. Isak, if you'd like the save, let me know.
 
Originally posted by GIDustin
I have a 160GB Hard drive with a 15K cable ISP. I could host the file for you but it will only be available when my comp is on (which is pretty much 24/7)

I can do you (and the community) one better 1M/512 ADSL and sufficient space for the web, with ftp access.

Isak could you Or maybe NightStorm take the initiative if needed.

Regards Bernskov
 
Originally posted by bernskov


I can do you (and the community) one better 1M/512 ADSL and sufficient space for the web, with ftp access.

Isak could you Or maybe NightStorm take the initiative if needed.

Regards Bernskov

I will be putting the web site together. Just PM me with your email address and we can start coordinating getting everything up and running there.
 
Originally posted by NightStorm


I will be putting the web site together. Just PM me with your email address and we can start coordinating getting everything up and running there.

I've done just that.
The site should be at http://civ3.bernskov.com but it maybe not respond just yet as the DNS entry has to 'spread'

NightStorm have been given the needed info on maintaining the site so the pressure is on him (to make a tiny shrubbery with a little path between - nice to see other python fans)

Regards Bernskov
 
Great, thanks for all the offers. Looks like we can get the website up and running soon then. :goodjob:

I suggest (if Bernskov and GIDustin agree to it) that we host the Zip files on both their servers - since they are both private servers (i assume) it might be a good idea to have a backup server.

Due to somewhat popular demand (and RobO's continued begging :D ) I've decided to give modem users an alternate download option, with files split into 1.4 mb .rar files (this would be 9 files), so maybe one (I suggest GIDustin) could host the 9*1.4mb install set, and the other (Bernskov) could host the 14mb zip file. Tell me what you think?

I don't like going on hogging all of GIDustin and Bernskov's bandwidth forever. I work for an ISP, and as far as I can remember, somewhere in my contract it says that I can get a certain amount of serverspace for free, I just need to figure out where to order this, and how much time it'll take before I actually get it.

GIDustin and Bernskov, PM or Email me if you're still interested.

As for the self-extracting exe's and the like, I personally don't think this would be worth the effort for now - Once we get to version 1.0, I'm hoping that we have an exe-installer which copies files to a subdirectory in the scenarios folder, and then using a bat file, we can backup all files before installing the mod, and use another bat file to uninstall it again, so that we never have to manually copy files (unless we're dying to, of course).
 
Originally posted by EmprorCoopinius
Hey, I think someone else might have mentioned this, but building the Arc de Triomphe makes the game crash. I;m still running with version 1.17. A city's production window will come up and I give new build orders, I hear the jangly wonder music, and then the game crashes. The Arc finishes that turn. Isak, if you'd like the save, let me know.

sounds to me like the wonder splash is missing in PediaIcons.txt
 
Originally posted by Isak
I suggest (if Bernskov and GIDustin agree to it) that we host the Zip files on both their servers - since they are both private servers (i assume) it might be a good idea to have a backup server.

Backup is allways good. I can also provide a Mirror

..an alternate download option, with files split into

I'm indifferent. Why not both have both set of options and a link to each other, so that if I am 'slow to dl from' you could try GIDustins copy vai a link from my page (That is really up to NightStorms layout idea)

As for the self-extracting exe's and the like, I personally don't think this would be worth the effort for now

Agreed. Just maintain a step by step guide like the one you posted earlier in this thread.


reagrds Bernskov
 
Yep, pesoloco appears to have hit the spot. :goodjob:

Pediaicons refers to the file "Arc de Triomphe.pcx" but the file is called Arcdetriomphe.pcx"

Go to the Art\Wonder Splashes\ folder and rename the arcdetriomphe.pcx to:

Arc de Triomphe.pcx

Hopefully that fixes it, please report whether it does or not, as I have absolutely no time to test right now :(
 
Originally posted by Isak
I suggest (if Bernskov and GIDustin agree to it) that we host the Zip files on both their servers - since they are both private servers (i assume) it might be a good idea to have a backup server.

Due to somewhat popular demand (and RobO's continued begging :D ) I've decided to give modem users an alternate download option, with files split into 1.4 mb .rar files (this would be 9 files), so maybe one (I suggest GIDustin) could host the 9*1.4mb install set, and the other (Bernskov) could host the 14mb zip file. Tell me what you think?

As for who hosts what, it really it up to those guys. However, I do agree with backups as well. If they both want to host all the files, I can work with that and just have seperate "mirror" links in there.

If there is anything anyone would like to see on the site, besides just the downloads...like for instance what was added, changed, etc...just let me know through PM or email (if you already have my email) cause as has been said, this thread is already big enough. :D
 
Dear Kal-El!
Your mod is superb, an I like to play it. But sometimes (especially when i build Colonist), game crasheswith following message:

" CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 015f:00555ab0.
Registers:
EAX=00877504 CS=015f EIP=00555ab0 EFLGS=00010212
EBX=00877290 SS=0167 ESP=00adedcc EBP=00877504
ECX=00000000 DS=0167 ESI=00878de0 FS=3c07
EDX=0000006d ES=0167 EDI=00877890 GS=0000
Bytes at CS:EIP:
8b 41 08 56 85 c0 74 09 b8 18 00 00 00 5e c2 18
Stack dump:
00537d57 00877504 0000015f 0000006d 00000000 00000000 00000000 00877890 00877290 00000000 00877800 00000000 0056234e 00877890 00877290 0087780c "

Can it be fixed somehow?
 
Originally posted by Mark132
Dear Kal-El!
Your mod is superb, an I like to play it. But sometimes (especially when i build Colonist), game crasheswith following message:

" CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 015f:00555ab0.
Registers:
EAX=00877504 CS=015f EIP=00555ab0 EFLGS=00010212
EBX=00877290 SS=0167 ESP=00adedcc EBP=00877504
ECX=00000000 DS=0167 ESI=00878de0 FS=3c07
EDX=0000006d ES=0167 EDI=00877890 GS=0000
Bytes at CS:EIP:
8b 41 08 56 85 c0 74 09 b8 18 00 00 00 5e c2 18
Stack dump:
00537d57 00877504 0000015f 0000006d 00000000 00000000 00000000 00877890 00877290 00000000 00877800 00000000 0056234e 00877890 00877290 0087780c "

Can it be fixed somehow?

What Operating system are you using, how much ram do you have and what kind of video card are you using?
 
Ugh, I'm sorry for my ignorance. OK, there is Win98, 512 MB RAM and Pixelview X-Player Pro (GeForce 2 GTS) with 64 MB RAM DDR. But on Win2K and XP was the same - I mean game crash.
It is also independent from game patch - 1.16,1.17 or 1.21f - always the same. Thank you for so fast responce :)
 
Isak

Thanks for the help with the Arc...it works fine now. Have another question......my Partisan folder is empty, no ini or flcs or anything. Any idea where I can get these files? Thanks.
 
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