Double Your Pleasure

Somehow the file fell out of my previous post - perhaps because I'm usually using Opera. This should be it:

Edit: Sorry for the double post, and I have no idea where the file went. Kal-el, if you send me your email at robert.olesen@get2net.dk then I'll send you the file.
 
The Mod is really coming together now, but there are still a few more things on the list that need to be crossed off before it can be called complete. Some of these things are being taken care of by members of the team, others need direct input from you the user.

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Things being worked on now:
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-Nightstorm is working on the buildings
-GIDustin is working on the civilopedia entries
-JimmyH is putting together some unit animations
-We are still waiting on a few other animators to finish projects they previewed months ago

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Things that need to be worked on:
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1) Improvement and Unit Costs – are they too low? How much more should they be? See poll.
2) Tech Costs – same Question. See poll.
3) The map nees to be updated
4) The new civs need to be discussed and put together
-Spanish
-Scandinavians
-Celts
-Incans
-Mayans
-Carthaginians
-Nubians
-Koreans
-Mongols
-Ottomans

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Things that I would like to see done eventually
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Reorder the Buildings Alphabetically by Type (Improvement, Wonder, Small Wonder)
Reorder the Units Alphabetically by type (Special, Offensive, defensive, air, naval)
 
Originally posted by Kal-el
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Things being worked on now:
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-Nightstorm is working on the buildings

Pretty much finished, just need to finish the buildings-small.pcx and buildings-large.pcx files so that the buildings show up in the building queue.

4) The new civs need to be discussed and put together
-Spanish
-Vikings
-Celts
-Incans
-Mayans
-Carthaginians
-Nubians
-Koreans
-Mongols
-Ottomans

My vote, add all of them :cool: . Well, add in the ones that were deleted from Civ2. :D

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Things that I would like to see done eventually
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Reorder the Buildings Alphabetically by Type (Improvement, Wonder, Small Wonder)
Reorder the Units Alphabetically by type (Special, Offensive, defensive, air, naval)

I could possible do this, however it would take awhile. Whomever does this will probably have to create a completely new .bic file, as this would probably be the easiest route.
 
This is getting absurd :crazyeye:

One last try.

OK, do y'all know why people from Århus in Denmark have vipers on the inside of the windscreen?

Oh sh.. I just realized this joke is auditive, not textual. Anyway, just imagine the effects of the spluttering sound they make when driving :lol:

Sorry Isak :( , but I had to do something to offset this waste of space.
 
Edit: Fixed some missing foot soldier flags on units
Edit: Fixed some missing rotate to attack flags on units
Edit: Fixed some missing ranged attack animations on units
Edit: Removed must be near water flag from port and shipyard
Edit: Tribe now treats all terrain as roads.

Still to come in v.0.4
Change tech costs
Change Building and Wonder Costs
 
Originally posted by Kal-el
Something else I would like to see is modifications to the build queue along the lines of Il Mafioso's Civ Usability Pack
This would require editing of the units_32 file and the buildings_large file

Geesh! One project finished, have to start another one. That one is only 1/2 done and he gives me another to do!!! :D

Email me a list of the stats to include for each and I'll get on it while I'm finishing the buildings_small.pcx file.
 
I just sent the version of the civilopedia that I am working on to Isak. It only has buildings/wonders in it and they may be named wrong (I have never seen the bic), so some may not appear.

Also, I installed Il Mafioso's wonder splashes with the info box because I think it is very helpful, and I succesfully added that box to all the wonders in my mod, so if the idea surfaces, I can add those boxes to any wonders we may add. I already have Il Mafioso's permission.

I have leaderhead animations (some are still animations) for many leaders on my web site including Carlos of Aragon from Spain, hannibal, and ghenghis khan which are civs that were on the list above.

Earlier, I posted names of the buildings and wonders that still need civilopedia entries ( I am a programmer, not a historian ) and I cannot add those to the pedia until i get the entries.

I plan on doing the units next, and resources when i get a list of the ones added.

GIDustin
 
Nightstorm,

I think Isac is putting together some excel files similar to those crated by Nerowould. These will be helpful to you I am sure.

thanks, for taking on yet another task. :D

Originally posted by RobO
I personally prefer Silvagems Helpful Build List: http://forums.civfanatics.com/showt...&threadid=18376
Any of those types of modifications would be great. Silvagem based his work off of both Il Mafioso's and Nemo's work.
Originally posted by Silvagem
HELPFUL BUILD LIST - GRAPHICS PACK
For Buildings I included the following info given by each Building or Wonder:
1. Culture Points generated (original ones, before the Millennium doubling)
Color used: Blue
2. Maintenance cost
Color used: Golden
3. Pollution Points generated
Color used: Red
4. Happy Faces generated (just for that city)
Color used: Green

For Units I included the following info:
1. Number of possible upgrades
Color used: Green
2. Number of "carryable" units
Color used: Blue


CREDITS:
This Graphics’ Pack is heavily based on the works done by Il Mafioso with the "Civ 3 Usability Pack" and Nemo with "Nemo's Graphic Build Queue". I just tried to improve on their efforts and make things a bit tidier.

So, *most* of the credits should go to them, for having the splendid idea of doing these two original graphics packs and sharing their efforts with the world, which I've been using.

You can find their original work in these threads:
Il Mafioso ("Civ 3 Usability Pack"):
http://forums.civfanatics.com/showthread.php?s=&threadid=8079

Nemo ("Nemo's Graphic Build Queue"):
http://forums.civfanatics.com/showthread.php?s=&threadid=9675


I hope to make your Civ 3 experience even better! :)

Originally posted by Il Mafioso
Try this modpack! I guarantee you you (money back on a free modpack... hummmm) you will find Civ so much more enjoyable. This doesn't alter rules or anything like that... all the great things described below are achieved thru modifications of 2 graphic files....

Here's an excerpt from the documentation, you'll need to look at the attached image to follow the description. When you download the zip (which I'll post next) you'll get the full documentation, including the easy to follow installation instructions.

Hope you'll like it!

###POINT A: How do I pick which unit to build based also on upgradeability?

Look at figure 2, specifically at the Longbowman, the Musketman and the Caravel. Notice that the Longbowman has a ZERO next to it? Guess what.. zero upgrade steps from Longbowan. For Musketman it's 3... Rifleman, Infantry, Mechanized Infantry. For the Caravel it's 2... galleon then transport.

POINT B: How do I know how much maintenance gold improvements require?

Look again at Figure 2, specifically the Palace and the barracks. Notice the brown (dark gold in my eyes <grin>) lines in the upper right hand corner of each one's icon? Count them! Two lines for Palace, one for Barracks (also one for Granary below) the lines correspond to the maintenance cost in gold. If you look at the palace, you may also notice a vertical blue line in the upper left hand corner... but don't get ahead of me here... that's point D!

Point C: How do I know which units carry other units, and how many they carry?

Look at the Caravel in Figure 2, notice that under the "2" that indicates 2 more upgrades there are 3 little lines? Guess how many units a caravel can carry. Now look at the catapult... count the little lines... right, ZERO, what did you expect?

Point D: How do I know how much culture an improvement or wonder generates?

Remember that lone blue line in the upper left hand corner of the Palace? Look at the Sistine chapel in Figure 1.... 6 blue lines... mmmm copernicus has 4 blue lines.... mmmm ring a bell?

Point E: How do I know if a wonder I may think of building expires?

Look at figure 1. Specifically, the Lighthouse... notice the 2 blue lines? Well you already know what those mean, right? Ok look to the right? See that RED "O"? Let's see... OOOOO...bsolete! That tells you a wonder may eventually become obsolete due to a discovery.
 

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:jump:

Hiya ive got the three main files of 1st page of this thread but as ive red through it uve made loads ov changes an added xtra files. could you re issue them again on one massage asawell as diections how to deal with the new files. Keep up the good work guys from waht ive read this mods gona rock!
 
Go to the DyP website (check Kal-els signature for link)
 
Originally posted by GIDustin
Also, I installed Il Mafioso's wonder splashes with the info box because I think it is very helpful, and I succesfully added that box to all the wonders in my mod, so if the idea surfaces, I can add those boxes to any wonders we may add. I already have Il Mafioso's permission.

Personally, I love this look. I think we should go with this look for all the wonder splashes. Anyone else?

Originally posted by RobO
I personally prefer Silvagems Helpful Build List: http://forums.civfanatics.com/showt...&threadid=18376

After looking at both versions, I tend to agree. Since Kal-el said either of these types of additions would work and since we have permission, I'm gonna go with this one. :D
 
[dance] Kal-El's Double Your Pleasure Mod version 0.3 Beta OUT NOW! [dance]


Get it at The Double Your Pleasure Website

It is available as a 1 (that's One) file download or a 10*1.4mb download. All in .rar format.

To open .rar archives, use WinRar or WinAce

Have fun :D

//Release Manager Signing Out//
 
Originally posted by GIDustin
Also, I installed Il Mafioso's wonder splashes with the info box because I think it is very helpful, and I succesfully added that box to all the wonders in my mod, so if the idea surfaces, I can add those boxes to any wonders we may add. I already have Il Mafioso's permission.

This is definitley something I would like to see. I completely forgot about it but this should be on the to do list. I have the overlay as well so whoever decides that this is something they would like to do, just give a hollar and I will send it over.
 
what do i open the .rar file with? right now it's one of those unrecognized files, and i have no clue what to do with it. this mod looks great and i would really appreciate some help
thanks
 
Originally posted by Wanker
what do i open the .rar file with? right now it's one of those unrecognized files, and i have no clue what to do with it. this mod looks great and i would really appreciate some help
thanks

WinZip should recognize and open it. Try to open it from within WinZip. Download it from the WinZip Website if you don't already have it...it is free.
 
Has anyone else taken a look at Snoopy's new city graphics? I know many of us use his terrain ones, the new cities are sweet. Maybe we could get Snoop's permission to use them in the mod as well.
 
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